Old Gonorreas Realism Mod

New features and bug fixes: Increased abit damages of 9mm and .45 MG42 fires 2 shots per click now, simulating higher ROF (a...

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New features and bug fixes: Increased abit damages of 9mm and .45 MG42 fires 2 shots per click now, simulating higher ROF (and makes that if someone uses it, it will kill with it too) MP40 and StG44 ROF corrected. BAR, MP40, StG44 and Tommygun recoil tweaked. Kick increased for Bazooka and Panzerschrek. Accuracy updates: Most of weapons are accurate with single shots\bursts but full auto wont be so accurate. Snipers has bit beter accuracy unscoped and also bit beter while using the scope. Fixed Springfield scope bug. BAR ROF increased, making that it has ROF between its full-auto and slow auto mode. (Full-auto was about 600 and slow-auto was 300 - 400 RPM, so it should be about 520 - 550) Sniper ammunition reduced to 15. Increased rocket´s speed a bit, Bazooka damage increased little bit (160 -> 175). Decreased Thompson, MP40 and StG44 ammoload to 4 clips.

Check out the readme for a TON of more info on this awesome mod!!

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Readme
Old Gonorreas realism V5
Also note that this is server-side, so clients dont need any downloads, only if the
server runs the pronemod, then the client needs the pronemod file.
NOTE: There are new several versions included, choose the one you want. Prone mod is in
separate file in the zip.
Credits goes for Memphis for his\her good pronemod, but i havent been able to contact him\her.

About versions:
User-OG-RealismV5-basic.pk3 <--- basic mod with all avaible guns.
User-OG-RealismV5-no-AT.pk3 <--- no AT weapons
User-OG-RealismV5-noSnipers.pk3 <--- no snipers
User-OG-RealismV5-nosnipers-noAT.pk3 <--- no snipers and no AT
zzzPronemod.pk3 <--- Memphis´s pronemod included as separate file

1.Instalation
Copy\extract one of the pk3 files into your Medal of Honor\main\ directory.
MAKE SURE THAT YOU DELETE EARLIER VERSIONS\SOME CUSTOM WEAPON MODS\OTHER REALISM MODS!
ONLY ONE IS ALLOWED AND MIXING THEM CAUSES VERY, VERY ANNOYING RESULTS!!!!!
To uninstall file, simply delete it from main directory
NOTE: This is meant for MP only, but you can try this in SP but im not 100% sure about
damages.

2.New features\bug fixes: (^ = tested)
-Increased abit damages of 9mm and .45.^
-MG42 fires 2 shots per click now, simulating higher ROF (and makes that if someone uses
it, it will kill with it too).^
-MP40 and StG44 ROF corrected.^ (were accidently too high, nearly 570rpm)
-BAR, MP40, StG44 and Tommygun recoil tweaked.^
-Kick increased for Bazooka and Panzerschrek.^
-Accuracy updates: Most of weapons are accurate with single shots\bursts but full auto
wont be so accurate.
-Snipers has bit beter accuracy unscoped and also bit beter while using the scope.^
-Fixed Springfield scope bug.^
-BAR ROF increased, making that it has ROF between its full-auto and slow auto mode.^
(Full-auto was about 600 and slow-auto was 300 - 400 RPM, so it should be about 520 - 550)
-Sniper ammunition reduced to 15.^ (see section 3. for the reason)
-Increased rocket´s speed a bit, Bazooka damage increased little bit (160 -> 175).^
-Decreased Thompson, MP40 and StG44 ammoload to 4 clips.^ (one inside, 3 for backup)

Please note that even you cant see diffrence with MG42 ROF, you can see if when you hit
someone since it kills usually with the first hit, due infact it shoots 2 rounds same
time, and the scope thing:
Sometimes you may encouter that you shoot with sniper rifle, you were straight aiming a
clear shot but you miss since the scope accuracy has been tweaked to more realistic.

3.Some known info:
Yes, there was shotgun in war but i havent ever heard that it would been used often.
I am aware that this mod may give US weaponry advatange\superiority as they had in real-life
and if you dont agree with this, war is hell.
Im sorry but this is not compatible with ironsight mods, since i would need IS files and
mess with them but no-one would not borrow ironsights\help on this idea\project, and also
since they are not toggable, it looks somehow &quot;stupid&quot; that the weapon is in strange
angle when you run with it.
Oh, and both M9 and Panzerschrek has small firedelay since any weapon needs cooldown some-
times.
And i know that snipers had more ammo but since im trying to make some balance that 
either snipers needs to aim carefully and pick up targets or pick up more ammo from ground.
Even the AT weapons werent so common, but since MoH AT weapons are good tools for smoking
sniper out from his nest, i decided to leave them in basic version but thats why
i included several versions of the mod.
Also, about the weapon damages:
I increased them mostly, making dramatic changes to gameplay if server runs this, for
good example is M1:
If you get hit to chest from M1, there is nearly 80% chance that you die immediatly, and
since no-game cant make the real feel, this is mainly the one way to make it more real.

4.Known bugs:
If you have K98k or Springfield and you hit to enemy weapon, he has about 10 - 40 hp left, i
cant figure out what bug this is
If you kill some low-health guy with bash, he\she flies into air, looking like death
from grenade or something like that :)
Scope accuracy thing works randomly sometimes
If client does not have the file while server runs prone mod version, the animations will
not work correctly.

Please note that there are still some bugs and etc i need to improve, so dont get scared
if you find one.

5.Troubleshooting:
Mod wont work? MAKE SURE THAT YOU DELETE EARLIER VERSIONS\SOME CUSTOM WEAPON MODS\ANOTHER
REALISM MODS OR YOU MAY ENCOUTER STRANGE ISSUES.
Still wont work? Make sure you have patched your retail Medal of Honor to version 1.11
Still not working? Check contact info and tell your problem, your MoH version, do you
have some custom files in your main directory and etc.

6.Contact info:
If you have suggestions, ideas, whines, floodings, help offers, other crap, bug reports
and etc, e-mail at msairas@suomi24.fi

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Old Gonorrea


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Registered 12th April 2004

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