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Vemork Factory (DM)

This map is inspired by a real WW2 operation executed in february 1943 called Operation Gunnerside. Operation Gunnerside: 6 Norwegian elite...

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This map is inspired by a real WW2 operation executed in february 1943 called Operation Gunnerside. Operation Gunnerside: 6 Norwegian elite soldiers in English uniforms parachuted over Hardangervidda, joined with the scouts, reached Våer, and approached the factory along the railroad tracks, an area that had no mines. While the rest kept guard, the demolitions team entered the heavy water plant and destroyed the heavy water cells. 900 kg of heavy water was lost (including production losses). Afterwards the scouts remained on the mountain, while the demolitions team went on skies into Sweden.

- The map is made up of a single, huge, five floor factory and a small outside area around it. - The map is rather large ( but smaller than its "father", obj/vemork_factory ) and you may expect not to know where the enemy is at all times, as there are many ways to aproach an enemy. - If you get bored, you can always go to the Recreation room and throw grenades into the snooker table pockets

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Heavy water production plant at Vemork in Rjukan, Norway, february 1943
--------------------------------------------------------

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> INSTALLING THE MAP <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

- To install the map, open up the zip file ( that you have already managed if you are reading this )
put the file user-vemork_factory_small_dm.pk3 into your <MOHAA>/main directory. Thats it! Go play!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MAP DATA <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Map name      : dm/vemork_factory_small_dm
Map type      : Multiplayer DeathMatch
Game support  : Medal Of Honour Allied Assault(Not tested with Spearhead addon, but probably works)
# of players  : 32
Version       : 1.1
Release date  : 2003-03-21
Map designer  : Bjarne Grönnevik
Map homepage  : http://www.rjukanproject.tk/ (An alias for http://members.chello.se/bjarne.gronnevik)
Beta test crew: Clan &quot;Friendly Fire is ON&quot; (http://ff.lmao.cc/)
Compile flags : BSP stage: '-blocksize 0', VIS stage: Nothing extra, LIGHT stage: '-final'

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HISTORY OF VEMORK <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

- This map is inspired by a real WW2 operation executed in february 1943 called Operation Gunnerside.
Operation Gunnerside: 6 Norwegian elite soldiers in English uniforms parachuted over Hardangervidda,
joined with the scouts, reached Våer, and approached the factory along the railroad tracks, an area
that had no mines. While the rest kept guard, the demolitions team entered the heavy water plant
and destroyed the heavy water cells. 900 kg of heavy water was lost (including production losses).
Afterwards the scouts remained on the mountain, while the demolitions team went on skies into
Sweden.

>>>>>>>>>>>>>>>>>>>>>> HISTORY OF THE MAP VEMORK FACTORY ( SMALL ) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

- The map started out as a more historically correct version of the factory. It had much of the same
structure as it has in this version, but it had 8 floors. This was cut down to 5, simply because all
soldiers got lost and was running around for housr looking for someting to shoot at. This is the
reason that the factory is not such a good &quot;lookalike&quot; to the original factory building.
The load screen is how the factory looked around the time of the events of Operation Gunnerside
( Big thanx to the Norwegian Industrial Workers Museum ( http://www.visitvemork.com/ ) for giving me
the pictures ). Due to a missunderstanding I actually started out building the Vemork powerstation
in the belief that it was the factory ( the power station is the building that can be seen just
behind the factory in the loadscreen picture ).

>>>>>>>>>>>>>>>>>>>>>>>>>>> OTHER STUFF THAT IS NEAT TO KNOW <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

- The map is made up of a single, huge, five floor factory and a small outside area around it.
- The map is rather large ( but smaller than its &quot;father&quot;, obj/vemork_factory ) and you may expect
  not to know where the enemy is at all times, as there are many ways to aproach an enemy.
- If you get bored, you can always go to the Recreation room and throw grenades into the snooker
  table pockets.
- An overview map of all floors is available at the map homepage.
- I hope that this map is balanced for use with all weapons. In the long corridors and halls the
  snipers will have an advantage. But in the cramped corridors of the office, the close range
  weapons will get the upper hand.

>>>>>>>>>>>>>>>>>>>>>> I FOUND AN ERROR, WHAT SHOULD I DO WITH IT? <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

- To report errors in this map ( something I would like a lot ), make a screenshot by pressing
  F12 and send it to me with a description of the error, the address is on the map homepage under
  the &quot;contact&quot; link.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>> KNOWN ERRORS IN VERSION 1.1 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

- The balcony door is invisible when leaning out of the &quot;desk document room&quot; ( and the room straight
  across the corridor from it.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> CHANGES SINCE VERSION 1.0 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

- Calibrated the location of the boxes in the corridors for better gameplay.
- &quot;Re-painted&quot; the 2:nd floor corridor to give a better visual clue to the players of their location
  ( previously the corridor had the same texture as the corridor on the 3:rd floor ).
- Calibrated the vis_leafgroup's to increase FPS and / or remove &quot;vis_leafgroup brush popping&quot;.
- Added an extra route into the &quot;Large distiller hall&quot; from the &quot;Small distiller hall&quot;. Its an
  opening into the ventilation pipe connecting the two halls.
- Fixed that the poster &quot;We are now in this war&quot; in the red office was backwards ( mirrored ).
- Fixed some wierd &quot;vis_leafgroup brush popping&quot; when looking through the big loading doors into the
  loading bay area ( The roof was &quot;popping&quot; ).
- Fixed some visible &quot;vis_leafgroup brush popping&quot; when standing at the forrest edge, looking into
  the offices.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> NEED TO KNOW MORE? <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Read all other useful and useless information at http://www.rjukanproject.tk/

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> GOODBYE <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Have fun, play fair.
/Bjarne Grönnevik



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TopTiger


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Registered 1st June 2003

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