Neverwinter Nights 2: Depth aplenty, but will it all get pulled together?

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Published by Zach 16 years ago , last updated 4 years ago
An article from, written by Dan Dormer, ranking the game based on E3 coverage. [quote] What's the game about: Like many RPGs, Neverwinter Nights 2 picks up with a life already in progress -- thrusting you straight into the action from the get-go, as your town is under attack from dwarves and orcs. It'll take the combined effort of your player character and up to three party members to combat the forces of evil... or join them, if that's your lot in life. What's new for E3: The camera, for one, has been changed so you don't just have the top down view. Now the camera will allow you to look at the world from a variety of different angles. Also, the ability to control you character with shooter-styled WASD keys is a new addition. Don't worry, though, you can still do the trusty point and click if that's your thing. What we like: Forget other character customizations systems, they don't hold a candle to NWN2's. If you want to make a grey Half-Elf Ranger with kickin' rad green hair and brown highlights that's a bit of a bully, you can do it. The ability to switch between the players and the fact you have three party members now - instead of just a companion - is a great change. Gamers should also be excited about the overhauled tools set that will allow for almost endless player created environments and settings. What we dislike: Graphical disparity ahoy! The game looks like heaven at one moment and then sin the next. While it's still early in development, and there's plenty of time to fix these issues, it's a little discouraging to hear praise for the graphics and then see them all over the place when the game starts in motion. Add to that laggy character animation in battle and a fair amount of clipping and you've got the recipe for a fairly buggy demo. Neverwinter Nights 2 has a ton of potential, but it seems extremely untapped at this point in time.[/quote]
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