Balanced Weapons Realism

is a realism mod that was designed to accomplish 4 goals: 1) Make all of the weapons equally effective 2) Make the allied and ax...

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[ITTBR] is a realism mod that was designed to accomplish 4 goals:

1) Make all of the weapons equally effective
2) Make the allied and axis weapons exactly equal
3) Tune weapon performance to discourage camping
4) Make all the weapons perform realistically within their class.

New Update:
All weapons have been fine tuned

Check the Readme for a ton more info.

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Readme
the weapons perform RELATIVELY realistically within their CLASS
and 4) tune weapon performance to discourage camping.

Weapons Performance:
====================
The following table summarizes the performance characteristics of
each class of weapon on a scale of 1 to 4 with 4 being best:

------------MG-------SMG-------Rifle-------Sniper
------------==-------===-------=====-------======
Damage:-----2--------1---------4-----------4	
ROF:--------3--------4---------2-----------1
Accuracy:---2--------1---------3-----------4
Range:------2--------1---------3-----------4
Movement:---1--------3---------4-----------2
Kick:-------3--------4---------2-----------1

Weapons are grouped into the CLASSES shown above and made exactly
equal within that class, for example, the Thompson and MP40
belong to the SMG class and are made to perform exactly equally.
Further, the weapons are balanced to allow them to be equally
playable, for example, although the rifle has the lowest ROF it
does the most damage and allows the most mobility. You'll notice
that the Bazooka and shotgun are missing; the reason is that
since this is a realism mod, only weapons that were realistically
used in WWII are included in the mod. You'll notice also that Kick
is included in the table. I've added realistically proportional
kick to the weapons that require you to use your mouse to fight
the kick of the weapon. The amount of kick produced by each gun is
proportionally correct when compared to the relative kick of each
of the other weapons. The MG class for instance will kick
approximately 65% less than the Rifle class and so on. The Kar98
has been modified to perform like a Gewehr43 semi-auto which was
the German equivalent of the M1 Garand.


Technical details:
Range and accuracy are calculated based on the actual published
maximum effective range of the weapon. Range is scaled down 48%
to MOHAA scale. Accuracy is based on a full bullet spread of 22
world units (shoulder socket to shoulder socket) at the maximum
effective range.

What's new in v1.5:
===================
All weapons have been fine tuned

This mod has been extensively play tested on my server
at 70.84.16.244 and you are welcome to drop by and try
it out for yourself. I welcome all comments and
suggestions regarding this mod...enjoy.

Ivan The Terrible
medic@dslextreme.com

Credits:
========
I would like to thank all the folks at the following
sites for their help:
www.modtheatre.com
www.planetmedalofhonor.com/map

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Ivan The Terrible


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Registered 25th September 2004

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