================================================================== Medal of Honor Allied Assault(tm) Objective Map - "The Hunt" December 23, 2001 ================================================================== Thank you for downloading this new objective-based map for the Medal of Honor Allied Assault Multiplayer Demo. In "The Hunt" the Allies must find the Flak 88 cannon and destroy it. The Axis, of course, will be guarding it closely. Happy Holidays from EA and GameSpy! ================================================================== Installation Instructions ================================================================== To install "The Hunt": 1) Browse to the file you downloaded and double click it. 2) When prompted, choose the folder where you installed the Medal of Honor Allied Assault Demo and press "OK". 3) Click "Unzip" to install the new map. ================================================================== Gameplay Instructions ================================================================== All controls are available and customizable from the "Controls" Menu accessible from the Main Menu. Here is a breakdown of the default controls. FUNCTION: KEY/MOUSE USED Primary Attack: Left mouse button Secondary Attack: Right mouse button Reload: r Move Forward: w Move Backward: s Strafe Left: a Strafe Right: d Use: e Jump/Stand Up: Space Crouch: Left Ctrl Turn Left: Move mouse left Turn Right: Move mouse right Look Up: Move mouse up Look Down: Move mouse down Run/Walk: Left Shift Next Weapon: Mouse Wheel Up Previous Weapon: Mouse Wheel Down Holster Weapon: q Pistol (Colt 45): 1 Rifle (Springfield): 2 SMG (Thompson): 3 MG (BAR): 4 Grenade: 5 Heavy (Panzerschreck): 6 Binoculars: 7 Important Notes: -Destroying Flak 88 Cannon Press and hold the "use" key at the flashing red symbol on the side of the 88. After five seconds the charge will be set. The Axis can disarm the charge by pressing and holding the "use" key for five seconds. -Health Packs Make sure to either walk into or center your view on and activate the "use" key on these items when in need of health. Health packs are rectangles with a red cross and restore a large amount of health. They appear next to dead bodies in multiplayer. -Secondary Attack Three weapons use the secondary attack. Sniper Rifle zooms and grenades are thrown a much shorter distance with secondary attack. The handguns are pistol whipped as a secondary attack. ================================================================== System Requirements ================================================================== MINIMUM CONFIGURATION Windows XP, Windows Me, Windows 98, or Windows 95 (Windows 2000 and Windows NT are not supported) 450 MHz Intel Pentium II or 500 MHz AMD Athlon processor 128 MB RAM 8x CD-ROM/DVD-ROM drive 135 MB free hard disk space (additional space required for Windows swap-file, DirectX 8.0 installation and GameSpy installation). 16 MB OpenGL capable video card using an Nvidia GeForce3, Nvidia GeForce2, Nvidia GeForce 256, Nvidia Riva TNT2, Nvidia Riva TNT, ATI Radeon, ATI Rage 128 Pro, ATI Rage 128, PowerVR3 Kyro II, or PowerVR Kyro chipset with OpenGL and DirectX 8.0 compatible driver DirectX 8.0 compatible sound card Keyboard Mouse RECOMMENDED 700 MHz or faster Intel Pentium III or AMD Athlon processor 32 MB or greater supported OpenGL capable video card with OpenGL and DirectX 8.0 compatible driver GameSpy Arcade (to locate servers to play on) The following 16MB or greater 3D accelerators are not fully supported and do not work properly with the game: -3Dfx Voodoo 4 and 5 No intro movies play. Various textures are corrupted. Breakable windows are opaque until broken. Once broken they have a corrupted texture. -3Dfx Voodoo 3 Various textures are corrupted. Breakable windows are opaque until broken. Once broken they have a corrupted texture. Transparent red bomb placements are invisible. -3Dfx Voodoo Banshee cards -Matrox G400 and G450 Frame rate is often below 10 frames per second even at the lowest video settings. Level load times are longer than normal. -Nvidia Vanta These older cards yield a frame rate that is often below 10 frames per second even at the lowest video settings. -PowerVR NEON 250 cards: Video Logic PowerVR Neon 250 -S3 Savage 2000 cards: Diamond Viper II -S3 Savage 4 cards: Diamond Stealth III S540 Diamond Stealth III S540 Extreme -SiS 300 cards The following sound card isn't supported: -Ensoniq SoundScape PNP The following sound cards have known problems: -Diamond Monster Sound MX 400 Requires turning off "DirectSound Acceleration" in the driver. See the detailed explanation under "Troubleshooting." -Creative Labs Audigy Currently hardware acceleration for this card does not work correctly. ================================================================== Installing GameSpy Arcade ================================================================== GameSpy Arcade allows you to easily find and connect to servers running Medal of Honor Allied Assault Multiplayer Demo games. To install, go to the location you installed the multiplayer demo and look inside the following folder "redistgamespy" and run the file located within called "ArcadeInstallMOHAAD108fEA.EXE". Simply follow the instructions that appear. ================================================================== Running Demo with GameSpy Arcade ================================================================== How to Play Medal of Honor Allied Assault Multiplayer Demo in GameSpy Arcade: You can play Medal of Honor Allied Assault Multiplayer Demo online through GameSpy Arcade, which comes conveniently bundled with the demo. Once you have installed GameSpy Arcade (see section directly above if you have not done so yet) do the following: Launch GameSpy Arcade and go to the Medal of Honor Allied Assault Multiplayer Demo Room: Click on the GameSpy Arcade link in your Start Menu. When the software starts, you’ll see a list of games and more along the left-hand side. Medal of Honor Allied Assault Multiplayer Demo Room will appear on the left under the “Demos” heading. There’s plenty to do, but there’s time for that later: Click on the Medal of Honor Allied Assault Multiplayer Demo button on the left to enter the Medal of Honor Allied Assault Multiplayer Demo room. It will appear under the DEMOS listings. Find and Join a Medal of Honor Allied Assault Multiplayer Demo Server: Once you’re in the Medal of Honor Allied Assault Multiplayer Demo room you can meet or greet other players and find servers. The top half of the application will list all of the available servers, including the number of people playing and your connection speed (measured by something called “ping.” The lower your ping, the better.) Double-click on a server of your choice to join. Medal of Honor Allied Assault Multiplayer Demo will launch and automatically connect you to the server you selected. Let the fun begin! Problems? If you have problems using Arcade, whether installing the program, registering it, or using it in conjunction with Medal of Honor Allied Assault Multiplayer Demo, consult our help pages, located at http://www.gamespyarcade.com/help/ or e-mail us by using the form located at http://www.gamespyarcade.com/support/contact.shtml. ================================================================== Improving Gameplay Performance ================================================================== Some machines will benefit from experimenting with your video, sound and multiplayer options: - From the Main Menu choose the "Options" menu signified by some electronic equipment towards the left side on the table. Then select the "Video" menu, select "Texture Detail" and choose "LOW". - Also from the "Video" menu uncheck the "WALL DECALS" check box. This will prevent the game from creating bullet marks on walls and should improve performance. - Try reducing your video resolution to 640x480 or even 512x384 in your "Video" menu. The lower the resolution, the easier it is for your computer to run the game. - From the "Video" menu you can try lowering your color depth from 32 to 16 bit. - Video cards with less than 64MB video memory cannot set texture detail to high and texture color depth to 32 bit simultaneously. These cards can get very poor performance at times, so lower your texture detail and/or lower your texture depth to 16 bit. - From the "Advanced" menu under the "Options" menu try turning the "SHADOWS" down to "simple" or "none". - In Advanced Video Options you can change your View Model. This allows one to choose how much of their own player model is shown. NONE means player's arm and weapon will not appear. GUN ONLY means the gun and not the arms of Powell will appear. FULL means that you will see both Lt. Powell's hands and the weapon he is holding during gameplay. The less of Lt. Powell that is showing, the faster the game should run. - Locate the Multiplayer menu from the Main Menu and enter it. Then click on the "Multiplayer Options" link which is the opened locker. Then you should choose the type of network connection you have under "NET CONNECTION". You can also check the "FORCE MODELS" since it will improve your performance by only allowing the models yoy have selected in this menu to appear for the Allies and Axis. With the box unchecked, you can see all the different types of models others might be using but it can slow the game down a bit. ================================================================== Troubleshooting ================================================================== Safe Mode -Safe mode can be accessed from the "Safe Mode" link in the Medal of Honor Allied Assault section of the "Start" menu. It is provided as a means of isolating the cause of problems you may have with sound or video card drivers. When launching with safe mode, you can disable 3D video accelerator support or hardware support for sound cards in its menu. The default location on the Start Menu is as follows: Start->Program Files->EA GAMES->Medal of Honor Allied Assault Multiplayer Demo-> Safe Mode. DirectX 8.0 -MOHAA requires that you have DirectX 8.0 or higher to run the game. As this is known to resolve a number of video card and other issues. Previous versions of DirectX are not fully supported. You can get DirectX through Microsofts website. Windows XP -If you are using Windows XP, you must have administrator rights to install and run Medal of Honor Allied Assault Multiplayer Demo. If you have administrator rights, and wish to give a "limited user" administrator rights, you can do this in "Users" section of the Windows XP Control Panel. Video Card Drivers -Some video card drivers do not support OpenGL correctly. Typical problems that may occur with these drivers include: - Crashing on starting up - Crashing when changing video resolutions - Corrupted textures - Garbage artifacts on screen - Unexpected bright flashing on screen - Unusually slow performance. The solution is to go to your video card manufacturer's website and download updated drivers for your card. It is highly recommended that, given an option, you download and install Microsoft-certified (WHQL) drivers. -Video Resolution of 1600x1200 A resolution of 1600 x 1200 pixels is not fully supported and has been found to have problems with various video cards. If the game crashes you can run in safe mode and adjust your resolution back to a stable and desirable setting. -Win95 OpenGL Fix Users of Windows 95 and Windows 95a may get a missing dll error. The error message occurs when starting the game on either of these operating systems stating, "Error Starting Program - A required .DLL file, GLU32.dll, was not found." This is a result of the OpenGL runtime libraries for Windows95 not being bundled with the earlier versions of Windows 95. There is an OpenGL v.1.1 patch for Windows 95 comes with the Medal of Honor Allied Assault Multiplayer Demo. It is located in the "Win95OpenGLfix" folder and is called "opengl95.exe". Simply run this file from the CD. Once this OpenGL update is installed the game will run fine on Windows 95 and Windows 95a. -Dual Monitors Dual monitors are not supported. Disabling the secondary video card will allow the game to run with dual monitors. Sound Card Drivers -Diamond Monster Sound MX 400 How to fix the MX 400 for use by Medal of Honor Allied Assault Multiplayer Demo: 1) Exit from Medal of Honor Allied Assault Multiplayer Demo if you are running the game. 2) Open up the "Diamond Monster Sound" utility from the toolbar; this is a small red and white icon near the clock. 3) Make sure the "Enable DirectSound Acceleration" checkbox is off. 4) Click on the "Apply And Exit" button. You should be able to run Medal of Honor Allied Assault Multiplayer Demo without a problem. ================================================================== Other Issues ================================================================== Multiplayer: -The IPX Protocol is not supported, only TCP/IP is. -Weather effects are not supported in multiplayer. -Players can, on rare occasion, turn invisible in multiplayer. You may see another player's model appear over a spawn point stuck in mid-stride. That player will be able to move around and will appear invisible to you although he may be visible to other players. Simply disconnect and re-connect to the server to fix this. Keyboard Controls: -Some PC keyboards cannot recognize certain combinations of 3 or more simultaneously pressed keys. This is an inherent problem unrelated to Medal of Honor Allied Assault Multiplayer Demo. ================================================================== Useful Web Sites ================================================================== http://windowsupdate.microsoft.com Keep your Windows installation up to date. http://mohaa.ea.com The official Medal of Honor Allied Assault website. http://www.cmohs.org The official site of the Congressional Medal of Honor Society. ================================================================== Medal Of Honor Allied Assault Credits ================================================================== For 2015: Tom Kudirka / President Vince Zampella / Development Director Jason West / Engineering Lead Robert Field / Engineering Carl Glave / Engineering Earl Hammon Jr / Engineering Mike Milliger / Engineering Jon Olick / Engineering Ken Turner / Engineering Brad Allen / Art Jeff Heath / Art Paul Jury / Art Radomir Kucharski / Art Justin Thomas / Art Michael Boon / Animation Matt Campbell / Animation Chance Glasco / Animation Paul Messerly / Animation Beyond Visual Range / Additional Animation Todd Alderman / Level Design Keith Bell / Level Design Adam Bellefeuil / Level Design Steve Fukuda / Level Design Preston Glenn / Level Design Jerry Keehan / Level Design Mackey McCandlish / Level Design Zied Rieke / Level Design Benson Russell / Level Design Nathan Silvers / Level Design Adam Crist / Level Design Intern Jennie Kudirka / Office Manager Bryan Kuhn / IT Support 2015 Special Thanks: The California Historical Group Airborne 101 Pacific Northwest Historical Group Eric Lee Our friends at id Everyone at Ritual All our friends at the Ritz Thanks to all of our wives and girlfriends for their patience and support This software is based in part on the work of the Independent JPEG Group MOHAA uses software from zlib For Electronic Arts: - Tulsa Allied Expeditionary Force - Peter Hirschmann / EA Project Lead Adrian Jones / Technical Director Jack Grillo / Lead Sound Designer Charles Polanski / Assistant Producer David Howe / Assistant Producer Ike Macoco / Engineering Jim Schuler / Engineering Paul Keet / Engineering Yuan Liu / Sound Design - The Homefront - Rick Giolito / Executive Producer Stephen Townsend / Associate Producer Amy Bennett / Localization & Project Management Randy Kirby / Single-Player Lead Tester Kevin Lewis / Multiplayer Lead Tester Erik Kraber / Audio Director Rebecca Hanck / Sound Design Jeremy Hall / Sound Assistant Joe Aguilar / Network Manager Matt Hall / Art Support Doug Muir / Engineering - Executive Staff - Mike Haller / General Manager Steve Arnold / IS&T / Test Manager Tami Bauling / Finance Manager Steve Anderson / CTO - EA Marketing - Jillian Goldberg Lincoln Hershberger - EA UK Marketing - Audrey Meehan Jonathan Bunney - EA Public Relations - Anne Marie Stein Steve Groll - International Development - Atsuko Matsumoto Lafayette Taylor Patrick Wilkes Quarium, Inc. - EA WorldWide Studios - Don Mattrick Bruce McMillan Paul Lee Scott Cronce - EA CQC - Joel Knutson Benjamin Crick Dave Knudson Andrew Young Darryl Jenkins Tony Alexander Ben Smith Tony Barbagallo - EALA Test Team - Jason Boles Scott Carroll John Cross Arren Frank Carlos Garcia-Shelton Matthew Johnson Robert Lundy Keith Nakamura Gene Perry Jason Reis Darren Seghesio Caleb Sweazy Damon Tripodi Evan Wingate - EA Redwood Shores Test Team - Ludon Lee Justin McLeod Kevin Douglas Chris Newell James Stanley - Voice Talent - Charles de Vries / International Voice Direction Thomas Schumann Steve Buelen Marc Eckelberry Eddie Frierson Tommy Lamey Kai Wulff George Salden Elea Breitling Nick Meaney Tate Taylor Nick Guest Christian Malmin Steven J. Blum Jurgen Peretzki Charles Kahlenberg Dave Mallow Cam Clarke Norbert Weisser Roman Wyden Tim Wells Lloyd Sherr Morgan Shepard William Bassett Curt Lowens Dale Dye Voice Recording Engineer Al Johnson Original Music by Michael Giacchino Intro Movie by Pixel Liberation Front Created in Partnership with the Congressional Medal of Honor Society www.cmohs.org Barney Barnum / President Michael Lindquist / Director Medic Consultant Alfred Rascon, Medal of Honor Recipient Special Thanks Glenn Entis Max Spielberg & Ryan Correll Kristie Macosko Susan Ray Elizabeth Nye Paul Bucha Julia Rupkalvis Richard Hilleman Steve Herndon Robyn Hart Danny Bilson Paul DeMeo Ian Shaw Luc Barthelet David Gardner Bing Gordon EA UK Test Team Medal of Honor Frontline Team Medal of Honor Fighter Command Team And all the families we left behind! Military Advisor Captain Dale Dye, USMC (ret.) Created by Steven Spielberg And a special thanks to you, for choosing to experience our game. We hope you've had as much fun playing it as we've had making it. - The Medal of Honor Allied Assault Team This game is dedicated to all the men and women, and their families, that gave the ultimate sacrifice for our freedom. You will always be remembered. ================================================================== Legal Information ================================================================== THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT. SOME STATES DO NOT ALLOW LIMITATIONS AS TO HOW LONG AN IMPLIED WARRANTY LASTS AND/OR EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS AND/OR EXCLUSIONS OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO THE SOFTWARE AT ANY TIME AND WITHOUT NOTICE. THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, P.O. BOX 9025, REDWOOD CITY, CALIFORNIA 94063-9025, ATTN: CUSTOMER SUPPORT. ================================================================== Electronic Arts Copyright ================================================================== Software and Documentation Copyright © 2002 Electronic Arts Inc.
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