Thank you for downloading Egypt TeamTemple ---AUTHOR INFO--- Alias: BerneyBoy Email: email@example.com Website: http://berneyboy.nav.to/ http://www.planetquake.com/wtf-q3a/ http://www.planetquake.com/berneyboy/ ---INSTALLATION--- Unzip the enclosed file "TeamTemple_mohaa.pk3" and place it into the \MAIN\ folder located in your MOHAA game folder. This map is designed for use with Medal Of Honor Allied Assault. ---MAP INFO--- Title: Egypt Team Temple Filename: TeamTemple_mohaa.bsp Version: 2.0 Theme/decor: Egypt Recommended players: Optimal for 4 - 12 Players Respawn points: 32 Allies, 32 Axis pk3-File contains: .src, .bsp, .shader, textures, screenshot, .txt, .urc Custom textures: 95% of texture in this map is custom textures. Custom shader scripts: Yes Custom sounds: No Egypt TeamTemple map is also available with these 6 different games on my website: - Medal Of Honor Allied Assault - Quake 3 Arena / Quake 3 TeamArena - Return to Castle Wolfenstein - Soldier of Fortune II - Double Helix - Star Trek Voyager Elite Force - Star Wars JK II Jedi Outcas To achieve my objective all the maps must look pretty much the same in all of the games and compatible in all offical mods for each games, also the gameplay remains fun and unique. ---PICKING UP WEAPON--- In Multiplayer, how do you pick up a weapon from the floor? first you must drop your primary weapon, by using the "H" key (at least on my keyboard) then just run over the new weapon that is on the floor that you want to pick up... ---GAME TYPES SUPPORTED--- Free For All: Yes Team Match: Yes Round-Based: Yes Objective: Yes ---OTHER STUFF--- Don't hesitate to send me feedback! and please tell me if you reviewed it or put it on a server. ---BASIC LAYOUT--- I think someone took this level and broke it over their knees. It's L-shaped, which is quite interesting. Your base, which is Egypt Temple. The outdoor area is fairly wide open, with a few underground pits with tunnels and two stairways leading to alternate paths around from Axis red base to Allies blue base. Two bridge above the central pit holds some ammo. The key to this level is the walkway in the center, if your team can control this area, you can pretty much control the whole game.In the objective mod you must destroy or protect the bunker in the middle Atrium. Both teams will have to play offense and defense inorder to achieve victory. ---CONSTRUCTION--- Base: This map has influenced by (CTF_KLN1/STEF), the layout is very different, but build from scratch. Editor: mohradiant for map file MBuilder for bsp file Utilities: Adobe PhotoShop 6.0 for custom textures Textures info: I rigourously optimised VIS using HINT & CAULK brushes to improve fps. Brush count: 3354 Entity count: 954 Known bugs: None, I think, but tell me if you find any. Build time: A couple of months. Release date: 15/11/02 (DD/MM/YY) ---MANY THANKS TO--- Texture Thanks Sock for Egypt textures (http://www.planetquake.com/simland) Q for modified textures of Sock/Egypt (http://www.pisspoor.freeserve.co.uk/index.html) Yves Allaire aka evil lair for teleprt texture (http://planetquake.com/hfx) Betatesters/help Thanks ID-software for making Quake III Arena and all of the BEST 3D shoot-em-ups! USAGeorge for the testing. And also for some idea's. And YOU for downloading this map. ---DISTRIBUTION/COPYRIGHT--- .BSP file copyright (c) 2002 BerneyBoy All rights reserved. THIS BSP/PK3 IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. THE AUTHOR FURTHER DISCLAIMS ALL IMPLIED WARRANTIES INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR OF FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK ARISING OUT OF THE USE OR PERFORMANCE OF THE SOFTWARE AND DOCUMENTATION REMAINS WITH YOU. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE OR DOCUMENTATION EVEN IF THE AUTHOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. This level may not be used by mod authors or be included in level packs without permission from myself. Textures copyright their respective owners. This level is not made by or supported by Electronic Arts Inc. It requires a registered version of Electronic Arts Inc. Electronic Arts Inc. is a registered trademark of Electronic Arts Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
There are no comments yet. Be the first!