The Trench

The Trench.... An historically inspired WW1 Trench for Team Deathmatches of any era! Includes Source Map. Allies start in trench, Axis st...

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The Trench.... An historically inspired WW1 Trench for Team Deathmatches of any era! Includes Source Map.

Allies start in trench, Axis start in mud, they both meet in no mans land.

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The Trench
by Samboring

(To Samber, or not to Samber?)

Wade Giles: Sambering

Phoetic: Sa-ber-ing

===Description===

The Trench.... An historically inspired WW1 Trench for Team Deathmatches of any era! Includes Source Map.

Allies start in trench, Axis start in mud, they both meet in no mans land.

Feel free to edit the source map and republish it in any way, any time, you can do whatever you want.

In the war against copyrightists, I do my part....

===Installation===

Just place the ole' Pk3 file into your main folder, which is located in your MOHAA directory, more likely than not
in your C drive's program files.

To uninstall, delete the Pk3 file or move it out of the main subfolder, though you can create a folder within the main
subfolder which, by placing any Pk3 inside, will still uninstall them. 

===Notes===

Yes the allied trench walls do not have stairs on them, or ladders, you have to leg up each of them by jumping, which
actually gives you the ability to hide yourself well and come up suddenly. It is a boon and it is realistic,
they did not have elevators in ww1 and those walls are too steep for stairs and too cool for ladders.

The axis don't have a trench, why? I don't have to explain it to you! Well okay... Its because this was designed to
be an assault map where the axis are attacking and the allies either shoot them down as they charge the trench
with grenades and machine guns, mowing them down with mg42s and stuff (on custom ww1 style stands), or wait for them in no mans land.

As for the situation this is it.



There is a river, the Le River in Le Providence' in France and the axis have gone upstream for about three hours to get around a wall
which you will see has made a really secure no mans land in this area uncessary. The trench is wide and in good condition,
this hasn't been a true front-line zone -- until now. The allies are not very prepared, but the trench
was built well and no one slacked during any construction, so the axis, despite their strategic strike at an unprepared area,
are certainly not going to have an easy victory, if any. Honestly, they should have thought of something else,
theys is gonna die. 

The british tank is cool to shoot, try it. Real metal sounds and smells *sniff*

==With the Great War Mod==

I encourage anyone to play with the Great War Mod, and I encourage the Great War Mod people
to be even greater and start work on an even better version.   

If you are playing with that mod............ you can get Pakscape and you should try disabling the machine
guns, submachine guns and snipers. Just rifles. Do this by moving the .tik files with names of those weapons
into other folders inside that folder [models>weapons]. For instance, move thompsonsmg.tik into one of the subfolders,
for instance "Lewis." If you are really daring then you should certainly certainly certainly take the remaining weapons files,
m1_garand.tik (or garand.tik) and kar98.tik and put them on your desktop, open them with a wordpad or notepad,
go to where it says dmdamage and change the number next to all of the death match damages to over 300.
This will give you appealing realism, appealing WW1 realism. You should also do this to the pistols. All over 300.
The enfield for instance SOMEONE forgot to put up from the garand's atrocious 40-something damage.

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Samboring


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Registered 22nd July 2007

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