MPSH Realism BT

This is an update of the MPSH Realism BT for Breakthrough Expansion mod. 1.1 Fixes/Adjustments BAR- gave the bar back the 30 round clip (b...

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This is an update of the MPSH Realism BT for Breakthrough Expansion mod. 1.1 Fixes/Adjustments BAR- gave the bar back the 30 round clip (by popular demand) due to the increased firing rate-20 rounds wasnt cuttn it,so here you are 30 rounds. Vickers- fixed the vickers bulletrange/firespread to match the bars. DeLisle- Increased the damage a little -equals with the rest of bolt-action to make it more user friendly. Carcano-Increased the damage on this rifle so now it is up to par with the rest. MineDetector's- added a shotgun as a secondary backup weapon. (so atleast youll have a chance to defend yourself) PPSH smg-Switched the 71 round Suomi drum to the 35 round. (levels out to the rest of the smg's) smoke nades holstering-If you use the weapon holstering version-fixed nades/smoke so they are now clipped to your gear/vest. adjusted holster placement of all handguns except for beretta-so now it doesnt look like a gun is exiting your arse.

This file includes two versions of the mod, one has weapon holstered enabled and the other doesnt.

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MPSH Realism BT v.1.1 (update) - for Breakthrough Expansion

Yes I know, kinda soon for an update..But nevertheless its an important one.

v1.1 Fixes/Adjustments
BAR- gave the bar back the 30 round clip (by popular demand) due to the increased firing rate-20 rounds wasnt cuttn it,so here you are 30 rounds.
Vickers- fixed the vickers bulletrange/firespread to match the bars.
DeLisle- Increased the damage a little -equals with the rest of bolt-action to make it more user friendly.
Carcano-Increased the damage on this rifle so now it is up to par with the rest.
MineDetector's- added a shotgun as a secondary backup weapon. (so atleast youll have a chance to defend yourself)
PPSH smg-Switched the 71 round Suomi drum to the 35 round. (levels out to the rest of the smg's)
smoke nades holstering-If you use the weapon holstering version-fixed nades/smoke so they are now clipped to your gear/vest.
adjusted holster placement of all handguns except for beretta-so now it doesnt look like a gun is exiting your arse.

End


Once again I have included TWO versions of this mod BOTH contain the same realism the difference is one has weapons holsterd enabled and the other doesnt. So you can have the choice on which one you like to run on your server. The weapon holstering version just allows the players to holster there weapon on there backs or sides when the primary/secondary weapon is not in use.(will work server-side)

NORMAL w/o Holstering effect use the folowing pk3
user-MPSH_Realism_BT_v1.1.pk3

OR

ENHANCED w/Holstering effect use the folowing pk3
user-MPSH_Realism_BTH_v1.1.pk3







Previous
v1.0 Changes/Adjustments:
All the standard weapons have close to similar attributes to the previous 3.0 series of mpsh realism for spearhead.
which includes damage,spread,movement speed, ammo,range and delay.Idea is to maintain a near equal weapons with both sides without the radical changes so we can keep the "realism" realistic.During testing adjustments of the realism is also based around the the type of play conditions of the new maps and engine itself well as all the original criteria.
so to touch base- the following below is what set.
All smgs maintain the same damage & bulletspread. (remember there are other variables that differ from weapon to weapon)
PPSH smg now uses a 70 round drum.This doesnt mean you have more ammo just means you have a bigger clip that holds more.
All sniper rifles have the same damage & bulletspread.
And yes the sniper rifles still carry the silenced pistol (just cycle thru your weapons to choose it, or press "1" twice)
(I thought about not including this but many requested it to stay. limited ammo on the silenced pistol.)
All Bolt-Action rifles have the same damage & bulletspread. (excludes the the "DeLisle")
DeLisle-changed the ammo type from "pistol" to "rifle" so now the start ammo amount wont be added to your pistol start ammo hence giving you extra pistol bullets vice versa-the change in bullet type will not affect anything you wont even notice a difference its just to fix the bug in this situation-since the DeLisle weapon class is "rifle" in the first place it works out fine.
Gewehrgranate (riflegrenade) now holds 3 grenades from previous 4.
Heavy weapons-bazooka,Panzer & Piat all carry 3 shells
speed on rockets have been slowed down as in the previous editions. Piat speed stays the same.
All weapons carry 2 grenades & 1 smoke nade.(except the rifle grenade ofcourse)
Distance/speed on grenades have been adjusted
All sidearms have same damage and spread,and carry (1) extra clip (excluding silenced pistol)
BAR,Vickers,Breda MG have the same damage & firedelay.(this doesnt include the Breda_gun mounted, there seems to be two of em and this one is not in use but I have applied the variables to it anyway)
dropped the Bar bulletrange back to 4000 and to a 20 round clip from previous 30. -damage stays the same as previous and still kicks arse.
Vickers has similar settings as the Bar, and maintains 30 round clip.
Spread on MG42,30cal & Breda gun adjusted
MineDetector's- added grenades to the players loadout items.
(so you are aware nades can destroy planted mines.)
some knockback on explosions increased a bit.
Shotgun- the rule of thumb--not to strong and not to weak,,but the means of death has been changed so you now actually get blown away when killed by a shotgun,adds a little extra flavor better animation when you get killed.. enjoy it for you shotty users. 


About future realism updates: the realism mod will usually have a new updated version when something has been added or changed due to a official patch release that may add or alter weapons or things related and/or after some due time periodic adjustments to the existing mod to fix issues that may concern players/servers. until then..play safe,stay safe.

Help support MPSHmodz by advertising mpsh realism in your server name. 
You may redistribute this mod as long as its not altered and proper credit is given.

Thanx for all your support and the mohaa community.

werd...

Installation: Unzip & place the MPSH_Realism_BT_v1.1.pk3 file in your MAINTT folder of server this is server side so clients do not need it. (Note: You may want to set g_realismmode 0 in your server config turning off the in-game realism, since your gonna be using a custom realism mod.) 

CONTACT:
Cleaner
mpsh@comcast.net
www.mpsh.com
www.mpsh.com/forum
The Firefight Arena  



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Registered 23rd November 2002

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