The latest official patch for Majesty 2: The Fantasy Kingdom Sim.
New features and fixes - Multiplayer compatibility for the Majesty 2 with installed "Kingmaker", or/and "Battles of Ardaina", or/and "Monster Kingdom" expansions. History of changes for previous updates: - Added "randomize" feature in all missions of the game, including multiplayer. Switching on randomize mode shuffles locations of non-quest monster dens, and places for construction of temples and trading posts. Warning! This can dramatically affect the difficulty of the mission. - Random filling of chests. Now heroes can find various amounts of gold, as well as weapons, armour, elixirs, and artifacts. - Added the possibility of purchasing additional game content. Part of additional content is available for free. - Added map editor with a short manual. Video examples of using the editor are available in the Internet at Majesty2.com - Fixed display of hints for icons in multiplayer lobby - Added system of automatic synchronization in case of critical mistiming in multiplayer. - Optimized work of some GUI components - Added Anisotropy to additional graphic settings, which dramatically improves display of textures - On mini-maps graves of monsters no longer appear as an alive enemy - Added ability to view a list of heroes who are interested in a selected flag - Opened access to basic resources game for mode-makers - Added network compatibility of versions with different languages. Now only number of version influences the connection possibility, not localization language. Warning! Foreign language in chat may be displayed incorrectly. Additions: - Mission "Treacherous Tropics" - Mission "Wizard Wars" New features: - The system that checks for updates has been implemented into the game. - If the graphic settings exceed the system parameters and the game crashes, "safe mode" will automatically be activated on the next launch. - The ability to fix the central information panel has been added. - The ability to scroll through the party-creation window has been added. Programming: - AI: Modified the system of preferences for different classes of heroes when purchasing goods - AI: Heroes now pay more attention to the protection of the city if important buildings are under attack - AI: Heroes now want to protect their guilds - AI: Improved use of elixirs by heroes - AI: Improved hero reaction to monster attacks - AI: Improved behavior of guards under fire - Fixed a rare bug causing 2D sounds to turn off - Fixed the offset password field when connecting - Removed outlining frame that appeared with RMB held - Fixed an issue with saving and loading when creating a party - Fixed an issue with the info panel caused when disbanding a party - Fixed the violation of rules of construction when a sewer appears next to a trading post or a temple - Fixed an issue with the number of tax collectors and royal guards on the 2nd and 3rd levels of the palace - Fixed an issue with increased spell distance failing to add cost - Fixed an issue with cleric attack animations - Fixed an issue regarding the desynchronization of game-time speed and construction speed - Fixed a rare issue in the GUI with the party panel not closing after the death of a party member - Fixed the incorrect display of dead heroes in the GUI - Fixed the crash during saving and loading with maxed-out "building queue" - Fixed an issue with some missions not being flagged as "completed" after their completion - Fixed an issue with the screen over- brightness on some ATI video cards - Fixed an issue with the bloom special effect - Fixed an issue with haze in the "Big Problem" mission - Fixed an issue with spells and great artifacts being cast on a selected unit icon - The distance-related cost of spells is now displayed correctly under the cursor - Fixed an issue with the camera trembling while scrolling near map borders - Fixed an issue regarding the excessive save and load times - Multiplayer: GameSpy rating is displayed and calculated correctly - Multiplayer: GameSpy error messages are now displayed correctly - Multiplayer: Fixed an issue with reconnecting to a server after a failed attempt - Multiplayer: Server filter has been added. It is now possible to display in the server list only those that are available for connection - Multiplayer: Fixed an issue with the game being non-synchronized - Multiplayer: Fixed an issue with the info panel for enemy heroes and buildings - Fixed an issue with the lords' ammunition and artifacts having no effect - Fixed the crash with saving and loading while the character characteristics panel is open - Fixed an issue with upgrading a hero while they join a party - Fixed an issue that allowed players to choose suitable trading lands and holy ground through the fog of war - Quicksave and quickload hotkeys have been changed to F5 and F9 - Fixed an issue with scrolling in the GUI Balance: - The cost of inventing the "Stone Incantation" spell has increased from 1,000 gold to 2,000 gold - The invention of the "Stone Incantation" spell has moved to the second level of Dwarven Settlement - Cost of inventing "Grab-grass" has been increased from 500 gold to 2,000 gold - Reduced the cost of casting "Grab-grass" spell from 500 gold to 250 gold - AI: Paladins are now more aggressive in attacking the undead and their buildings - AI: Dwarves and mages are now more aggressive in attacking lairs and buildings - Fixed a bug in the order abilities used by the elves: first, the hero uses the attack that stops the enemy with roots ("Roots"), and then uses a basic attack - Health of the Greater Fire Elemental has increased up to 1,000 hit points; increased its resistance to melee, shooting, and magical attacks to 35/85/100 respectively - Cost of the Warriors Guild has been reduced from 650 gold to 550 gold - Cost of the Clerics Guild has been reduced from 750 gold to 700 gold - Cost of the Rangers Guild has been reduced from 500 gold to 450 gold - Cost of upgrading to a 3rd-level palace has been reduced from 5,000 gold to 4,000 gold - Cost of upgrading to a 3rd-level market has been reduced from 4,000 gold to 3,000 gold - Amount of money generated by a 3rd-level market has been increased from 500 gold to 600 gold per day - In "The Eternal Love," the starting amount of money in the player's treasury has been increased by 3,000 gold - In "Bloody Offenses," the starting amount of money in the player's treasury has been increased by 3,000 gold - In "Pretenders to the Throne," the starting amount of money in the player's treasury has been increased by 1,000 gold - In "The Demon's Advisor," the starting amount of money in the player's treasury has been increased by 1,000 gold - In "Pretenders to the Throne," the holy land appears instead of the enemy's destroyed Temple to Dauros - Fixed issues associated with upgrading the weapons for Priestesses of Agrela and Beastmasters Localization: - Changed the description of the "Debility" perk - Added the status "defends the kingdom" to the heroes' actions
There are no comments yet. Be the first!