The official demo (trial version) of MechWarrior 4: Black Knight.
Readme File for Microsoft MechWarrior 4: Black Knight Multiplayer Demo November 2001 © 1998-2001 Microsoft Corporation. All rights reserved. This file contains information to help you play and troubleshoot Microsoft® MechWarrior™ 4: Black Knight Multiplayer Demo. This demo will expire and cease to function on June 1, 2002. CONTENTS A. System Requirements B. Gameplay Instructions Installing the Demo Starting the Demo Games Provided Commands and Controls Customizing ’Mechs in the MechLab Getting Help C. DirectX Issues D. Gameplay Issues E. Configuration Issues Operating Systems Display Audio Software Hardware F. 3D Card Issues G. 3D Card Drivers and Manufacturers H. ZoneMatch Issues Internet Play Internet Network Connectivity Dynamic Range Port Reference Chart ICS Configuration A. System Requirements • Multimedia personal computer with a Pentium II 300 megahertz (MHz) or faster processor. • Microsoft Windows® 98, Windows Millennium, or Windows 2000 operating system. • 64 megabytes (MB) of system random access memory (RAM). • 120 MB of available hard disk space, plus an additional 125 MB of hard disk space for a swap file. • Microsoft Mouse or compatible pointing device. • Microsoft DirectX® application programming interface version 8.0 or later. • Sound card compatible with DirectX 8.0 or later. • Advanced Graphics Port (AGP) or Peripheral Component Interface (PCI) video card with 8 MB video RAM that supports Direct3D and is compatible with DirectX 8.0 or later. • Speakers or headphones for audio. • Super VGA, 16-bit color monitor or better. • Keyboard and joystick. The following are additional requirements for multiplayer gameplay: • 64 MB of system RAM for multiplayer on Windows 98 or Windows Millennium; 96 MB of system RAM for multiplayer on Windows 2000. • 28.8 KBPS modem, or local area network (LAN) with TCP/IP or IPX protocol. • Maximum of 6 players on modem (narrowband), 12 with server bandwidth of 128Kb, and 16 with bandwidth of 256 KBPS or greater. • Internet access for Internet play. Note: Such access may require payment of a separate fee to an Internet service provider. Local and long-distance telephone toll charges may apply. • To play in the Gaming Zone on the Microsoft MSN network of Internet services, you need one of the following: Microsoft Internet Explorer version 4.0 or later or Netscape Communicator 4 or later. • Winsock version 2.0 or higher. B. Gameplay Instructions Installing the Demo This section describes how to install MechWarrior 4: Black Knight Multiplayer Demo after it has been downloaded from the Internet. To install MechWarrior 4: Black Knight Instant Action Demo 1. On your desktop, double-click the My Computer icon, click the CD-ROM drive to open it, and then click Setup.exe. 2. When the main setup screen appears, click Install. 3. If you want to install to a different drive than the default drive, click Change. Type the path to the different drive, and then click OK. The default installation path is C:\Program Files\Microsoft Games\MW4 Black Knight Demo\Instant Action. 4. Click Next, and then click Install to begin installation. Starting the Demo This section describes how to start MechWarrior 4: Black Knight Multiplayer Demo. To play MechWarrior 4: Black Knight Multiplayer Demo 1. Double-click the demo icon on your desktop. -or- Click the Start button, and point to Programs. Point to the folder that contains the demo, and then click MechWarrior 4: Black Knight Multiplayer Demo. 2. On the main menu, click Multiplayer, select a connection type, and then follow the instructions on the screen to select a game. To learn more about the games available, see “Games Provided.” -or- To use the MechLab to customize the 'Mechs in your inventory, on the main menu click MechLab. The MechLab is also accessible from the Game Lobby screen. To learn more, see “MechLab.” Games Provided MechWarrior 4: Black Knight Multiplayer Demo includes three types of multiplayer games. Absolute Attrition (Individual) A free-for-all ’Mech battle. Scoring is added or subtracted based on a combination of damage-to-tonnage ratio, component kills, and enemy kills. Larger bonuses are awarded to light ’Mechs that go up against heavier ’Mechs. Absolute Attrition (Team) Like Absolute Attrition (Individual), except with teams of multiple ’Mechs. Scoring is the same, except with the added factor of friendly fire. Siege Assault A single command post stands against an assault force. You can choose between being the attacker or the defender. As the attacker, you must destroy the fortress bases. As the defender, you must hold out for a given length of time. Scoring is based on your success in destroying or defending the base. Scoring is also added or subtracted based on a combination of enemies you kill or teammates killed by your enemy. Commands and Controls General Command Keyboard Joystick Lancemate commands (attack target, defend target, hold fire, stop, etc.) F1 through F9 Look left, right, down, or back Arrow keys Hat control Toggle zoom reticle Keypad 0 Button 4 Cycle camera views V Pause menu ESC Toggle radar zoom R SHIFT+2 Toggle radar/map view SHIFT+M Active/passive radar Ctrl + R Auto shutdown override SHIFT+O Shutdown/startup S SHIFT+B Coolant flush F SHIFT+C Show objectives O Take screenshot CTRL+P Chat to all (multiplayer) U Team chat (multiplayer) Y Crouch/stand C Light amplification A Searchlight L Self-destruct CTRL+Z Change view V Joystick shift SHIFT SHIFT button Movement Command Keyboard Joystick Throttle up = Forward on throttle Throttle down - Button 4 Turn left Keypad 4 Stick left Turn right Keypad 6 Stick right Pitch torso up Keypad 2 Stick back Pitch torso down Keypad 8 Stick forward Torso twist left Keypad 7 Twist stick counterclockwise Torso twist right Keypad 9 Twist stick clockwise Forward/reverse toggle Backspace Reverse - Back on throttle from center Jump jets J C Next navigation (Nav) point N B Center legs to torso Space bar Center torso to legs SHIFT+spacebar SHIFT+D Throttle to 0 through 100 percent 1 through 0 Weapons and Targeting Controls Command Keyboard Joystick Fire selected weapons Enter Group/single fire \ Next weapon ready P Previous weapon [ Next weapon ] Weapon group 1 Insert Trigger Weapon group 2 Home Button 3 Weapon group 3 Page Up Button 5 Weapon group 4 Delete SHIFT+trigger Weapon group 5 End SHIFT+button 3 Weapon group 6 Page Down SHIFT+button 5 Select next enemy E A Select nearest enemy SHIFT+E SHIFT+A Select target in reticle Q D Select next friendly W Select nearest friendly SHIFT+W Select previous enemy Ctrl + E Select previous friendly Ctrl + W Select previous Nav point Ctrl + N Damage diagram to bars . (period) Enemy damage diagram to bars , (comma) Activate mouse control Ctrl + \ Customizing ’Mechs in the MechLab The MechLab is where you can customize a 'Mech by changing its weapons, armor and auxiliary equipment. To create a customized ’Mech 1. On the main menu or the Game Lobby screen, click MECHLAB. 2. In the Chassis window, click NEW. 3. From the Type drop-down menu, choose a 'Mech to customize. The demo includes five 'Mechs: Ryoken, Sunder, Bushwhacker, Atlas, and MadCat II. 4. Type a name for your custom 'Mech, and then click CREATE. 5. Using the windows described below, add or subtract equipment by dragging and dropping to and from the ’Mech and inventory. Chassis Includes heat sinks, engine speed upgrade, and auxiliary components such as an antimissile system (AMS). Weapons Includes beam, ballistic, and missile weapons. Armor Includes armor to protect certain internal components. Each ’Mech has locations on its chassis where such armor is required. 6. Click SAVE, select the weapons groupings (assign weapons to buttons), click OK, and then click CLOSE to save your new 'Mech configuration and return to the previous screen. -or- Click RESTORE to restore your 'Mech to its default configuration, and then click CLOSE to return to the previous screen without saving changes. Getting Help Rollover Help All screens and objects except the heads-up display (HUD) and the main menu provide Help in the form of rollover Help. When the mouse pointer is moved over an item on the screen, descriptive text regarding that item automatically appears in the lower portion of the screen. Heads-up Display (HUD) The HUD is what you see when you are inside the cockpit of a ’Mech looking out. Display items in the HUD provide you with important information about your ’Mech’s performance as well as the enemy’s. These display items include your radar, compass, and heat and coolant gauges, as well as other displays with targeting information such as enemy direction, range, and damage assessment. C. DirectX Issues If you have any video or audio problems, see “Display” or “Audio” in Section E, “Configuration Issues.” For issues related to your 3D card, see Section F, “3D Card Issues.” For other problems, see the latest DirectX troubleshooting information at http://support.microsoft.com/support/directx/. D. Gameplay Issues The following are the known gameplay issues for MechWarrior 4: Black Knight Multiplayer Demo. Limited-lives games allow players to rejoin game after losing all lives: To prevent a player from rejoining a limited-lives game after being kicked out, disable Join in Progress on the server or enact a time limit for joining a game in progress. Camera Ship controls: The Camera Ship feature can be selected by all players in the game lobby. It allows players to view any part of the map, from many different angles. Camera Function Keyboard or Joystick Pan up ALT+W Pan down ALT+S Rotate left ALT+D Rotate right ALT+A Zoom in ALT+E Zoom out ALT+Q Elevation Joystick forward or back Pivot Joystick left or right Zoom in or out Throttle up or down ZoneMatch/LAN games list shows wrong game or map type: If the game or map type is changed in a game that appears as both TCP/IP and LAN-GUN, and the games list is updated within 20 seconds of the change, the games list shows the earlier game or map type. Because LAN updates are instantaneous and the query server queries the game server every 20 seconds, wait at least 20 seconds before clicking Update List. Details option appears to hang: In a LAN or Direct IP game, if you use the Details option in the Server Browser of the multiplayer setup, try to get information on a server, and the host drops out, you receive the following message: “Receiving Player Info...” The message goes away a short time later. Mission review does not support bots (AI players): When running a mission review after a multiplayer game containing computer AI players, the players do not appear in the replay. IP address is only used to browse for games: In the Connection Setup wizard, do not use the control in which you can enter an IP address to browse for a game. The IP address is for future support of game browsing services and is presently unavailable. Custom decals take long time to load via modem: If custom decals are used in games run on modem servers, the mission load time may be extensive. Administrators of modem servers should disable the use of custom decals in the Options screen for a multiplayer game. Turrets and objective buildings cannot be damaged by ramming with ’Mech: In the game Siege Assault, the ability to damage to turrets and objective buildings by ramming them with ’Mechs has been removed to make these objects more difficult to destroy. Changing resolution during Setup: If you change the screen resolution while running MechWarrior 4: Black Knight Multiplayer Demo Setup, the installation screen is not fully visible. To avoid this, do not change the screen resolution while Setup installs the game. Poor performance and instability: If you have direct memory access (DMA) installed on a computer running Windows 98 or Windows Millennium, make sure you have DMA enabled. Enabling DMA will greatly improve performance and stability. To enable DMA 1. Close all open applications. 2. Click the Start button, point to Settings, and then click Control Panel. 3. Double-click the System Icon. 4. Click the Device Manager tab, and then double-click Disk Drives. 5. Select IDE/Disk (hard drive), and then click Properties. 6. Click the Settings tab, and then select the DMA check box. 7. To restart your machine with DMA enabled, click OK. Enabling numeric keypad controls: If you want to use keys on the numeric keypad, or num pad, for control, press the NUM LOCK key. Disabling the mouse Y axis: If you want to use the mouse to steer the ’Mech, you must add the following line in the [Special Commands] section of the Optionsx.ini file to disable the Y axis on the mouse. mousey=[true, false] True is the default, and false means to ignore the mouse Y value. You can find the Optionsx.ini file in the folder where MechWarrior 4: Black Knight Instant Action Demo is installed. Mapping mouse buttons to controls: You can map the mouse buttons to controls, but you must first assign each button to a key with the mouse software. For example, button 4 would be the K key, so that when you press button 4 you are remapping K to whatever control you want. Mapping works only for mouse buttons 4 and up. Optionsx.ini error message: If you start the demo and receive the error message “optionsx.ini is a required page!” you might have accidentally deleted your Optionsx.ini file or reinstalled the demo to a new directory. To fix this problem, in the folder where the demo is installed double-click Autoconfigx.exe. Doing so creates an Optionsx.ini file for you, and you can then successfully start the demo. HUD font seems too large: By default, the text fonts in the HUD are set to be large and legible, but this setting can cause them to bleed past the margins in some screen resolutions. To make your font size smaller, in the folder where the demo is installed double-click Autoconfigx.exe. Then click Advanced, select HUD Font Size, and then select a smaller size from the list. Fonts are hard to read when graphic detail is set to low: If your computer is running Windows 98 or Windows Millennium and defaults to 640 x 480 screen resolution, change your resolution in the demo to 800 x 600 to be able to read fonts properly. E. Configuration Issues Known hardware and operating system configuration issues are listed in this section. For issues with specific 3D cards, see section F, “3D Card Issues.” Operating Systems Internet Connection Sharing (ICS) for Multiplayer Playing by going through a Windows Millennium Internet Connection Sharing (ICS) machine: This works properly for Windows Millennium and non-Windows Millennium machines that have DirectX 8.0 installed, except in a ZoneMatch instance. Playing by going through a Windows 2000 ICS machine: Only one client at a time can play through the server to the Internet with DirectX 8.0. Playing by going through a Windows 98 SE ICS machine: This operating system does not support the DirectPlay Protocol Flag, so no users can play. Windows 2000 AGP aperture size and Windows 2000 stability: If you are experiencing stability issues such as system reboots and system hangs while running MechWarrior 4: Black Knight Multiplayer Demo under Windows 2000, first make sure you have the latest Windows 2000 drivers installed for all of your hardware and motherboard. Also, install the latest Service Packs for Windows 2000. Finally, try lowering the AGP aperture size to increase the stability of your system. Contact your motherboard manufacturer about how to change your AGP aperture size. Windows 2000 and AMD Athlon/Duron processors: Stability issues may arise when playing on a computer with an AMD Athlon/Duron processor, which uses the AMD 751/756 motherboard chipset. Make sure you have the latest AMD software drivers and patches installed on your computer. They can be found at http://www.amd.com/support/software.html and http://www.amd.com/products/cpg/athlon-duron/amd_win2k_patch.html. Windows 98 Game minimizes when network connection is made: When the user interface is used to establish a dial-up connection, the game minimizes after the connection is established. To fix this, simply maximize the game from the Windows taskbar. Display Number Nine SR-9 Pro: If your system uses this card, you might experience periodic instability or hang. If you experience problems with a Number Nine card, it is recommended that you upgrade your card. NVIDIA GeForce 256 card: When attempting to launch certain missions while in 1600x1200x32 resolution, your system might reboot. If you get this problem, disable 1600x1200x32 resolution/bit depth. NVIDIA TNT and GeForce cards: When running MechWarrior 4: Black Knight Multiplayer Demo on a system with a GeForce or TNT card and an ASUS motherboard, you may experience a periodic crash or hang. If you get this problem, contact your manufacturer for driver updates. Via chipsets: Stability issues may occur with these motherboard chipsets when not using the latest drivers. To fix this, download and install the latest chipset drivers for your motherboard (http://www.viatech.com/). AMD Athlon/Duron processors: If you experience instability when running MechWarrior 4: Black Knight Multiplayer Demo, download and install the latest AMD processor utilities and drivers for your operating system (http://www.amd.com/support/software.html) and (http://www.amd.com/products/cpg/athlon-duron/amd_win2k_patch.html). 3DFX Voodoo 5 5500: Some operating systems have problems displaying the mouse cursor and other pictures. If this occurs, download the latest drivers (http://www.3dfx.com/downloads.htm). Audio Vortex 2 audio chipset (Turtle Beach Montego II, Diamond Monster Sound MX-300) compatibility with Windows 2000: You may experience choppy playback of audio during the installation of MechWarrior 4: Black Knight Multiplayer Demo as well as other anomalies or even lock-ups in the game. The original manufacturer of the Vortex 2 chipset, Aureal Semiconductor, has gone out of business. No driver updates are available for Vortex 2-based sound cards running on Windows 2000, other than the generic Vortex 2 driver included with Windows 2000. Contact your hardware manufacturer for updated drivers. For reference drivers, visit http://support.a3d.com/. Alternatively, try the following solution: 1. Click Start on the Windows taskbar, point to Settings, and then click Control Panel. 2. Double-click Multimedia, and then click the Audio tab. 3. Under Playback, click Advanced Properties, and then click the Performance tab. 4. Drag the Hardware Acceleration slider to the left by 2 settings, and then click OK. Software Software DVD Players: Certain display cards (for example, those in the Maxi Gamer Xentor family) that come bundled with software DVD players may experience problems when trying to start MechWarrior 4: Black Knight Multiplayer Demo due to the opening cinemas being in the MPEG format. To correct this, contact your hardware manufacturer for updated software. If problems persist, uninstall the software DVD player, and the game should start and play normally. NetMeeting disables hardware acceleration: If NetMeeting is running, or Remote Desktop Sharing is enabled, you will have no hardware acceleration to run MechWarrior 4: Black Knight Multiplayer Demo. This also happens when NetMeeting has improperly shut down. To fix this, properly shut down NetMeeting from within the application, or disable Remote Desktop Sharing if you have it enabled. Hardware Microsoft Dual Strike Joystick: You need to enable FX Mode in the Dual Strike software. You also need to enable the mouse in the Options menu in the game to be able to use the free look ability during game play. F. 3D Card Issues MechWarrior 4: Black Knight Multiplayer Demo only fully supports DirectX 8.0-compliant video cards. It is good practice to always install the latest certified drivers for all of your hardware. 3DLabs Permedia 2 chipset: Graphics irregularities may occur. To fix this, download and install the latest reference drivers from 3DLabs (http://www.3dlabs.com/). AccelStar II 3D Accelerator: Graphics rendering may be corrupted. To fix this, download and install the latest reference drivers from 3DLabs (http://www.3dlabs.com http://www.accelgraphics.com/). AOpen PA3000: With the retail drivers installed the system may hang. To fix this, download and install the latest reference drivers from AOpen (http://www.aopen.com http://www.nvidia.com/). ASUS 3DexPlorer 3000: With the retail drivers installed, brief screen corruption may appear when the opening cinema begins. To fix this, download and install the latest drivers from ASUS (http://www.asus.com/) or NVIDIA (http://www.nvidia.com/). ASUS V2740: With the retail drivers installed, textures may not render properly. To fix this, download and install the latest reference drivers from Intel (http://www.intel.com). Asus V-6600: Launching a game will cause a hang when using the retail drivers. To fix this, please contact your hardware manufacturer for updated drivers (http://www.asus.com), or download the latest reference drivers from NVIDIA (www.nvidia.com http://www.nvidia.com/). ATI All-in-Wonder 128 Pro: When 32-bit color is enabled, graphic instability may occur. To fix this, download and install the latest drivers from ATI (http://www.ati.com/). ATI Rage Fury Maxx: Graphics may be corrupted. To fix this, download and install the latest drivers from ATI (http://www.ati.com/). ATI Rage Pro Turbo: Some graphics irregularities may occur. To fix this, try downloading and installing the “Special Released” drivers from ATI (http://www.ati.com/). ATI Rage II+: Slight texture corruption may occur. To fix this, download and install the latest drivers from ATI (http://www.ati.com/). ATI Xpert 128: Texture corruption may occur. To fix this, download and install the latest drivers from ATI (http://www.ati.com/). Creative Blaster Riva TNT: Using the latest reference drivers from NVIDIA (version 6.31) the system will hang. Contact your hardware manufacture for updated drivers (http://www.creative.com/). Also, lowering your AGP aperture size may help, contact your hardware manufacturer for more information about changing your AGP aperture size. Creative Labs 3D Blaster Savage4: Game resolution changes may give unreliable results. To fix this, download and install the latest drivers from Creative Labs (http://www.creative.com/). Diamond Fire Pro GL: Graphics may appear corrupted. Contact the manufacturer for updated drivers (http://www.s3.com/). Diamond Monster II 3D: With driver version 2207 from the Diamond Web site, your computer may not recognize the card. To fix this, download and install the latest reference drivers for your Voodoo 2 from 3dfx Interactive (http://www.3dfx.com/). Diamond Monster Fusion: With the Diamond retail display drivers installed, texture corruption may occur. To fix this, download and install the latest reference driver for the 3dfx Voodoo Banshee display chipset from 3dfx Interactive (http://www.3dfx.com/). Diamond Stealth II G-460: With the retail drivers installed, textures will not appear. To fix this, download and install the latest drivers from S3 (http://www.s3.com/). Diamond Viper V550: Texture corruption may occur. To fix this, download and install the latest drivers from Diamond (http://www.diamondmm.com/). Diamond Viper V770 Ultra: Graphics corruption and the game may even hang. To fix this, download and install the latest drivers from S3 (http://www.s3.com/) or reference drivers from NVIDIA (http://www.nvidia.com/). Diamond Viper II Z200: With the retail drivers, graphics irregularities may occur. To fix this, download and install the latest drivers from S3 (http://www.s3.com/). Elsa Gladiac: The game will hang or the video card will be unrecognized when the latest retail drivers (version.6.34) for this card are installed. To fix this, please contact your hardware manufacturer for updated drivers (http://www.elsa.de/), or download the latest reference drivers from NVIDIA (www.nvidia.com http://www.nvidia.com/). Guillemot 3D Prophet GeForce: There may be slight graphic irregularities. To fix this, download and install the latest drivers from Guillemot (http://www.guillemot.com/). Guillemot Maxi Gamer Phoenix 2: Sporadic menu corruption may occur in the user interface. To fix this, download and install the latest display drivers from Guillemot (http://www.guillemot.com/). Intel 810 graphics chipset: When using this chipset, always make sure you download and install the latest drivers from Intel (http://www.intel.com/). Matrox Marvel G-400: If you experience stability problems such as the machine hanging when playing MechWarrior 4: Black Knight Multiplayer Demo in 32-bit color, download and install the latest drivers from Matrox (http://www.matrox.com/), or run the game in 16-bit color by selecting it with the Autoconfigx.exe tool in your MechWarrior 4: Black Knight Multiplayer Demo root directory. Matrox Millennium G200 AGP: Texture flashes may occur. To fix this, download and install the latest drivers from Matrox (http://www.matrox.com/). Number Nine Revolution IV: Texture corruption may occur, causing the game to freeze. If you experience problems with a Number Nine card, it is recommended that you upgrade your card. NVIDIA chipset (TNT, TNT2, and GeForce): When running Windows 2000, the game will not run in accelerated hardware mode with the NVIDIA display drivers that come with the operating system. To fix this, download and install the latest reference drivers from NVIDIA (http://www.nvidia.com/), or contact your hardware manufacturer for the latest drivers. NVIDIA Detonator 4: When running Windows 2000, some systems will go into software mode if ALT+ENTER is used. To resolve this, turn desktop setting to 16-bit. NVIDIA GeForce 2 GTS: With some monitors, a split screen may occasionally occur when changing video modes. To work around this problem, press ALT+TAB to minimize the game and then ALT+TAB again to maximize it. To fix this problem, download and install the latest reference driver from NVIDIA (http://www.nvidia.com/), or contact your hardware manufacturer for updated drivers. Also, make sure you have the correct drivers installed for your monitor. S3 Savage 4 chipset: When running Windows 2000, the game will not run in accelerated hardware mode with the display drivers that come with the operating system. To fix this, or download and install the latest reference drivers from S3 (http://www.s3.com/), or contact your hardware manufacturer for the latest drivers. STB BlackMagic 3D: Slight graphic corruption may occur. To fix this, install the latest Voodoo 2 reference drivers from 3dfx Interactive (http://www.3dfx.com/). STB Velocity 128: The computer may hang after the opening movie, or graphic irregularities may occur when using the retail drivers. To fix this, download and install the latest reference drivers from NVIDIA (http://www.nvidia.com/). STB Velocity 4400: With the retail drivers installed, the game may freeze during the opening cinema or occasionally in other places in the game. To fix this, download and install the latest reference display drivers from NVIDIA (http://www.nvidia.com/). If this does not correct the problem, contact your hardware manufacturer for driver updates or for system settings that may fix the problem. G. 3D Card Drivers and Manufacturers Make sure that you have the latest drivers from the manufacturer of your video card. Many video issues will be resolved if you install your video card's latest drivers. MechWarrior 4: Black Knight Multiplayer Demo may not detect some older video cards properly because their video drivers are not DirectX 8.0-compliant. Please contact your video card manufacturer for updated drivers or install the latest reference drivers for your video board. Note that many reference drivers are not supported by the chipset manufacturer. Listed below are some common video card manufacturers' Web sites. MechWarrior 4: Black Knight Multiplayer Demo may not support some or all of the cards produced by a particular manufacturer. 3dfx Interactive: http://www.3dfx.com/ 3Dlabs: http://www.3dlabs.com/ AccelGraphics: http://www.accelgraphics.com/ Asus: http://www.asus.com/ ATI: http://support.atitech.ca/ Aztech Labs: http://www.aztechlabs.com/ Canopus: http://www.canopuscorp.com/ Creative Labs: http://www.creativelabs.com/ Elsa Technology: http://www.elsa.de/ Gateway 2000: http://www.gw2k.com/ Guillemot: http://www.guillemot.com/ Hercules (see Guillemot): http://www.guillemot.com/ I/O Magic: http://www.iomagic.com/ Intergraph (see 3Dlabs): http://www.3dlabs.com/ Jaton: http://www.jaton.com/ Leadtek: http://www.leadtek.com/ Matrox: http://www.matrox.com/ NVIDIA: http://www.nvidia.com/ Orchid (see S3): http://www.s3.com/ S3 Incorporated: http://www.s3.com/ SiS: http://www.sis.com.tw/ Silicon Integrated Systems Corporation (SiS): http://www.sis.com.tw/ STB (see 3dfx Interactive): http://www.3dfx.com/ VIA Technologies: http://www.viatech.com/ VideoLogic: http://www.videologic.com/ H. ZoneMatch Issues ZoneMatch is the MSN Gaming Zone’s gaming matchmaker service. It enables players to search for, find and play games over the Internet from within the game itself. The following information will help you configure your server in order to use the ZoneMatch feature that MechWarrior 4: Black Knight Multiplayer Demo provides. Internet Play • The TCP/IP protocol for LAN and Dialup Networking must be installed in order to browse for games. • Firewall users must open up ports to use ZoneMatch and DirectX 8.0 DirectPlay port ranges to successfully participate in games. Matchmaking needs the following TCP ports opened: 27999, 28805, 28806, 28807, 28808. For pings to work properly, UDP port 28800 must be opened. Check http://support.microsoft.com/support/kb/articles/Q240/4/29.asp for ports needed for playing DirectX-based games. Internet Network Connectivity This section describes the network configuration required to play MechWarrior 4: Black Knight Multiplayer Demo games with other players through a firewall, proxy server, Network Address Translation (NAT), or Internet Connection Sharing (ICS). This section does not apply if you are playing standalone or on a LAN. If you are unable to find or advertise a MechWarrior 4: Black Knight Multiplayer Demo game on the Internet, then check with your network administrator, who must configure the firewall or proxy server to allow the games to pass information through the proxy server or firewall. The following TCP ports must be open: 27999, 28805, 28806, 28807, 28808 The following UDP port must be open: 28800 To verify that these ports are open, contact your network administrator or Internet service provider (ISP). If you are the administrator of the network, consult the documentation for your network software for information about how to open these ports. For additional information about how to configure a network firewall or proxy server to play a DirectX-based game on the Internet check out the article at http://support.microsoft.com/support/kb/articles/Q240/4/29.asp from the Microsoft Knowledge Base: Q240429 DirectX: Ports Required to Play on a Network. Dynamic Range Port Reference Chart The following chart shows which ports an administrator needs to open for a given style of play for applications using the dynamic range of DirectPlay. Connection Client configuration Host configuration Initial TCP Connection 47624 Outbound 47624 Inbound Subsequent Inbound TCP Connections 2300-2400 2300-2400 Subsequent Outbound TCP Connections 2300-2400 2300-2400 Subsequent Inbound UDP Connections 2300-2400 2300-2400 Subsequent Outbound UDP Connections 2300-2400 2300-2400 Unfortunately, some firewall solutions, including Microsoft Proxy Server 2.0, won't recognize additional inbound connections as subsequent connections. The workaround for this is that each port in the range 2300, 2301, 2302, and so on, must get its own protocol definition, as if it were an application-specified fixed port. Practically, only as many ports as active DirectPlay applications need to be opened, that is, to run both the applications "SuperDuperGame" and "WackyFunGame" at the same time, only ports 2300 and 2301 will be used. ICS Configuration This is what will and won't work with MechWarrior 4: Black Knight Multiplayer Demo regarding ICS/NAT support in different operating systems. If your router machine (the one actually connected to the Internet) is running: Windows 98 Standard Edition: Does not support the DirectPlay protocol, this means that MechWarrior 4: Black Knight Multiplayer Demo will not work at all (hosting or client) behind this type of ICS machine. Windows 2000: Supports the DirectPlay protocol which means it will work. You are able to host behind the ICS as well as have multiple-client capability. Windows Millennium: Supports the DirectPlay protocol and has RSIP/PAST support. If all the clients behind this ICS are Windows Millennium or have DirectX 8.0 installed, they will be able to have multiple clients at the same time and also have the ability to host without a problem. Windows 2000 and Windows Millennium should install the file Ics.inf and then restart the computer to support ZoneMatch. You must have ICS installed first. The URL that discusses ICS can be found at http://support.microsoft.com/support/kb/articles/Q231/1/62.asp.
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