hulls)The pack has two upgraded Constitution Class ships TNG era and hull number types. There is also Three Subtype ships that are more their own classes than subtypes per say, also upgraded for tng era service and abilities.Last there is a Truman Class (I belive) Strike Cruiser from the XI show (The one seen at spacedock and pulling out closest to Enterprise).Also included is a stats for these craft and all required addons. Thanks!!! CJFeaturesTHIS IS A FULLY FUNCTIONAL set of final addonsIt has been only tested on 1.96, 1.30, and 1.20 (no patches)All require default crew to pilot.F21ST (Connie-TNG) and F14ST (Truman-XI) require only texture file cj_ftex and have weapons on them, F21ST with new soundsThe weapon and texture file cj_fctex with three ships requiring only default crew to pilot, and is used for the Subtypes addon Q5CNT. The cj_fctex file has had updated model appearances for the ships included with itAll ships have a bridge - New detailed animations are on these (various designs, some are similar)Features large bording radius to simulate transporters (tng larger range)The ship units can heal and have a various weapon arcsShips are animated-- Engine Glow, Exterior Lights, Interior Displays All shutoff and turn on appropriatelyWeapons Fire and Damage displays on all bridgesall requirecj_ftex - (uprated) main texture fileF21ST - cj_ftex - TNG era Constitution Class upgraded cruiser requires cj_ftex (west side) (default crew for pilot) F14ST - cj_ftex - XI 2260's era strike cruiser requires cj_ftex (west,res.,east sides) (default crew for pilot) cj_fctex - (beta) requires cj_ftex, main texture addon (west side) (default crew for pilot) Q5CNT - TNG (elder ship subtypes upgraded) era ships - requires cj_ftex and cj_fctex (west side) (default crew for pilot) readme containing information on the files.error and effect document- Description of problems and fixesThe error file lists some bugs like waypoints and projectile weapon crashes (that I found occur on some variants of Flashpoint).weapon stats 1-3 documents- Detailed listing of all the units I have exports and there weapons.new weapon stats for these ships ALL ADDONS REQUIRED INCLUDED IN PACKAccurate Weapons and strengthVarious Weapons and types per ship type and roleAccurate ship strength and scan range, Hero's are stronger and fasterMassive Improved Flight, Can now pull out of DIVES as well as thereduced collisions, the Avionics are armored better and can sweepAlso added target optic view for driver to see what gunner seesThese are FINAL versionsFAQRequired version ofp 1.20Tested on 1.96This is a new packAll ships have a bridge, transport 24-60 personnel, and have transport like boardingor large boarding radius, also all can heal, have running lights, tracers (like beam),and lighted hulls depending on designPhasers and Torps have new different sound effectsAI handles them very well tooAi men are also really good in aerial combat, they use the weapons very wellAll ship classes and heros have their own registry number.BugsNot actual scale, due to flight problems when enlargedRecommended Maximum flyinheight 125 depending on map for waypointfunctionRecommended Minimum flyinheight 70 depending on map for waypointfunctionFIXESLOTS!!!Hull and Registry TexturesMany with vastly improved flight from memory file modificationsImproved and different bridge stylesImproved and unique bridge animations on someMore accurate exterior appearance on someSome designs allow some bridge personnel the possibility of dying in in-air combat (but no primary positions ie... driver or gunner)AdditionsRedone a few parts of the ships on cj_fctex WEAPONSthe weapons are and proceed in alphabetical order like the example belowcjfcphas, cjfcphasa, cjfcphasb ...etc..etc..weapon type and eracjfcphas through cjfcphasl - long range non-continuous nx to tng eras (example cjfcphas is an nx and cjfphasl is a tng phaser)cjfcphasm through cjfcphass - short range continuous phasers (burst)cjfcphast through cjfphasz - medium range torpedoes (beam type)A detailed weapon stats on these will be included laterPROJECT SPECIAL (report)I'm still working on the 1900's-ww1 era naval ships but have felt short of the time to finish on schedule. Will continue to try to complete as soon as possible to continue the space and future mod stuff. These ships were already completed except for a few changes when I finished the Akira and Excelsior reworking,so I decided after these poast months to go ahead and release them now.MEMOMade by CJ, please feel free to edit or do whatever you want with them, have fun!These addons go well with the other space addons already out there.ThanksAgain To BIS and Codemasters for designing a great gameTo The Whole Ofp Community for keeping the game alive and creating great addonsand modsTo Acacyn and Phil Commando for their star wars addons and other worksTo those who distrube material and maintain the ofp sites And To Burner for his spacemod as wellAnd To BIS and Codemasters for the textures and game as wellI Will do more work on my other addons for ofp, and try to complete themby late fall, and still intend to do them for AA and OFP2, againtime pending.LEGAL STUFFBIS, Nor Codemasters, Nor myself are responsible for any problems with these addonsor If your PC goes beserk.Star Trek is a registered Trademark of Paramount. Thanks again, CJ
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