Vemork Factory (OBJ)

This map is inspired by a real WW2 operation executed in february 1943 called Operation Gunnerside. Operation Gunnerside: 6 Norwegian elite...

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This map is inspired by a real WW2 operation executed in february 1943 called Operation Gunnerside. Operation Gunnerside: 6 Norwegian elite soldiers in English uniforms parachuted over Hardangervidda, joined with the scouts, reached Våer, and approached the factory along the railroad tracks, an area that had no mines. While the rest kept guard, the demolitions team entered the heavy water plant and destroyed the heavy water cells. 900 kg of heavy water was lost (including production losses). Afterwards the scouts remained on the mountain, while the demolitions team went on skies into Sweden.

- The map is made up of a single, huge, five floor factory and a small outside area around it. - The map is rather large (even bigger then the deathmatch version) and you may expect not to know where the enemy is at all times, as there are many ways to aproach an enemy. - If you get bored, you can always go to the Recreation room and throw grenades into the snooker table pockets

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Download 'user-vemork_factory_small_obj-version-1.1.zip' (5.5MB)

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Heavy water production plant at Vemork in Rjukan, Norway, 1943
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>>>>>>>>>>>>>>>>>>>>>>>>> ABSTRACT <<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
This map is inspired by a real WW2 operation executed in
Norway in february 1943 called Operation Gunnerside. It was
executed to slow or stop the Axis research into nuclear
science.

>>>>>>>>>>>>>>>>>>>>>>>>>> INDEX <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- INSTALLING THE MAP
- MAP DATA
- HISTORY OF VEMORK
- HISTORY OF THE MAP VEMORK FACTORY ( SMALL )
- OTHER STUFF THAT IS NEAT TO KNOW
- I FOUND AN ERROR, WHAT SHOULD I DO WITH IT?
- KNOWN ERRORS IN VERSION 1.1
- CHANGES SINCE VERSION 1.0
- CONTACT
- NEED TO KNOW MORE?
- GOODBYE

>>>>>>>>>>>>>>>>>>>> INSTALLING THE MAP <<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- To install the map, open up the zip file ( that you have
  already managed if you are reading this ) put the file
  user-vemork_factory_small_obj.pk3 into your <MOHAA>/main
  directory. Thats it! Go play!

>>>>>>>>>>>>>>>>>>>>>>>>> MAP DATA <<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Map name      : obj/vemork_factory_small
Map type      : Multiplayer objective
Game support  : Medal Of Honour Allied Assault(Untested in SH)
# of players  : 32
Version       : 1.1
Release date  : 2003-04-04
Map designer  : Bjarne Grönnevik
Map homepage  : http://www.planetmedal.com/rjukanproject
Beta test crew: Clan &quot;Friendly Fire is ON&quot; http://ff.lmao.cc
Compile flags : BSP stage: '-blocksize 0',
                VIS stage: Nothing extra,
                LIGHT stage: '-final'.

>>>>>>>>>>>>>>>>>>>>>> HISTORY OF VEMORK <<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- This map is inspired by a real WW2 operation executed in
  february 1943 called Operation Gunnerside.
  Operation Gunnerside: 6 Norwegian elite soldiers in English
  uniforms parachuted over Hardangervidda, joined with the
  scouts, reached Våer, and approached the factory along the
  railroad tracks, an area that had no mines. While the rest
  kept guard, the demolitions team entered the heavy water
  plant and destroyed the heavy water cells. 900 kg of heavy
  water was lost (including production losses). Afterwards the
  scouts remained on the mountain, while the demolitions team
  went on skies into Sweden.

>>>>>>>> HISTORY OF THE MAP VEMORK FACTORY ( SMALL ) <<<<<<<<<
--------------------------------------------------------------
- The map started out as a more historically correct version
  of the factory. It had much of the same structure as it has
  in this version, but it had 8 floors. This was cut down to
  5, simply because all soldiers got lost and was running
  around for housr looking for someting to shoot at. This is
  the reason that the factory is not such a good &quot;lookalike&quot;
  to the original factory building. The load screen is how the
  factory looked around the time of the events of Operation
  Gunnerside ( Big thanx to the Norwegian Industrial Workers
  Museum ( http://www.visitvemork.com/ ) for giving me the
  pictures ). Due to a missunderstanding I actually started
  out building the Vemork powerstation in the belief that it
  was the factory ( the power station is the building that can
  be seen just behind the factory in the loadscreen picture ).

>>>>>>>>>>>>>> OTHER STUFF THAT IS NEAT TO KNOW <<<<<<<<<<<<<<
--------------------------------------------------------------
- The map is made up of a single, huge, five floor factory and
  a small outside area around it.
- There are 3 objectives: 1: Blow the distillers on the 2:nd
  floor 2,3: Steal documents on the 4:th floor.
- The map is rather large ( but smaller than its &quot;father&quot;,
  obj/vemork_factory ) and you may expect not to know where
  the enemy is at all times, as there are many ways to aproach 
  the objectives.
- If you get bored, you can always go to the Recreation room
  and throw grenades into the snooker table pockets.
- An overview map of all floors is available at the map
  homepage.
- I hope that this map is balanced for use with all weapons.
  In the long corridors and halls the snipers will have an
  advantage. But in the cramped corridors of the office, the
  close range weapons will get the upper hand.

>>>>>>>> I FOUND AN ERROR, WHAT SHOULD I DO WITH IT? <<<<<<<<<
--------------------------------------------------------------
- To report errors in this map (something I would like a lot),
  make a screenshot by pressing F12 and send it to me with a
  description of the error, the address is on the map homepage
  under the &quot;contact&quot; link.

>>>>>>>>>>>>>>>> KNOWN ERRORS IN VERSION 1.1 <<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- The balcony door is invisible when leaning out of the &quot;desk
  document room&quot; ( and the room straight across the corridor
  from it.

>>>>>>>>>>>>>>>>> CHANGES SINCE VERSION 1.0 <<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
- Calibrated the location of the boxes in the corridors for
  better gameplay.
- &quot;Re-painted&quot; the 2:nd floor corridor to give a better visual
  clue to the players of their location ( previously the
  corridor had the same texture as the corridor on the 3:rd
  floor ).
- Calibrated the vis_leafgroup's to increase FPS and / or
  remove &quot;vis_leafgroup brush popping&quot;.
- Added an extra route into the &quot;Large distiller hall&quot; from
  the &quot;Small distiller hall&quot;. Its an
  opening into the ventilation pipe connecting the two halls
  ( there are now 5 ways to approach that objective ).
- Fixed that the poster &quot;We are now in this war&quot; in the red
  office was backwards ( mirrored ).
- Fixed some wierd &quot;vis_leafgroup brush popping&quot; when looking
  through the big loading doors into the loading bay area
  ( The roof was &quot;popping&quot; ).
- Fixed some visible &quot;vis_leafgroup brush popping&quot; when
  standing at the forrest edge, looking into the offices.

>>>>>>>>>>>>>>>>>>>>>>> CONCTACT <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
mail: rjukanproject@planetmedalofhonor.com
ICQ : 7153676
IRC : irc://irc.quakenet.eu.org/FFisON

>>>>>>>>>>>>>>>>>>>> NEED TO KNOW MORE? <<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Read all other useful and useless information at
http://www.planetmedalofhonor.com/rjukanproject/

>>>>>>>>>>>>>>>>>>>>>>>>>> GOODBYE <<<<<<<<<<<<<<<<<<<<<<<<<<<
--------------------------------------------------------------
Have fun, play fair.
/Bjarne Grönnevik





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TopTiger


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Registered 1st June 2003

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