This is a very great map. It has lots of features, and a lot of ways to play this map. The map also has amazing architecture, looks simply amazing. Check out the screenshots to see the beauty of this map!
NER Colditz Castle ARCHITECTURE: [NER-HQ]Whisky (Thomas Grandjean - Belgium) [NER-HQ]Echo (Robert Olliver - UK/France) SCRIPTING: [NER-HQ]Whisky MAP FEATURES This pk3 contains 2 different BSP, one for DM/TDM/CTF mode, and one for Multi-Objective mode 1. DM/TDMCTF modes BSP Name: dm/colditz Game types allowed: · Free-For-All · Team Match · Capture-the-Flag If you want to run a Capture-the-Flag mode, please extract the attached file user-mefy-extgametypes-1_0_0-SH.zip and follow the instructions. 2. Multi-Objective mode BSP Name : obj/obj_colditz Randomized Objectives: · Rescue the prisoners (with stupid single player AIs :P ) · Escape from Colditz · Reach the glider with the documents · Blown up the truck(s) Servers Admin can easily modify all map parameters in order to change the game behaviour, exactly like on the map "obj_teamzero". All parameters that can be changed are located in the file "global/colditz_param.scr". For modify this file, you have to open the pk3 (use pakscape), extract the file, open it with a text editor and follow the instructions over or beside the different parameters. Once you have finished your customisation, save the file and put it back in the pk3. Parameters that can be changed are: · Objective rotation (fixed, random, objectives to play). The default rotation is set to all objectives running randomly. · Number of AIs prisoners to save · Time until the fallen documents are back to the office · Number of trucks to explode for win the game · Time before a planted bomb explode · Time needed for plant a bomb · Time needed for defuse a bomb · Bodies left or not after death. · Round time. · Respawn yes or no. IMPORTANT!!!! KNOWN BUG: IF YOU ARE RUNNING A PUBLIC SERVER AND YOU CHOOSE TO PLAY THE "RESCUE PRISONERS" OBJECTIVE, DO NOT SET A PRIVATE CLIENT SLOT UPPER THEN ZERO, OTHERWHISE THE STUPID AIs PRISONERS (BOTS) WILL NOT MOVE WHEN A PLAYER ACTIVATE THEM, AS LONG AS A PRIVATE SLOT IS NOT POPULATED ON THE SERVER!!!!!!! ===> sv_privateclients 0 !!!!!! Any feedback will be greatly apprecied, you can do that on the NER-HQ forum, or by sending a mail at firstname.lastname@example.org or email@example.com ENJOY! THANKS - COPYRIGHTS ð Merci a Laurent pour l'idée originale et l'architecture du multi-objectif ainsi que pour le script vol de documents ;-) ð Merci à CasqueBleu pour le soutien perpetuel depuis déjà longtemps maintenant :) Allez, un chti coup de pub au passage: VIVE LA CASKAMI ! | CaskAmi Prod. | http://www.caskami.fr.st/ | ð Thanks to Brian Boddy for the MP AI followng system, I must say that I was unable to script it myself and it would really been a miss for this map to not have a rescue objective! "THE RESCUE" a map by Brian Boddy |firstname.lastname@example.org| ð Thanks to ScorpioMidget for the Permanent Dead Bodies and Blood Trails script. | http://www.scorpiomidget.com/ | ð Thanks to Mefy for the so great and funny Freeze-Tag and Capture-The-Flag mods! | http://www.planetmedalofhonor.com/mefy/ | ð Thanks also to all the guys from TMT and .MAP forums (and especially to JV_map and Scorpio) without who the Medal of honor Moding community could probably not be as strong as we know it now CHEERS GUYS, YOU HELPED A LOT! :)))))))))))))))) | .MAP | http://dynamic4.gamespy.com/%7Emap/mohaa/index.php| | TheModdingTheather | http://modtheater.com/ |
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