Compound is based on the Liberation gametype as this is what RSoBB loves. The map takes on the classic form of Liberation gameplay with enemy jails situated at opposite ends of the map. The routes are clearly defined and it doesn't take long to figure your way around. The map forces you down 2 avenues of attack which means your always going to be hitting the action areas. Whilst many maps confine you to set routes Compound also leaves the players with many different possibilities for attack or defense. Players can utilise the wide open space and high buldings for sniping and defense, whilst players on the ground will face some explosive close combat in the axis Compound, the tunnel and around the village. The map has been commented on as a ''snipers heaven'' and this is no exageration. Snipers have been given the upper hand on this map but again will still be at the mercy of SMG players. The sniping spots have been carefull placed to provide a wide coverage of different areas of the map, but they are difficult to get to if SMG players are lurking about. Break through map http://rsobb.drumandbass.ru
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