qcr1_2.zip —
This mod was based off of the CKR 1.1 mod but heavily changed. it comes in two versions... read install instructions for info on each
Sounds good, go give it a try and see what you think, leave the author feedback ;)
*** README FOR Quiksilvers Custom Realism (QCR) 1.2 *** This mod was based off of the CKR 1.1 mod but heavily changed. it comes in two versions... read install instructions for info on each 1. All automatics have a random "rumble" effect when going full auto 2. Rifles/snipers kick up when fired and stay at that position 3. The zoom on both snipers was brought up but not as high as i wanted, for some reason after 30 zoom the game makes ur crosshair zoom in and doesn't bring up the scope. 4. Snipers are almost as acurate as when scoped in when standing as they should be 5. Machine guns are now more inacurate when running, so are smgs 6. SMGs are now more acurate when fired standing 7. All guns will kill in one shot to the head (pistol might require 2 hits to the head sometimes) Snipers are almost one shot kills (cept below belt and arms) Rifles are 1-2 shot kills smgs are 1-3 shot kills mgs are 1-2 shot kills shotties are 1-3 shot kills (all are dependant on where u shoot your target) 8. rockets now fly at 4000 speed (origional is 2800) 9. shotties fire 15 pellets and are acurate when standing & has a kick 10. Ammo is now given at normal amounts for all weapons 11. players get 2 grenades That about covers most of it there ^^. Install: Place either 1.2A or 1.2B into your mohaa/main folder. QCR 1.2A: is just the realism mod QCR 1.2B: includes my Realistic Aiming Mod which adds a CoD-like effect to the game. uninstall: take out the .pk3 from ur main folder *** please remember not to use both mod versions at once, if you do 1.2B will be used since A is earlier in the alphabet than B. Capt_Quiksilver kavon89 AT gmail DOT com *** README FOR Quiksilvers Custom Realism (QCR) 1.2 ***
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