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MPSH Realism

mpsh_realism_v3.1.zip

Description

Changes in this version: Another adjustment on BAR and all smg's- increased accuracy and strength. Silenced pistol carries an x-tra clip from previous.but not as powerful-and is still confined to only sniper users on both axis and allies. Shotgun has a little more power/distance.(deadly at close range, not so at a distance) STG & BAR- increased the bash strength due to the fact it takes longer/slower to bash someone with these heavy weapons. MG42- lowered the spread on this weapon a little to make it tad more accurate but not much may not be noticeable. ALL weapons now carry (2) two grenades, this seems to be more of the realistic amount per soldier.

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README


Current version
MPSH Realism 3.1 update for Spearhead.

Changes in this version:
Another adjustment on BAR and all smg's- increased accuracy and strength.
Silenced pistol carries an x-tra clip from previous.but not as powerful-and is still confined to only sniper users on both axis and allies.
Shotgun has a little more power/distance.(deadly at close range, not so at a distance)
STG & BAR- increased the bash strength due to the fact it takes longer/slower to bash someone with these heavy weapons.
MG42- lowered the spread on this weapon a little to make it tad more accurate but not much may not be noticeable.
ALL weapons now carry (2) two grenades, this seems to be more of the realistic amount per soldier.



CONTACT:
email: [email protected]
visit forums http://mpsh.conforums2.com
The Firefight Arena  
66.151.132.149

Installation: Unzip & place the MPSH_Realism_v3.1.pk3 file in your mainta folder of server this is server side so clients do not need it.
(Note: You may want to set g_realismmode 0 in your server config turning off the in game realism, since your gonna be using a custom realism mod.) This is compatible with the latest versions of spearhead.


end






version 3.0 fixes/adjustments:
BAR>> Firespread and bulletrange adjusted to give better stability and accuracy,
bullet damage has been raised a little to compensate for the faster fireing rate of Stg.The BAR is now up to par.
Silenced pistol>> Now in use with multiplayer,damage,spread and fire delay has been adjusted. (deadly weapon indeed)
All sniper rifle users>> Sniper rifles now carry an extra weapon the Silenced Pistol!! for the stealth in you.(just toggle thru your weapons)
M1 Garand>> adjusted the firedelay by a notch so now it shoots more in sync at the speed of pressing the fire button.
Smoke grenades>> the amount given to each weapon has been changed, previous version all players carried 2 smoke nades-
now all weapons have 1 (reasons. theres lotz, lets just say everyone complains when theres just too much smoke)
Shotgun>> increased the bullet damage & count, (may not have been as strong as we liked in the previous release,
but remember usable not abuseable).
All Handpistols>> have been increased a little in damage with better accuracy, ammo has been decreased a bit to a more realistic amount.
All smg's>>  have a little more increase in damage and better accuracy then previous.
PPSH smg>> adjusted the firedelay a bit to be more equal with the rest of the smg's.(now it shoots alittle faster)
Rockets>> Both Bazooka and Panzer still fire slow rockets but not as slow as in the previous,and shells have been dropped to 3 from 4.

Everything else has stayed the same as the previous version, After testing and making changes on a daily basis for the past couple of months suggestions from players like you and these new adjustments above MPSH should now be a more rounded and smoother Realism mod then ever and continue to deliver satisfaction & maintain the highest ratings. Please advertise MPSH in your server name.
Thanks for all the support and your emails..and hope to kill you soon.

									


Previous version
MPSH Realism v.2.11 for Spearhead.

version 2.11 Final fixes/adjustments:
Gewehrgranate has been added, Rifle adjusted the same as the mauser.
Both SVT40 & G43 semi-auto sniping rifles have an increased firing rate.
movement speed with all sniper rifles have been increased.this includes zoom movement.
Enfield rifle is back to normal bolt action as it was intended.(previous release enfiled was adjusted to fire with no re-chambering)
rifles have equal damage.
Shotgun spread adjustment & bulletcount, makes it now useable but not abuseable.(some mods in the past usually have made the shotgun useless)
Bar and Stg have same bullet damage (little higher then previous) & same amount of ammo. Bar firing rate has been increased.
smgs have equal damage.(bullet damage has been increased a bit on all smgs & little more accurate)
Bazooka & panzer both rockets have been slowed down just a bit but still maintain 4 shells each.
speed on all grenades (not including smoke) have been adjusted a bit form the default. radius & damage are also adjusted.
3 nades and 2 smoke nades for all weapons.

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