The Scout Mod

The Scout multiplayer modification makes it possible to "tag" an enemy soldier using the binoculars in a multiplayer game. How it works...

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The Scout multiplayer modification makes it possible to "tag" an enemy soldier using the binoculars in a multiplayer game.

How it works: 1) A player whips out his binoculars. 2) He centers them on an enemy an presses the "Fire button". 3) If he "hits", the enemy player will start to glow for about 10 seconds.

As the glow shines through walls and other stuff: the tagged person will have a very hard time doing sneaky stuff for the next 10 seconds...

The Details Detail Data Teams You can't tag a member of your own team Range As far as the farplane ( commonly known as fog ). Colors Axis glow red, Allies glow blue . In FFA, all victims glow green... Accuracy A direct "hit" is needed. And you can't tag an enemy you can't see, even if you know exactly where he is behind that wall. Repetition Once a player has been targeted, he or she can not be targeted again until the glowing stops ( after 10 seconds ). Humiliation The humiliation factor in tagging someone that has no idea where the hell you are is very high. Fun See "Humiliation"

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MOH:AA Scout modification
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>>>>>>>>>>>>>>>>>>>>>>>>> ABSTRACT <<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Ever thought about what to use the binoculars for? Scout out
your enemy and expose his location to your team members!

>>>>>>>>>>>>>>>>>>>>>>>>>> INDEX <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- MODIFICATION DATA
- INSTALLATION
- HOW TO SCOUT
- I FOUND AN ERROR, WHAT SHOULD I DO WITH IT?
- KNOWN ERRORS IN VERSION 1.1
- CHANGES IN VERSION 1.1
- CHANGES IN VERSION 1.0
- THANX
- CONTACT
- NEED TO KNOW MORE?
- GOODBYE

>>>>>>>>>>>>>>>>>>>> MODIFICATION DATA <<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Name          : Multiplayer Scouting modification
Game support  : Medal Of Honour Allied Assault(Untested in SH)
Version       : 1.1
Release date  : 2003-08-11
Mod. designer : Bjarne Grönnevik
Mod. homepage : http://www.planetmedal.com/rjukanproject
Beta test crew: Clan &quot;Friendly Fire is ON&quot; http://ff.lmao.cc

>>>>>>>>>>>>>>>>>>>>>>> INSTALLATION  <<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- To give your multiplayer maps players the ability to scout,
  here is what you have to do:

  1) Put user-rjukanproject_scout.pk3 in the <MOHAA>/main
     folder.
  2) Insert this line in your main method(before roudstart):

       exec global/rjukanproject_scout.scr

  3) Insert this method last in your script(outside of main):

       clickitem_fail:
         exec global/rjukanproject_scout.scr::binocular_fire
       end

   4) Done! Lets scout them out!

- By default an instructional message is written on the
  players screens about every 15:th time the map runs(not
  very often).
  This can be changed by adding a number to the execution
  statement of stage 2) above.
  Like this:

    exec global/rjukanproject_scout.scr <A_number>

  If you want the message to be more frequent, replace
  <A_number> with a number less than 15 (Ex: The value 5 will
  print the message every 5:th time the map runs).
  The message can't be disabled completely, but using a value
  of, say 1000 will make the message rather infrequent.

- Use the scout mod Logo in your loading screen if you want to
  inform the players that the mod is included. The file
  'scout_mod.tga' is a 32 bit 290*160 targa image. It is
  rather large to allow resizing to fit your particular needs.

>>>>>>>>>>>>>>>>>>>>>>>> HOW TO SCOUT <<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------

- This is how the player can use the scout modification:

  1) A player whips out his binoculars.
  2) He centers them on an enemy an presses the &quot;Fire button&quot;.
  3) If he &quot;hits&quot;, the enemy player will start to glow for
     about 10 seconds.

- As the glow shines through walls and other stuff: the tagged
  person will have a very hard time doing sneaky stuff for the
  next 10 seconds...

- The details
  - Teams      : You can't tag a member of your own team.
  - Range      : As far as the farplane (Fog).
  - Colors     : Axis glow red, Allies glow blue. In FFA, all
                 victims glow green. 
  - Accuracy   : A direct &quot;hit&quot; is needed. And you can't tag
                 an enemy you can't see, even if you know
                 exactly where he is behind that wall.
  - Repetition : Once a player has been targeted, he or she can
                 not be targeted again until the glowing stops
                 ( after 10 seconds ).
  - Humiliation: The humiliation factor in tagging someone that
                 has no idea where the hell you are is very
                 high. 
  - Fun        : Se &quot;Humiliation&quot;.


>>>>>>>> I FOUND AN ERROR, WHAT SHOULD I DO WITH IT? <<<<<<<<<
--------------------------------------------------------------
- To report errors in this mod (something I would like a lot),
  make a screenshot by pressing F12 and send it to me with a
  description of the error, the address is on the map homepage
  under the &quot;contact&quot; link.

>>>>>>>>>>>>>>>> KNOWN ERRORS IN VERSION 1.1 <<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- The sight trace is not done EXACTLY from the viewpoint of
  the player, but as it is only one or two units off, I won't
  do the extra calculations that it takes to be precice.
  Some times our eyes decieve us ;D.

>>>>>>>>>>>>>>>>>>> CHANGES IN VERSION 1.1 <<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- Removed an error that ocurred when adding scouting to a map
  that had no farplane fog. Now works good with them as well.

>>>>>>>>>>>>>>>>>>> CHANGES IN VERSION 1.0 <<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- Removed the sound for the binoculars. Leave that to the
  implementor to set up in their alias cache if they want to.
- Moved around some code to prevent a flooding of messages
  when taging an enemy.

>>>>>>>>>>>>>>>>>>> CHANGES IN VERSION BETA <<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- None, Version BETA is the first release.

>>>>>>>>>>>>>>>>>>>>>>>> THANX <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- jv_map at .MAP for practically writing all the code for the
  Scout modification in the .MAP forum.
- Clan &quot;Friendly Fire is ON&quot; for serious beta testing.

>>>>>>>>>>>>>>>>>>>>>>> CONCTACT <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
mail: rjukanproject@planetmedalofhonor.com
ICQ : 7153676
IRC : irc://irc.quakenet.eu.org/FFisON

>>>>>>>>>>>>>>>>>>>> NEED TO KNOW MORE? <<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Read all other useful and useless information at
http://www.planetmedalofhonor.com/rjukanproject/

>>>>>>>>>>>>>>>>>>>>>>>>>> GOODBYE <<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Have fun, play fair.
/Bjarne Grönnevik


































































Transmission terminated.

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TopTiger


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