The maker (Crizz) has really put some time and effort into this map. It is a small objective based map and from the outset it appears well detailed and designed. The allies objective is to Destroy two 88MM guns and a tiger tank in the village/base that the axis start in, and the axis are to defend the base.
There are many defence points in the map, including some machine gun locations, making it difficult for the allies to get in. An extensive underground tunnel system makes things a little easier, but on first play this can seem a little maze like, and has a few defensive bottlenecks that can be easily held by organised axis troops. There are many buildings on the map to explore and they are all wonderfully detailed and accessable. The gate house and doors to the Tiger Tank bay can both be opened and closed, adding another nice touch to the map.
There are very few bad points I can see on this map, only really that you need to know the underground before using it properly, but thats really down to the player.
Reviewed by Sheepdemon
******************************* ***** DESERT BASE – Final ***** ******************************* Architecture and Scripting by Crizz Testing by Team HiFi Installation: Put the User–objDesertBase_Final.pk3 file into the main folder of your MOH-directory. To play the map without respawning put the User–objDesertBase_Final_NR.pk3 file into the main folder, too!! For the additional sounds put the User-z.pk3 file (created with Uberfix 2.1 by Wombat) or any other modified Ubersound file that enables all sounds into the main folder! I hope you can get rid of this file after EA´s add-on! This map is a totally rebuilt version of my first MOH map “Desert Base”. New Features and Improvements: + slightly smaller area and some relocated structures + outdoor area is darker now but with more lamps outside + removed the ladder and roof access from the small MG-bunker + added trucks, bushes, trees and stones for cover + the 88mm guns are each placed on top of a small sand hill + added 2 pulled down houses with rubble for more cover + added 2 trenches and one extra tunnelsystem connecting the base with one trench. + added detail (scanned pictures including ROMMEL and more indoor obstacles) + added some indoor walls for more close combat and performance boost. + 2 different explosion sounds and enhanced barbwire explosion + added 4 "houses" and a "mosque" for a better village-look! + the Tiger tank is clipped now + raised the sky, so grenades don´t vanish anymore + added positional ambient sounds! Now you hear Crickets right out from a bush, the 2 radios in the base have different radio sounds and the 2 machines for the vent-system make some noise! + added an alarm siren which can be turned on by 4 animated switches + the MainGate can only be activated by animated switches from inside the base or from the eastern MG-bunker + the MainGate is thicker, has a new sound (elevator_run sound), moves much slower and crushes (kills) a player if he gets between the moving doors + most important: better framerates Thanks to EA and 2015 for publishing MOH:AA! Thanks to the fan sites supporting the game and my mods. Thanks to 3dgaming.de for the MapAssault2002! Visit www.planetmedalofhonor.com or www.mohaa.at (Austrian site) -> www.teamhifi.org Special Shoutouts to DarkStar and the members of Team HiFi for giving me usefull hints and testing all my beta releases for this Final version! Finally I want to thank my girlfriend for her love and patience during the last weeks!!
There are no comments yet. Be the first!