BD Grenade Pack

Kyle Sarnik has recently released the new version of his brilliant Grenade pack. His pack contains an assortment of ass kicking grenades lik...

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Kyle Sarnik has recently released the new version of his brilliant Grenade pack. His pack contains an assortment of ass kicking grenades like the good 'ole M67 to the RDG-1 and a bunch of cool scripts. For example of you throw a grenade at an enemy AI soldier he will either run or pick up the grenade and throw it back.

Changes made in v3.3 -New custom explosion FX -Ground detination - dust and debris kicked up -Underwater detination -Airburst/indoors - smoke clouds -Added fragmentation effect -Added ability to pick up & throw nearby active grenades -*Press 'V' then (immediately) click 'fire' when close enough to an active grenade: ~1.5m* -AI will disperse from or attempt to throw back nearby grenades

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Download 'bd_grenade_pack_v3.3.rar' (1.63MB)

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Big Dawg KS (Kyle Sarnik) Grenade Pack v3.3


REQUIRES ORIGINAL VERSION OF OPERATION FLASHPOINT, GOTY AND/OR RESISTANCE


LICENSE AGREEMENT:
------------------
THIS SOFTWARE IS NOT CREATED BY BOHEMIA INTERACTIVE STUDIO S.R.O. OR CODEMASTERS SOFTWARE COMPANY LTD.
AND THEY DON’T HAVE ANY RESPONSIBILITY FOR THE SOFTWARE.


CREDITS:
--------
Configs\Models\scripts:		Big Dawg KS (Kyle Sarnik)
Models\textures: 		Hugo Gouveia, aka "Komuna"
Model (Parts of RGD-5):		Red Hammer Studios

If you want to contribute to this addon or contact me or whatever 
then email me at bdawgks@hotmail.com or concact me via MSN - bdawgks@hotmail.com
or find me on the BI Forums - http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=ece134a7706e988bffcae0eeafc1c181


REQUIREMENTS:
-------------
This addon requires Operation Flashpoint: Resistance


CHANGES:
--------
Changes made in v3.3
-New custom explosion FX
 -Ground detination - dust and debris kicked up
 -Underwater detination
 -Airburst/indoors - smoke clouds
-Added fragmentation effect
-Added ability to pick up & throw nearby active grenades
 -*Press 'V' then (immediately) click 'fire' when close enough to an active grenade: ~1.5m*
-AI will disperse from or attempt to throw back nearby grenades


Changes made in v3.2
-Optimized the scripting
-Added new grenades: RDG-1 Black, Red, Yellow, Green & Blue, RDG-2, RDG-3, RGD-5, and RGN
-Added impact fuze to RGO and RGN grenades
-Added Resistance soldier with earlier soviet grenade types


Changes made in v3.1
-Fixed CTD bug
-Fixed bug when throwing from prone position
-Optimized for performance


Changes made in v3.0
-Completely new models
-MP Compatability
-AI uses grenades
-New/different grenade types
-Kills register as your own
-Other small changes to increase realism


FEATURES:
---------
-Several types of US and Soviet grenades
-Realistic models
-Bouncing, time fuzed
-MP and AI compatability
-AI view blocking smoke
-Grenades work on and inside structures
-RDG-1 smoke grenades will float
-Custom explosion effects
-Grenades cause AI to disperse
-Ability to "throw back" enemy grenades


INSTALLATION INSTRUCTIONS:
--------------------------
Extract BD_GrenadePack.pbo file from into any Addons folder in your OFP Directory.


INFORMATION:
------------
You can add grenades to units in the editor (using the addmagazine command), or use them with your own addons.
To make units able to use them, execute the following script on them:

 [this,0] exec "\BD_GrenadePack\AddNewUnit.sqs"

*(Note: this script must be executed on all units for them to be able to pick up and fire the grenades)

The number in the parameters no longer has any function, but is still there for backwards compatability.
You can also make addons compatable by executing this script by an init eventhandler.

Here are the grenade classnames:
 BD_M67
 BD_M61
 BD_ANM8
 BD_ANM83
 BD_M18Red
 BD_M18Yellow
 BD_M18Green
 BD_M18Violet
 BD_Mk2A1
 BD_RGO
 BD_RGN
 BD_RGD5
 BD_F1
 BD_RDG1
 BD_RDG1Black
 BD_RDG1Red
 BD_RDG1Green
 BD_RDG1Yellow
 BD_RDG1Blue
 BD_RDG2
 BD_RDG3

So, for example, you can add some M67s to a soldier by typing this in it's init field:

this removemagazines "HandGrenade"; this addmagazine "BD_M67"; this addmagazine "BD_M67"; [this,0] exec "\BD_GrenadePack\AddNewUnit.sqs"

Repeating "; this addmagazine "BD_M67"" will add more, so long as there is room in the soldier's inventory.


Also included in the editor:
 West/BDKS - Men/Soldier (Grenade Pack)
 East/BDKS - Men/Soldier (Grenade Pack)
 Resistance/BDKS - Men/Soldier (Grenade Pack)
 Empty/BDKS - Ammo/U.S. Grenade Crate
 Empty/BDKS - Ammo/Russian Grenade Crate

Have fun with them.

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Kyle Sarnik


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Registered 6th March 2005

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