Well, this really isn’t a module, but more of resources to be used in a mod. This is a collection of .erf’s, .2da’s, scripts, and a couple of other things to be used in a module. Anyways, you should download this and check it out.
======================= Neverwinter Nights 2 ======================= TITLE: Hera's Uber Package AUTHOR: Hera the H*** B**** (Hera_From_NWN) E-MAIL: xxx_Hera_11111@yahoo.com WEBSITE: http://xxx-hera-11111.tripod.com/ FILENAME: Heras_Uber_Package_v1 FILESIZE: 124.0 kb DATE RELEASED: 09 November 2006 (Created 21 October 2006) VERSION: 1.0 INSTALLATION INSTRUCTIONS: Contents: 2da files - 26 erf files - 3 txt files - 1 (the file you are reading) Place the 26 2da files in the "override" folder that is located in the the "Neverwinter Nights 2" folder in "My Documents". You can also place this txt file you are reading in the same location because it does have information on it you should know. The erf files are as follows: herasuberpackageweapon.erf hera_armor_elite.erf regen_scripts.erf The herasuberpackageweapon.erf contains a weapon that you SHOULD place in your module. The hera_armor_elite.erf contains a bad streffed armor that you SHOULD place in your module. Just do it!!!! :) The regen_scripts.erf contains two scripts one is called "regen_enter" the other is called "module_activate". The "regen_enter" script should simply be placed in your module and left alone once it is in. The "module_activate" script goes in your module properties on the module activate line. If you already have a script in the module activate line then add this script to it ... and if you don't know how you probably shouldn't be making a module. :P At this point all is where it needs to be if you read what I wrote above. Now go in your module and equip the armor that you just imported into it as it already has bad streffed regeneration on it. Note: You do NOT need any more than 10 properties of regeneration on your entire character cause it will do nothing extra but create lag. Note: The armor contains one property of bonus hitpoints that gives you maximum possable health (this is the +50 you see when you add bonus hitpoints) ... when you enter a module or whenever you unequip it and then put it back on you MUST rest so your hitpoint total goes to maximum, and you do not need to rest if you happen to die in a duel. Note: When you look at your character sheet you will see that hitpoints reads 32767/3276 the only reason it does this is because there is not enough room ... you really do have 32767/32767. As far as the weapon you just imported (which happens to be a sickle) continue reading. Add FOUR of these sickles to your inventory ONLY (NOT in any container either). If you add less than four your damage will be to low. Adding more than four does nothing except cause lag. Note: These sickles are set to work while in your inventory ONLY. DO NOT equip them when dueling! DESCRIPTION: This is to allow you to have an uber server. :) BUGS: None. CREDITS: Thanks Twilight and Brother Jack for enduring the testing with me. COMMENTS: These are the first set of uber 2das for nwn2. This really is not difficult to do as all is explained and all is contained in the package. I hope you enjoy the game and enjoy uber play style as much as I do. Please do not be abusive with the power treat legits with as much respect as you would an uber. Remember the real power in uber does not come from winning the most duels, but comes from the respect you need to earn as a player. If you wish to see how this works in action visit my module Silent Hill located in local vault arena. Hera the H*** B**** (Hera_From_NWN) THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, ATARI, OR OBSIDIAN ENTERTAINMENT. ELEMENTS TM & ? ID SOFTWARE INC AND/OR ITS LICENSORS.
There are no comments yet. Be the first!