Running Rocket Mod

This mod allows you to fire a rocket while running in Spearhead, just like in AlliedAssault.

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File Description

This mod allows you to fire a rocket while running in Spearhead, just like in AlliedAssault.

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Download 'krunchrunningrocketmod1.0.zip' (7KB)

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		/////  KRUNCH'S SPEARHEAD RUNNING ROCKETS MOD V1.0 \\\

           Email me at krunch73@comcast.net for custom weapons or map modding

       Visit my MOHAA:Spearhead server to demo all my existing weapon and map mods

                               Server IP: 67.168.225.116
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I made this mod for all those who are sick and tired of having to stop running, wait to aim, then fire your rockets.  This SERVER SIDE ONLY mod will allow everyone to fire their bazookas and panzershreks while running, no more waiting !!!!

This mod also changes rocket ammo to only 3 so ppl dont go too ROCKET CRAZY !  A hint however, after killing someone else who has rockets you can run up to them and grab their ammo, giving you 2 or 3 more rockets...  I do this alot and always have a stash of about 5 or 6 rockets...

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NOTE: This mod will not work if you have any other mods running on your server that modify your bazooka or panzershrek. You must remove or move any other mods that modify the zookas before using this patch. If you ARE running other weapons mods, you can use a ".pk3" file editor (Such as "Pakscape") to open and delete the zooka and panzershrek files from that mod.  This will make my mod work with other weapons mods.
Look below for detailed instructions on how to edit a .pk3 file using Pakscape to remove other zooka mods from other modded .pk3 files.
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Installation:

Just extract to your /MOHAA/mainta folder and restart your server (if it's started already).

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  YOU DO NOT NEED TO DO THE FOLLOWING PROCESS IF YOU DONT HAVE MODS THAT ALTER THE BAZOOKA OR PANZERSHREK (BY "MODS" I MEAN A MOD THAT CHANGES ACCURACY, VIEW KICK, START AMMO, CLIP SIZES, HOLSTERING DATA ETC.,  WEAPON "SKIN" MODS WORK JUST FINE WITH THIS MOD...)

  YOU CAN HAVE OTHER WEAPONS MODS RUNNING WITH THIS ONE, BUT IF THOSE OTHER MODS ALSO MOD THE ZOOKAS, MY MOD WILL NOT WORK.

  THE PROCESS BELOW IS ONLY FOR REMOVING MODDED BAZOOKA'S FROM ANY OTHER WEAPONS MODS YOU MAY HAVE, TO GET MY MOD TO WORK WITH YOUR WEAPONS MODS.

EDITING .PK3 FILES WITH Pakeditor:
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To edit a .pk3 mod you must download and install a .pk3 editor.  I'd suggest downloading "Pakscape" which you can find on most MOHAA modding websites, or just do a search on the web for "Pakscape".


NOTE: DO NOT EDIT YOUR MOH .PK3 FILES WITH THE SERVER OR THE GAME RUNNING.
      YOU MUST CLOSE ALL OPEN MOH SERVERS OR MOH GAMES BEFORE EDITING.

      ALSO, MAKE SURE TO BACK UP THE FILES YOU WILL BE EDITING.
      IF YOU DONT, YOU WONT BE ABLE TO UNDO ANY CHANGES YOU MAKE TO
      YOUR .PK3 FILES.  IF YOU MAKE A MISTAKE WHEN EDITING A .PK3 FILE,
      THE MOD MAY NOT WORK.


	1. Open Pakscape and pik "File/open..." from the pulldown menu.
	   Point Pakscape to look into your /MOHAA/mainta folder to find
	   your other weapons mods.

	2. Select the weapon mod that you would like to edit.  Pakscape will
	   then display that mod as a folder so you can browse thru it like a
	   normal folder.

	3. You should now see a folder called "Models" double click this folder
	   to open it.

	4. Next you will see a folder called "Weapons" open this as well.

	5. Next you will see all the seperate ".tik" files for each weapon
	   that is in your mod.  Find the .tik files for the zookas
	   ( bazooka.tik and panzershrek.tik ) and delete them.

	6. Now from the pull down menu pick "file/save" and exit Pakscape.

What you have just accomplished is deleting the modded zookas from your existing weapons (if you have one) mod so that my zooka mod will now work with your other weapons mods.

ENJOY THE MOD !!!

KRUNCH

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Krunch


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Registered 28th July 2003

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