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14 years ago
, last updated
3 years ago
September 25, 2006 -- Rogue Dao Studios announces the Planescape Trilogy, a massive campaign set in the Infinite Planes for Obsidian Entertainment's Neverwinter Nights 2.
The Planescape Trilogy will deliver up to 45 hours of gameplay, 16 adventuring companions, an epic main plot and a slew of dynamic side quests.
"We expect the Planescape Trilogy to be the must-play adventure once everyone is finished with the NWN2 Original Campaign," - Montgomery Lee Markland, Executive Producer.
The first module, PT: Purgatorio, will hit the vault in December 2006, just in time for the holiday season. PT: Inferno will be released mid-Spring; PT: Eschatologia will be released next Summer.
For more information go to www.roguedao.com
Planescape Trilogy: Purgatorio -- Features
- A rich 15 hour single player story featuring dozens of side quests, interactive NPC party members, and opportunities for roleplay -and- intense combat
- Player strongholds, romantic subplots & Planescape-unique features driven by a customized Sigil Faction system that operates seemlessly with the game engine
- Custom soundtrack, voice acting and art that all deliver the moody, dynamic feel of the Planescape setting
- Multiplayer Party support so you can complete the module with your PnP group or online friends
- PC Advancement up to level seven
- DM-Friendly design
Innovative NPC Casting Process
We are taking lessons learned from the social networking and guerilla multimedia world of the web 2.0, and applying them to the process of game development.
Basically, we are casting the Planescape Trilogy campaign like a movie. There is an open casting call on the forums. Anyone can "audition" to have their character included as an NPC in the modules.
Some players from the community will have their PCs cast as potential adventuring companions for the main player character. Other players' PCs will be cast as major and minor NPCs in the storylines, as well as in a variety of cameo roles.
People are becoming more interested in virtual celebrities and icons.
As the web becomes a more powerful tool for individuals to create virtual personae, people will begin to recognize virtual celebrities. Casting a NWN2 campaign with NWN community members' player characters is the next logical step.
The Development Team
We've put together a twelve-person team comprised of some of the most practiced designers and custom content generators in the community.
The team counts a half-dozen PW admins among the ranks. We've got the lead designers of a Hall of Fame PW. The lead designer from a PW that should be on the Hall of Fame; and some of the best and brightest level designers, sourcebook material experts and jacks-of-all trades available in the community.
The team members have, collectively, around twenty years of NWN design experience between them. Thousands of NWN players have enjoyed the fantastic worlds that these individuals have created. Now they are going to turn their collectively energies towards producing the finest single-player campaign possible.
Let me know if I can answer any questions.
Montgomery Lee Markland
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