Airborne Designer Diary #1 - The Freedom of Starting Anywhere

By Sir Paul 16 years ago, last updated 6 years ago

This article is really old. Formatting may be broken as a result. If this article is un-readable please report it.

Today TotalAirborne brings you the news that EA producer Chris Busse explains how Medal of Honor: Airborne's "start anywhere" functionality lets you choose the course of each battle. Take a look: With the "start anywhere" feature in Medal of Honor: Airborne, you no longer fade up from black or out of a cut scene at the start of a level. Nor do you run along a rail to the final objective; you choose where to begin your experience. Even more importantly, if you are curious about what might have happened had you started somewhere else in the operation, you can jump again and choose a new starting location…and again, and again, and again. Personally, I've played some of our levels hundreds of times and I still have a new experience every time. The development team had hoped for some replayability when we started down this road, but it has massively exceeded our expectations. As with many features found in Medal of Honor Airborne, the airdrop experience and resulting "start anywhere" feature was inspired by the experience of real paratroopers. Airborne paratroopers in World War II were assigned drop zones (DZs) where their plane was directed to take them in order to jump. In our game, for the sake of gameplay, you have more choice as to where you drop into. Often during real paratrooper operations the Airborne were left scattered all over the place, sometimes a dozen miles away from the DZ or more! Read the rest of the article and find out exactly what the 'start anywhere' concept is all about in a video of Medal of Honor: Airborne HERE.

Read More


There are no comments yet. Be the first!