No One Lives Forever v1.002 Final Patch



The second official patch for The Operative: No One Lives Forever.




Update to Version 1.002
March 1, 2001



This release will update version 1.0 and 1.001 of No One Lives Forever 
(NOLF) to version 1.002.  This update primarily addresses networking 
issues found in earlier versions of the game as well as adds additional 
multiplayer features.

In addition, a separate Map Pack Update which includes new multiplayer 
maps will be released shortly.  In order to insure these new maps play 
as intended, you will need to first download Update 1.002. 

*PLEASE NOTE* Save games from version 1.0 will NOT work after this update 
is installed.  However, it will be possible to restart the last mission 
completed. Saved games from version 1.001 should load without problems. 


To install the update, click on the archive and extract the files to a 
temporary directory of your choosing.  The default path is 
c:\NOLFUpdate.  Once the extraction is complete, explore to the 
directory and click on setup.exe.  Finish the installation wizard to 
complete the update.    


*  Improved object Interpolation/Extrapolation (helps remove players/rockets 
   "jumping" around bugs)

*  Added server upload throttling code. The server throttling works by turning 
   down the update rates of the clients when too much data is being sent for 
   the connection to handle.  

   NOTE: You MUST set this option appropriately on your hosted or dedicated
         server to avoid bandwidth saturation and overflow.  To set this option
         on a hosted server go to the Host menu and select the "Bandwidth"
         option. The value you choose (56k,Cable,DSL,T1,T3) should match
         the maximum number of bytes per second that your connection can upload.
         If none of the available options match your connection's maximum
         upload bandwith, then use the "Custom" option to enter the correct
         value manually.  

         For step by step instuctions for calculating your bandwidth limit
         and for instructions on using this feature with dedicated servers,
         please see the serverreadme.txt file in your main NOLF installation
         folder after installing the update.   

*  Numerous bandwidth optimizations, including:
   * Removed guaranteed userflag updates being sent on object activation and
   * Removed guaranteed update of all ammo types when player respawns
   * Removed guaranteed userflag updates associated with ducking and
   * Removed guaranteed update of grenade rotation
*  Fixed a number of join related bugs (i.e., the endless Loading screen
   bug and crashes when switching maps).

*  Added ability to set the server and client ports.  The client port 
   is controlled by the IPClientPort console command which defaults to 0
   (which will cause NOLF to use the default IP range of 1024-5000).

*  Auto Ammo Selection option added. If this option is turned on (in the 
   Player menu) and you pick up ammo for the weapon you currently have 
   selected that is better than the ammo type you are currently using, the 
   new ammo type is used.

*  Fixed Auto weapon selection so that a weapon is automatically selected 
   when you are out of ammo and you pick up ammo.

*  Update so best ammo is auto selected instead of the "next" ammo type.

*  Fixed a bug that allowed you to move certain ammo types to other weapons 
   (e.g., move explosive revolver ammo to AK-47).

*  Updated so that all player head/body textures are available in 

*  Added Elite Guard models to the model selection in multiplayer.

*  Added Target name display options to the Player setup screen.  This allows
   you to display the name of the person you are currently targeting.

*  Fixed a bug in AmmoBox that caused them to sometimes stop giving out ammo 
   if picked up a bunch of times.

*  Fixed a bug that caused progressive damage (i.e., stun, acid, sleeping) to 
   sometimes be applied even after respawning.

*  Fixed a bug that caused players to not always play the swim animation when

*  Fixed ducking so it no longer feels lagged.

*  Fixed a bug that caused grenades to sometimes fly endlessly through the world.

*  Fixed a bug that caused projectiles (grenades and rockets) to sometimes disappear
   on the world.

*  Changed both Blizzard_AM and Beaujolis_AM so that players are now unable 
   to illegally jump up the sides of the terrain, hide, and snipe at other 

*  Launcher:  Added "Customize" button under the Advance section which allows 
   people to add Add-on .rez files more easily.

*  Stand Alone Server: Added "Customization options" dialogue which 
   automatically appears if there are Add-on .rez files in the Custom 
   folder. This allows Add-on .rez files to be used by the Stand-alone 

*  Stand Alone Server: Added several command line paramaters to allow server
   operators to bypass the setup wizard.

*  Fixed a bug in the AmmoBox that caused a bunch of unnecessary messages to 
   be sent to the client.

*  Fixed bug with not being able to pick up weapons when "weapon stay" is on.

*  Fixed a bug with PickupItems falling through world models when their 
   MoveToFloor property was set to True.

*  Fixed a bug that caused the level to never end if Frag Scoring was turned off 
   in H.A.R.M. vs UNITY games.

*  Fixed client bugs caused by the dimensions of crouching players. 
*  Added a dedicated server (and in-game Host) option to limit bandwidth according 
   to the type of connection being used.

*  Fixed a bug that caused the menu interface to disappear if the menu was left
   on for about 3 hours.

*  Updated the dedicated server window to display the correct version number.

*  Updated Internet Join and Lan Join interface screens so the F5 key will refresh 
   the server lists.

*  Fixed a bug which made it so you couldn't bring up the in-game multi-player menu
   when dead.

*  Finally, based on our testing using the improved networking code, below 
   are the recommended Player Limits for multiplayer:

   Connection              Machine Spec                   # of Players 
   56K                   | Minimum Server (Host)          | 2 (including host) | 
   ISDN (128 kb up/down) | Fast Server (Dedicated)        | 4                  | 
   DSL/Cable*            | Fast Server (Dedicated)        | 4-8                |  
   T1                    | Minimum Server (Dedicated)     | 8-16               | 
   T3                    | Minimum Server (Dedicated)     | 8-16               | 
   T3                    | Fast Server** (Host/Dedicated) | 16                 | 


In order to use a player created map, the map designer must first add it to a
custom .rez file that uses NOLF's directory structure.  For instance, if the
map designer were to create a .rez file from a folder named c:\mymod, then all
of his deathmatch maps would need to be in the following folder:


For more information on creating .rez files, please refer to the Nolf Tools readme

To use the .rez file and the maps contained within, just follow these steps:

1. Create a subfolder named "Custom" in your main NOLF directory.
   (i.e. (install dir)\custom)
2. Copy all custom .rez files into this folder. 
3. Bring up the NOLF launcher. 
4. Click on "Advanced".
5. Click on "Customize".
6. Select the .rez files you wish to use. 
7. Launch NOLF. 

Assuming the directory structure in the .rez file is correct, any multiplayer
maps contained within should now show up in the list of available levels for
that game type along with all of the retail NOLF maps.  NOTE: Singleplayer maps
will not show up unless the mod maker has modified the missions.txt file

Instructions for creating custom maps and .rez files are available in the NOLF
Tools documentation. The NOLF tools are not included in this update and must
be downloaded seperately. 


For the latest news, technical support and information on future updates,
please visit the following websites.

     The Official Site

     The Official Community Site

     FOX Interactive

     Monolith Productions

For the latest news on compatibility issues and successful workarounds, please
check out the FAQs at http://www.the-operative.com and http://www.nolfnews.com.  

As work progresses on future updates, we'll be updating the NOLF Team Plan file
at http://www.lith.com.  Thanks for playing and we'll see you online!

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