it.That being said this map has a lot of work left to do. The map is very chaotic with no clear directive. The author mentioned something about clan training but I don't know if I could recommend that. I played the map for a good while hoping for some variation or story but didn't find any. I never once got attacked by any normal zombies in the actual building and the spawning of uncommons was always heralded by the soundtrack and their screams. I found this especially annoying in the room with the C-130 in it (why there was an aircraft in an underground room, I have no idea). It looked like some sort of finale (complete with it's own mini-gun) and a radio. Unfortunately the radio did nothing and the gun scored loads of kills against the menacing air. I had expected a mass rush because after pushing the radio I heard a Smoker cough. So I sat waiting for something like 5 minutes before giving up. I later discovered he had spawned in a room beneath me, I could just hear him. Speaking of mini-guns, there is an absolute ton of guns in this map. I'm talking the nice ones (minus the grenade launcher), even my darling sniper rifle was immediately available in the opening room which gave me a false sense of impending awesomeness. I'm done dicing this map up now. In the end the map is a very good starting point and has some great potential but a lack of zombies, no atmosphere and clipping issues make this map a "work in progress". I would like to see the author polish their creation (zombies please!) and send us their new version though!-TheOtter
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