obj_omahareformedfinalcv.zip —
A more imposing Atlantic Wall, changing Omaha from a trumped-up free-for-all into a true team siege that is more faithful to the famous single player version
Omaha Reformed (Final Version) [Corrected] ============= By Samboring Installation Instructions: Place .pk3 file in the "Main" subfolder in Program Files/EA Games/MOHAA Description: A !vastly! improved and expanded update of Omaha Reformed [Corrected Version] =================================== Changes in Final Version: -Removed Ugly Staircase -Numerous Large-Scale Aesthetic Additions! (Roads etc.) -Tweakings and Fixings -More Weapon Caches -And More! =================================== Description: A more imposing Atlantic Wall, changing Omaha from a trumped-up free-for-all into a true team siege that is more faithful to the famous single player version Changes from Obj_Team3: Allied routes inside bunkers cut off, architecture more suited to axis defense rather than easy allied sweep Machine Guns Added to Strategic Locations Strategic spawning sites added for Axis to allow quicker defensive positions Mines in the field of play! Unfair allied spawning positions and unexplainable random concrete cover on the shingle is eliminated, necessitating allied crossing of beach as should always have been the case. Weapons caches which can also be utilized by the allies -- when and if they finally get to them. Rare spawning positions on the roof of parts of the bunker complex. +(In Final) an extension to the bunker complex good for snipers! +(In Final) lots of hiding places around the western cannon I was always amazed how on a representation of Omaha Beach the axis could regularly have more deaths then the allies. The law of siege warfare is that equal encounters between attackers and defenders end in greater losses for the attackers- especially in this historical battle! The allies must claw their way to the cannons, winning only through sheer numbers, heroics, or the ineptness of the defenders, just like in real life.
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