zzz_ittbr_realism_v1.5.zip —
[ITTBR] is a realism mod that was designed to accomplish 4 goals:
1) Make all of the weapons equally effective 2) Make the allied and axis weapons exactly equal 3) Tune weapon performance to discourage camping4) Make all the weapons perform realistically within their class.
New Update:
All weapons have been fine tuned
Check the Readme for a ton more info.
the weapons perform RELATIVELY realistically within their CLASS and 4) tune weapon performance to discourage camping. Weapons Performance: ==================== The following table summarizes the performance characteristics of each class of weapon on a scale of 1 to 4 with 4 being best: ------------MG-------SMG-------Rifle-------Sniper ------------==-------===-------=====-------====== Damage:-----2--------1---------4-----------4 ROF:--------3--------4---------2-----------1 Accuracy:---2--------1---------3-----------4 Range:------2--------1---------3-----------4 Movement:---1--------3---------4-----------2 Kick:-------3--------4---------2-----------1 Weapons are grouped into the CLASSES shown above and made exactly equal within that class, for example, the Thompson and MP40 belong to the SMG class and are made to perform exactly equally. Further, the weapons are balanced to allow them to be equally playable, for example, although the rifle has the lowest ROF it does the most damage and allows the most mobility. You'll notice that the Bazooka and shotgun are missing; the reason is that since this is a realism mod, only weapons that were realistically used in WWII are included in the mod. You'll notice also that Kick is included in the table. I've added realistically proportional kick to the weapons that require you to use your mouse to fight the kick of the weapon. The amount of kick produced by each gun is proportionally correct when compared to the relative kick of each of the other weapons. The MG class for instance will kick approximately 65% less than the Rifle class and so on. The Kar98 has been modified to perform like a Gewehr43 semi-auto which was the German equivalent of the M1 Garand. Technical details: Range and accuracy are calculated based on the actual published maximum effective range of the weapon. Range is scaled down 48% to MOHAA scale. Accuracy is based on a full bullet spread of 22 world units (shoulder socket to shoulder socket) at the maximum effective range. What's new in v1.5: =================== All weapons have been fine tuned This mod has been extensively play tested on my server at 70.84.16.244 and you are welcome to drop by and try it out for yourself. I welcome all comments and suggestions regarding this mod...enjoy. Ivan The Terrible [email protected] Credits: ======== I would like to thank all the folks at the following sites for their help: www.modtheatre.com www.planetmedalofhonor.com/map
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