MP Demo Add-on: The Hunt

This is an add-on for the MOHAA MP Demo. It includes an objective based multiplayer map.

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This is an add-on for the MOHAA MP Demo. It includes an objective based multiplayer map.

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Download 'mohaad-thehunt.exe' (5.34MB)

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==================================================================
Medal of Honor Allied Assault(tm) Objective Map - "The Hunt"
December 23, 2001
==================================================================

Thank you for downloading this new objective-based map for the 
Medal of Honor Allied Assault Multiplayer Demo.  In "The Hunt" the 
Allies must find the Flak 88 cannon and destroy it.  The Axis, of
course, will be guarding it closely.

Happy Holidays from EA and GameSpy!

==================================================================
Installation Instructions
==================================================================

To install "The Hunt":
1) Browse to the file you downloaded and double click it.
2) When prompted, choose the folder where you installed the Medal 
   of Honor Allied Assault Demo and press "OK".
3) Click "Unzip" to install the new map.

==================================================================
Gameplay Instructions
==================================================================

All controls are available and customizable from the "Controls"
Menu accessible from the Main Menu. Here is a breakdown of the
default controls.
 
             FUNCTION:  KEY/MOUSE USED
       Primary Attack:  Left mouse button
     Secondary Attack:  Right mouse button
               Reload:  r
         Move Forward:	w
        Move Backward:  s
          Strafe Left:	a
         Strafe Right:	d
                  Use:  e
        Jump/Stand Up:	Space
               Crouch:	Left Ctrl
            Turn Left:	Move mouse left
           Turn Right:	Move mouse right
              Look Up:	Move mouse up
            Look Down:	Move mouse down
             Run/Walk:	Left Shift
          Next Weapon:  Mouse Wheel Up
      Previous Weapon:  Mouse Wheel Down
       Holster Weapon:  q
     Pistol (Colt 45):  1
  Rifle (Springfield):  2
       SMG (Thompson):  3
             MG (BAR):  4
              Grenade:  5
Heavy (Panzerschreck):  6
           Binoculars:  7
         	

Important Notes:

-Destroying Flak 88 Cannon
        Press and hold the "use" key at the flashing red symbol
	on the side of the 88.  After five seconds the charge 
	will be set.  The Axis can disarm the charge by pressing
	and holding the "use" key for five seconds.
-Health Packs
        Make sure to either walk into or center your view on and
        activate the "use" key on these items when in need of 
        health. Health packs are rectangles with a red cross and
        restore a large amount of health. They appear next to 
        dead bodies in multiplayer. 
-Secondary Attack
        Three weapons use the secondary attack. Sniper Rifle zooms 
        and grenades are thrown a much shorter distance with
        secondary attack. The handguns are pistol whipped as a
        secondary attack.

==================================================================
System Requirements
==================================================================

MINIMUM CONFIGURATION

Windows XP, Windows Me, Windows 98, or Windows 95 (Windows 2000
and Windows NT are not supported)
450 MHz Intel Pentium II or 500 MHz AMD Athlon processor
128 MB RAM 
8x CD-ROM/DVD-ROM drive 
135 MB free hard disk space (additional space required for Windows
swap-file, DirectX 8.0 installation and GameSpy installation).
16 MB OpenGL capable video card using an Nvidia GeForce3, Nvidia
GeForce2, Nvidia GeForce 256, Nvidia Riva TNT2, Nvidia Riva TNT,
ATI Radeon, ATI Rage 128 Pro, ATI Rage 128, PowerVR3 Kyro II, or
PowerVR Kyro chipset with OpenGL and DirectX 8.0 compatible driver
DirectX 8.0 compatible sound card
Keyboard
Mouse

RECOMMENDED

700 MHz or faster Intel Pentium III or AMD Athlon processor
32 MB or greater supported OpenGL capable video card with OpenGL
and DirectX 8.0 compatible driver
GameSpy Arcade (to locate servers to play on)


The following 16MB or greater 3D accelerators are not fully
supported and do not work properly with the game:

-3Dfx Voodoo 4 and 5
	No intro movies play. Various textures are corrupted.
        Breakable windows are opaque until broken. Once
        broken they have a corrupted texture.
-3Dfx Voodoo 3
	Various textures are corrupted. Breakable windows are
        opaque until broken. Once broken they have a corrupted
        texture. Transparent red bomb placements are invisible.
-3Dfx Voodoo Banshee cards
-Matrox G400 and G450
	Frame rate is often below 10 frames per second even at
        the lowest video settings. Level load times are longer
        than normal.
-Nvidia Vanta
        These older cards yield a frame rate that is often
        below 10 frames per second even at the lowest video
        settings.
-PowerVR NEON 250 cards:
	Video Logic PowerVR Neon 250
-S3 Savage 2000 cards:
	Diamond Viper II
-S3 Savage 4 cards:
	Diamond Stealth III S540
	Diamond Stealth III S540 Extreme
-SiS 300 cards

The following sound card isn't supported:
-Ensoniq SoundScape PNP

The following sound cards have known problems:
-Diamond Monster Sound MX 400
	Requires turning off "DirectSound Acceleration" in the
	driver. See the detailed explanation under
	"Troubleshooting."
-Creative Labs Audigy
	Currently hardware acceleration for this card does not
	work correctly.



==================================================================
Installing GameSpy Arcade
==================================================================

GameSpy Arcade allows you to easily find and connect to servers
running Medal of Honor Allied Assault Multiplayer Demo games. To
install, go to the location you installed the multiplayer demo and
look inside the following folder "redistgamespy" and run the
file located within called "ArcadeInstallMOHAAD108fEA.EXE".
Simply follow the instructions that appear.


==================================================================
Running Demo with GameSpy Arcade
==================================================================

How to Play Medal of Honor Allied Assault Multiplayer Demo in 
GameSpy Arcade:

You can play Medal of Honor Allied Assault Multiplayer Demo online
through GameSpy Arcade, which comes conveniently bundled with the
demo. Once you have installed GameSpy Arcade (see section directly above if you have not done so yet) do the following:

Launch GameSpy Arcade and go to the Medal of Honor Allied Assault
Multiplayer Demo Room: Click on the GameSpy Arcade link in your
Start Menu. When the software starts, you’ll see a list of games
and more along the left-hand side. Medal of Honor Allied Assault
Multiplayer Demo Room will appear on the left under the “Demos”
heading. There’s plenty to do, but there’s time for that later:
Click on the Medal of Honor Allied Assault Multiplayer Demo button
on the left to enter the Medal of Honor Allied Assault
Multiplayer Demo room. It will appear under the DEMOS listings.

Find and Join a Medal of Honor Allied Assault Multiplayer Demo
Server: Once you’re in the Medal of Honor Allied Assault
Multiplayer Demo room you can meet or greet other players and find
servers. The top half of the application will list all of the
available servers, including the number of people playing and your
connection speed (measured by something called “ping.” The lower
your ping, the better.) Double-click on a server of your choice to
join.  Medal of Honor Allied Assault Multiplayer Demo will launch
and automatically connect you to the server you selected. Let the
fun begin!

Problems? 
If you have problems using Arcade, whether installing the program,
registering it, or using it in conjunction with Medal of Honor
Allied Assault Multiplayer Demo, consult our help pages, located
at http://www.gamespyarcade.com/help/ or e-mail us by using the
form located at
http://www.gamespyarcade.com/support/contact.shtml.


==================================================================
Improving Gameplay Performance
==================================================================

Some machines will benefit from experimenting with your
video, sound and multiplayer options:

	- From the Main Menu choose the "Options" menu signified
          by some electronic equipment towards the left side on
          the table. Then select the "Video" menu, select "Texture
          Detail" and choose "LOW".

	- Also from the "Video" menu uncheck the "WALL DECALS"
          check box. This will prevent the game from creating 
          bullet marks on walls and should improve performance.

        - Try reducing your video resolution to 640x480 or even
          512x384 in your "Video" menu. The lower the resolution,
          the easier it is for your computer to run the game.

	- From the "Video" menu you can try lowering your color
          depth from 32 to 16 bit.

	- Video cards with less than 64MB video memory cannot set
	  texture detail to high and texture color depth to 32
          bit simultaneously. These cards can get very poor
	  performance at times, so lower your texture detail
          and/or lower your texture depth to 16 bit.

	- From the "Advanced" menu under the "Options" menu try
          turning the "SHADOWS" down to "simple" or "none".

        - In Advanced Video Options you can change your View
          Model. This allows one to choose how much of their own
          player model is shown. NONE means player's arm and
          weapon will not appear. GUN ONLY means the gun and not
          the arms of Powell will appear. FULL means that you
          will see both Lt. Powell's hands and the weapon he is
          holding during gameplay. The less of Lt. Powell that is
          showing, the faster the game should run.

        - Locate the Multiplayer menu from the Main Menu and enter
          it. Then click on the "Multiplayer Options" link which
          is the opened locker. Then you should choose the type of
          network connection you have under "NET CONNECTION". You
          can also check the "FORCE MODELS" since it will improve
          your performance by only allowing the models yoy have
          selected in this menu to appear for the Allies and Axis.
          With the box unchecked, you can see all the different
          types of models others might be using but it can slow
          the game down a bit.

==================================================================
Troubleshooting
==================================================================

Safe Mode

-Safe mode can be accessed from the "Safe Mode" link in the Medal
of Honor Allied Assault section of the "Start" menu. It is
provided as a means of isolating the cause of problems you may
have with sound or video card drivers. When launching with safe
mode, you can disable 3D video accelerator support or hardware
support for sound cards in its menu. The default location on the
Start Menu is as follows:
Start->Program Files->EA GAMES->Medal of Honor Allied Assault
Multiplayer Demo-> Safe Mode.

DirectX 8.0

-MOHAA requires that you have DirectX 8.0 or higher to run the game.
As this is known to resolve a number of video card and other issues. 
Previous versions of DirectX are not fully supported. You can get 
DirectX through Microsofts website.

Windows XP

-If you are using Windows XP, you must have administrator rights to
install and run Medal of Honor Allied Assault Multiplayer Demo.
If you have administrator rights, and wish to give a "limited user"
administrator rights, you can do this in "Users" section of the
Windows XP Control Panel.  

Video Card Drivers

-Some video card drivers do not support OpenGL correctly. Typical
problems that may occur with these drivers include:

	- Crashing on starting up
	- Crashing when changing video resolutions
	- Corrupted textures
	- Garbage artifacts on screen
	- Unexpected bright flashing on screen
	- Unusually slow performance.

The solution is to go to your video card manufacturer's website
and download updated drivers for your card. It is highly
recommended that, given an option, you download and install
Microsoft-certified (WHQL) drivers.

-Video Resolution of 1600x1200
A resolution of 1600 x 1200 pixels is not fully supported and has 
been found to have problems with various video cards. If the game
crashes you can run in safe mode and adjust your resolution back 
to a stable and desirable setting.

-Win95 OpenGL Fix
Users of Windows 95 and Windows 95a may get a missing dll error.
The error message occurs when starting the game on either of these
operating systems stating, "Error Starting Program - A required
.DLL file, GLU32.dll, was not found."  This is a result of the
OpenGL runtime libraries for Windows95 not being bundled with the
earlier versions of Windows 95.  There is an OpenGL v.1.1 patch
for Windows 95 comes with the Medal of Honor Allied Assault
Multiplayer Demo. It is located in the "Win95OpenGLfix" folder and
is called "opengl95.exe". Simply run this file from the CD. Once
this OpenGL update is installed the game will run fine on
Windows 95 and Windows 95a.

-Dual Monitors
Dual monitors are not supported. Disabling the secondary video
card will allow the game to run with dual monitors.

Sound Card Drivers

-Diamond Monster Sound MX 400
How to fix the MX 400 for use by Medal of Honor Allied Assault
Multiplayer Demo:
	1)	Exit from Medal of Honor Allied Assault
                Multiplayer Demo if you are running the game.
	2)	Open up the "Diamond Monster Sound" utility from
		the toolbar; this is a small red and white icon
		near the clock.
	3)	Make sure the "Enable DirectSound Acceleration"
		checkbox is off.
        4)      Click on the "Apply And Exit" button. You should
                be able to run Medal of Honor Allied Assault
                Multiplayer Demo without a problem.


==================================================================
Other Issues
==================================================================

Multiplayer:

-The IPX Protocol is not supported, only TCP/IP is.

-Weather effects are not supported in multiplayer.

-Players can, on rare occasion, turn invisible in multiplayer.
You may see another player's model appear over a spawn point
stuck in mid-stride. That player will be able to move around and
will appear invisible to you although he may be visible to other
players. Simply disconnect and re-connect to the server to fix
this.

Keyboard Controls:

-Some PC keyboards cannot recognize certain combinations of 3 or
more simultaneously pressed keys. This is an inherent problem
unrelated to Medal of Honor Allied Assault Multiplayer Demo.

==================================================================
Useful Web Sites
==================================================================

http://windowsupdate.microsoft.com
Keep your Windows installation up to date.

http://mohaa.ea.com
The official Medal of Honor Allied Assault website.

http://www.cmohs.org
The official site of the Congressional Medal of Honor Society.

==================================================================
Medal Of Honor Allied Assault Credits
==================================================================

For 2015:

Tom Kudirka / President
Vince Zampella / Development Director

Jason West / Engineering Lead
Robert Field / Engineering
Carl Glave / Engineering
Earl Hammon Jr / Engineering
Mike Milliger / Engineering
Jon Olick / Engineering
Ken Turner / Engineering

Brad Allen / Art
Jeff Heath / Art
Paul Jury / Art
Radomir Kucharski / Art
Justin Thomas / Art
Michael Boon / Animation
Matt Campbell / Animation
Chance Glasco / Animation
Paul Messerly / Animation
Beyond Visual Range / Additional Animation

Todd Alderman / Level Design
Keith Bell / Level Design
Adam Bellefeuil / Level Design
Steve Fukuda / Level Design
Preston Glenn / Level Design
Jerry Keehan / Level Design
Mackey McCandlish / Level Design
Zied Rieke / Level Design
Benson Russell / Level Design
Nathan Silvers / Level Design
Adam Crist / Level Design Intern

Jennie Kudirka / Office Manager
Bryan Kuhn / IT Support

2015 Special Thanks:
The California Historical Group Airborne 101
Pacific Northwest Historical Group
Eric Lee
Our friends at id
Everyone at Ritual
All our friends at the Ritz
Thanks to all of our wives and girlfriends for their patience
and support

This software is based in part on the work of
the Independent JPEG Group
MOHAA uses software from zlib


For Electronic Arts:

- Tulsa Allied Expeditionary Force - 
Peter Hirschmann / EA Project Lead
Adrian Jones / Technical Director
Jack Grillo / Lead Sound Designer
Charles Polanski / Assistant Producer
David Howe / Assistant Producer
Ike Macoco / Engineering
Jim Schuler / Engineering
Paul Keet / Engineering
Yuan Liu / Sound Design

- The Homefront - 
Rick Giolito / Executive Producer
Stephen Townsend / Associate Producer
Amy Bennett / Localization & Project Management
Randy Kirby / Single-Player Lead Tester
Kevin Lewis / Multiplayer Lead Tester
Erik Kraber / Audio Director
Rebecca Hanck / Sound Design
Jeremy Hall / Sound Assistant
Joe Aguilar / Network Manager
Matt Hall / Art Support
Doug Muir / Engineering

- Executive Staff -
Mike Haller / General Manager
Steve Arnold / IS&T / Test Manager
Tami Bauling / Finance Manager
Steve Anderson / CTO

- EA Marketing -
Jillian Goldberg
Lincoln Hershberger

- EA UK Marketing -
Audrey Meehan
Jonathan Bunney

- EA Public Relations -
Anne Marie Stein
Steve Groll

- International Development -
Atsuko Matsumoto
Lafayette Taylor
Patrick Wilkes
Quarium, Inc.

- EA WorldWide Studios -
Don Mattrick
Bruce McMillan
Paul Lee
Scott Cronce

- EA CQC -
Joel Knutson
Benjamin Crick
Dave Knudson
Andrew Young
Darryl Jenkins
Tony Alexander
Ben Smith
Tony Barbagallo

- EALA Test Team -
Jason Boles
Scott Carroll
John Cross
Arren Frank
Carlos Garcia-Shelton
Matthew Johnson
Robert Lundy
Keith Nakamura
Gene Perry
Jason Reis
Darren Seghesio
Caleb Sweazy
Damon Tripodi
Evan Wingate

- EA Redwood Shores Test Team -
Ludon Lee
Justin McLeod
Kevin Douglas
Chris Newell
James Stanley

- Voice Talent -
Charles de Vries / International Voice Direction
Thomas Schumann
Steve Buelen
Marc Eckelberry
Eddie Frierson
Tommy Lamey
Kai Wulff
George Salden
Elea Breitling
Nick Meaney
Tate Taylor
Nick Guest
Christian Malmin
Steven J. Blum
Jurgen Peretzki
Charles Kahlenberg
Dave Mallow
Cam Clarke
Norbert Weisser
Roman Wyden
Tim Wells
Lloyd Sherr
Morgan Shepard
William Bassett
Curt Lowens
Dale Dye

Voice Recording Engineer
Al Johnson

Original Music by
Michael Giacchino

Intro Movie by Pixel Liberation Front

Created in Partnership with
the Congressional Medal of Honor Society
www.cmohs.org
Barney Barnum / President
Michael Lindquist / Director

Medic Consultant
Alfred Rascon, Medal of Honor Recipient

Special Thanks
Glenn Entis
Max Spielberg & Ryan Correll
Kristie Macosko
Susan Ray
Elizabeth Nye
Paul Bucha
Julia Rupkalvis
Richard Hilleman
Steve Herndon
Robyn Hart
Danny Bilson
Paul DeMeo
Ian Shaw
Luc Barthelet
David Gardner
Bing Gordon
EA UK Test Team
Medal of Honor Frontline Team
Medal of Honor Fighter Command Team
And all the families we left behind!

Military Advisor
Captain Dale Dye, USMC (ret.)

Created by
Steven Spielberg

And a special thanks to you, for choosing to experience our game.
We hope you've had as much fun playing it as we've had making it.
  - The Medal of Honor Allied Assault Team

This game is dedicated to all the men and women, and their
families, that gave the ultimate sacrifice for our freedom. You
will always be remembered.


==================================================================
Legal Information
==================================================================

THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND,
WHETHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE
HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE
PRODUCT.

SOME STATES DO NOT ALLOW LIMITATIONS AS TO HOW LONG AN IMPLIED
WARRANTY LASTS AND/OR EXCLUSIONS OR LIMITATIONS OF
INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS
AND/OR EXCLUSIONS OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY
GIVES YOU SPECIFIC RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS
WHICH VARY FROM STATE TO STATE.

ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS
FILE AND TO THE SOFTWARE AT ANY TIME AND WITHOUT NOTICE.

THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE
RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED,
REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR 
MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF 
ELECTRONIC ARTS, P.O. BOX 9025, REDWOOD CITY, CALIFORNIA 
94063-9025, ATTN: CUSTOMER SUPPORT.

==================================================================
Electronic Arts Copyright
==================================================================

Software and Documentation Copyright © 2002 Electronic Arts Inc.

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