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=ROCK= REALISM/FUN MODS

zzzz_rock_realism.pk3 —

Description

[Edit by Falcon93: Screenshots in Description removed. No out side linking. We have a screenshot upload form for a reason.]

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README

=ROCK= REALISM SERVER MODS
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By Paul "GiffE" Gifford
=|95th|=GenDonut
www.95thDivision.com

Main add-ons By Axl François 
=ROCK= Gen. Sklipnoty.
www.rock.clanservers.com

Side Add-ons By 
the whole filefront,
modding theather community

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Do not RIP this mod or any part of this mod without
Proper credits.
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I've decided I'm finnally going to release our server's mods.
I've put and modified this serveral times over the past couple of years
There are still bugs which I actually cant recall right now, but honestly i have no
intention on fixing.  I did not make many of these mods "disable-able" as it truly is the identical pack I ran on my server for all these years.
It had a huge effect on guests to my server, and I hope it will with yours aswell

Features:
All weapons Bash
Medic mod
Battle Field Promotion mod
Artillery
Drivable Jeeps ( took this out ) 
Useable Flak88s ( took this out )
Floating Scope with breathing
Smoke Grenades ( never worked ) 
Additional Taunts
All Fixes
Admin Mod - Rcon commands etc.
Rebound Damage
Dynamic Health Kits
Foresight Support
Fireworks
Balanced Realism Weapons mod
Messenger
Reinforcement Mod Gametype:

Artillery:
(credits to Rookie-One)
It can be called in by Staff Sergents or better, using the binoculars.
Using it lets off 6 Shell of massive artilery fire in random places around where a player called it in.

To use this ability equip your binoculars by pressing 7.
If your fully "Charged", Aim the binoculars at the ground where you want to strike.
This area must not be covered, and must have a clear path to the sky otherwise it will not accept.
Press the Fire button (left mouse) and in a few seconds artillery shells will rain down on the area you pinpointed, significantly damaging or destroying anything (friend or foe) in the area.

Additional Taunts:
In addition to the regular taunts our server has 8 more taunts which a player can say.
To open the taunt menu hold down fire and press use.

You can also bind a key so that you only have to press the key to do it.

To bind a key lets say F:
Open up console [~]
Type in:
bind F +attackprimary; +use; -attackprimay; -use
And press enter

now the F key will open the menu.

Bash:
All weapons can bash.
Use Alternate fire to bash. :)

Medic:
Players with a health pack on their belt are injured.
Go up to them and hold USE [e] to heal them
You get full health, one grenade, a bazooka, and one-half credit towards your promotion.

Reinforcement Mod:
Both teams get a set number of respawns. First team to reach 0 spawns loses. When a player respawns and wasn’t revived, your counter will go down. You must work with your team and revive your team mates to keep your reinforcement count higher than your enemies. Once your enemy's reinforcements are depleted then he loses, and vise versa. The Meter on the bottom shows your teams remaining spawns.

Promotion Mod:
As players kill and heal, it counts towards their promotion. On your HUD, it displays your rank.
All players start as a Private at the beginning of every round. After a certain amount of kills a drum will roll and will announce your promotion.
Certain ranks get more rights and benefits.
Each rank can use any benefit or right of a rank under them.

Private
None

Private First Class
None

Corporal
Gets one smoke grenade at spawn

Sergeants
Ability to use Flak88 & Jeeps

Staff Sergeant
Ability to call in artillery

Drivable Jeeps:
On certain maps Jeeps are available to Sergeants or higher. A player must go up to the jeep, and hit USE [e]. You then are in the jeep.

Usable Flak88:
Also on certain maps, Flak88s are available to be used by Sergeants or higher. Go up to the
Flak88 and hit use to get inside. Aim, fire, and your enemies fly.

Floating Scope/Breathing:
A handicap is placed on snipers. While in scope you will find it moving. Your breathing is causing you to have less steady hands. But you can hold your breathe by holding USE [e]. You can only hold your breathe for 30 seconds.
A jeep can hold one driver and one passenger.

Smoke Grenades:
Smoke grenades are rewarded to a Corporal at spawn. Corporals get 1 Smoke grenade.
The Smoke grenade takes the form of the Axis grenade; an allies grenade takes the place of a standard
Frag grenade.

Admin Mod:
Many Admin commands were added; documentation will be done later.

Dynamic Health Kits:
This mod makes health packs completely control able via cvar in your server config or by setting the cvar in game.

Some things you can do with the health packs are:
-Disable/Enable Them
-Random Health Amounts
-Slowly Generating Health Amounts (like SH and BT)
-Rate the health packs heal in the above setting
-How much the health packs drop

Foresight Support:
Our mod pack is packaged to run and work AS a foresight 1.6 script.
Also enables the use of player names in script.

Balanced Realism:
Each weapon class on both sides is balanced out to remain equal to the opposing team.
Although they are both equal, they both maintain certain characteristics to their own class, keeping the battle fast, fun, and fair.

Messenger:
A message rotation set by an admin, will display at the bottom center screen.
This displays mod information, instructions, and clan information.
You can use %nextmap% in your message for the next map to be inserted there.

Fixes:
MG42 Team Swap fix
Grenade Team Swap Fix
Ladder Team Swap fix
MG42 Crouching Fix
Land Shark Fix
Grenade Drop Fix
Fps crash fix
Map Fixes

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Add-ons : 

- Map mods. 
- Improving this whole system making it less bugy and fewer crashing. 
- New weapons mod has been implented. 
- Reinforcement has been removed. 
- Countless other things that I forgot ...

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Hope you enjoy this mod ! 

Be sure to check out the corresponding client side part !


My regards


Sklipnoty,

Axl.

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