This mod doubles tessellation values for x and y values, decreases z values by .1 to give an overall more subtle and realistic effect to the tessellation.
Released: 20th July 2019 6:40am
Changes: v1.3 [Final Version] Will conflict with any mod which modifies GCGRAPHICSGLOBALS.GLOBAL.MBIN This will be the final version of this mod unless I get feedback that suggests changes. What this mod does: Doubles tessellation values for x and y values Decreases z value by .1 for a more subtle and realistic effect Doubles available ram in MB from 1.2 to 2.4mb Ansiotropy settings increased for medium, high and ultra settings from 2, 4, 8 to 4, 8, 12. Performance: After testing on numerous biomes with different settings, I found that doubling the values had the best overall effect with least impact on performance. Version 1.2: I left version 1.2 up for those who want to try and use the 3x value version. This will have a greater impact on performance and for me, no noticeable increase in visual quality. However for those who want to check it out, I left it up. Note: You will still have awful pop in for all textures when you use the jetpack melee boost. Walking around normally though things are pretty smooth for me. Thanks: Shout out to previous makers of tessellation mods as examining their mods helped me figure out what I had to do and how to do it. Also thanks to Hello Games for a great game, and all the modders whose tools and utilities enable someone like myself to mod my games.
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