obj - Pipeline

The Axis must stop the Allies from destroying the pumping station for the pipeline!

The Axis controlled pumping station is under a...

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The Axis must stop the Allies from destroying the pumping station for the pipeline!

The Axis controlled pumping station is under attack by Allied forces that needs to destroy the Axis held station to ensure that no more oil can be supplied to the Germans. Earlier sabotage to the pipeline itself has been repaired way to fast, so the station itself needs to be disabled to do any permanent damage.

This is a very nice Objective based map from TopTiger . Go download it now and see what you think.

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Download 'obj_pipeline_v1.3.zip' (2.32MB)

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The Axis must stop the Allies from destroying the pumping
station for the pipeline!
--------------------------------------------------------------

>>>>>>>>>>>>>>>>>>>>>>>>> ABSTRACT <<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
The Axis controlled pumping station is under attack by Allied
forces that needs to destroy the Axis held station to ensure
that no more oil can be supplied to the Germans. Earlier
sabotage to the pipeline itself has been repaired way to fast,
so the station itself needs to be disabled to do any permanent
damage.

>>>>>>>>>>>>>>>>>>>>>>>>>> INDEX <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- INSTALLING THE MAP
- MAP DATA
- HISTORY OF THE MAP "The Pipeline"
- OTHER STUFF THAT IS NEAT TO KNOW
- I FOUND AN ERROR, WHAT SHOULD I DO WITH IT?
- KNOWN ERRORS IN VERSION 1.3
- CHANGES IN VERSION 1.3
- CHANGES IN VERSION 1.2
- CHANGES IN VERSION 1.1
- CHANGES IN VERSION 1.0
- THANX
- CONTACT
- NEED TO KNOW MORE?
- GOODBYE

>>>>>>>>>>>>>>>>>>>> INSTALLING THE MAP <<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- To install the map, open up the zip file ( that you have
  already managed if you are reading this ) put the *.pk3
  files into your <MOHAA>/main directory. Thats it! Go play!

>>>>>>>>>>>>>>>>>>>>>>>>> MAP DATA <<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Map name      : obj/obj_pipeline
Map type      : Multiplayer objective
Game support  : Medal Of Honour Allied Assault(Untested in SH)
# of players  : +32
Version       : 1.3
Release date  : 2004-05-26
Map designer  : TopTiger
Map optimizer : Bjarne Grönnevik
Map homepage  : http://www.planetmedal.com/rjukanproject/
		www.ttmaps.vze.com
Beta test crew: Clan "Friendly Fire is ON" http://ff.lmao.cc
Compile flags : BSP: Nothing special
                VIS: Nothing special
                LIGHT: -final -staticshadows

>>>>>>>>>>>>>> HISTORY OF THE MAP "The Pipeline" <<<<<<<<<<<<<
--------------------------------------------------------------
- When looking for maps for a league that I helped to arrange
  for http://www.game-hosting.com/ , I found 2 maps that were
  great, but they were both very open in their design, so I
  was very pleased to find the acrion packed V2-style map
  Pipeline to balance them out. I contacted TopTiger and got
  the original *.map file from him to make some small fixes
  and balancing to make it ready for action. In genereal
  however, I neeeded to make very few changes. It was a very
  competent map to start with.

  Have fun!
  /Bjarne

>>>>>>>>>>>>>> OTHER STUFF THAT IS NEAT TO KNOW <<<<<<<<<<<<<<
--------------------------------------------------------------
- The map features two objectives: A control room to blow up.
  A pump room to blow up.

>>>>>>>> I FOUND AN ERROR, WHAT SHOULD I DO WITH IT? <<<<<<<<<
--------------------------------------------------------------
- To report errors in this map (something I would like a lot),
  make a screenshot by pressing F12 and send it to me with a
  description of the error, the address is on the map homepage
  under the "contact" link.

>>>>>>>>>>>>>>> KNOWN ERRORS IN VERSION 1.3 <<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- As the map still uses a lot of point lights, you may get bad
  FPS when setting shadows at maximum level. Not really an
  error, but a good FPS lowering tip for FPS hunting clan
  members.

>>>>>>>>>>>>>>>>>> CHANGES IN VERSION 1.3 <<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- Moved axis and allies spawns backwards.
- Tried an experimental fix to avoid team-spectators beeing
  able to look through walls.
- Added a 3:rd way from the lower floor to the upper.
- Raised FPS in the central area with some hint brushes.
- Added a treeline on the other side of the bunker, to make a
  more natural look from the Allied spawn area.
- Removed an overlapping brush in the "red pipe".

>>>>>>>>>>>>>>>>>> CHANGES IN VERSION 1.2 <<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- Reconctructed the control room explosion to optimise it for
  VIS as well as making it work as it should. Previously,
  there were texture errors after the explosion as the
  exploders were not removed.
- Widened the corridor behind the control room into a storage
  room to allow more creative defending of that area.
- As some players complained about low FFP in the 2 central
  halls when using the "complex shadows" setting in
  preferences, I set about half of the lights around there to
  not affect player shadowing. This should bost FPS with 10-20
  units for players using the "complex shadows" setting.
- Added DM spawn points ( does not affect the OBJ version, but
  it allows me to release the same map file as the base for
  both the OBJ and DM versions. Saves me some compiling ).
- Set the doortype of the 2 new doors in the new corridor to
  "metal", instead of the default wooden behaviour.

>>>>>>>>>>>>>>>>>> CHANGES IN VERSION 1.1 <<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- Added a new corridor behind the control room, and widened
  the space it leads to and sored some crates there.
- Lowered the ambientlight level and the levels of all point
  lights to create some shadows, version 1.0 had a rather flat
  and boring lighting.
- Fixed some bad VIS designs, but no real improvement was
  achieved as the map had great FPS despite these errors.
- Made the outside area ( Allied spawn ) bigger and moved most
  Allied spawns backward to allow the Axis a chance to set up
  a defence before the Allies comes swarming in.
- Fixed that the stuff on the back of one of the trucks were
  very dark when I used -staticshadows in the light compile by
  moving them up into the air - compile - and move them down
  again with scripting.

>>>>>>>>>>>>>>>>>> CHANGES IN VERSION 1.0 <<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- 1.0 is the first version, so if it contains any changes,
  you'll have to ask TopTiger what they were.

>>>>>>>>>>>>>>>>>>>>>>>> THANX <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- Thanx to the makers of the original map: TopTiger
- Thanx to myself for beeing a generally nice guy.
- Thanx to everyone at .MAP for helping out with all things
  that concerns mapping.
- Eirik at http://www.game-hosting.com/ for putting the whip
  on me and supplying test servers and testers.
- Nemesis   http://www.mohtut.8m.com/ for the tutorials


>>>>>>>>>>>>>>>>>>>>>>> CONCTACT <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
TopTiger aka TT
---------------------------
Homepage: http://ttmaps.vze.com/
Mail    : alibabba999 AT hotmail.com


The Rjukan project
------------------
Homepage: http://www.planetmedal.com/rjukanproject/
Mail    : rjukanproject AT planetmedalofhonor.com
ICQ     : 7153676
IRC     : irc://irc.quakenet.eu.org/FFisON


>>>>>>>>>>>>>>>>>>>> NEED TO KNOW MORE? <<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Read all other useful and useless information at
http://www.planetmedalofhonor.com/rjukanproject/

>>>>>>>>>>>>>>>>>>>>>>>>>> GOODBYE <<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Have fun, play fair.
/Bjarne Grönnevik and TopTiger (chris André)


BTW: don't edit anything in this readme, don't change the pk3 file. 
So just leave it as it is. You can spread the map in original state.

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TopTiger


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Registered 1st June 2003

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