COMBAT! HEMMT Pack

Features - About 4 variants of the vehicle; - 2 different paint schemes, suiting normal and desert islands; - New, authentic sounds; - R...

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File Description

Features - About 4 variants of the vehicle; - 2 different paint schemes, suiting normal and desert islands; - New, authentic sounds; - Random vehicle numbers and division markings, predefinable; - Randomized chevrons on desert variants, predefinable; - Vehicle burning script with random secondary explosions; - Weapon exaust gases; - Realistsic simulation of weapon recoil

Requires: CBT Misc Pack (1.1)

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Readme
Copyright (c) 2004 COMBAT! OFP Addons

COMBAT! HEMMT Pack v 1.1 ReadMe


Contents

      I.	Installation
     II.	List of Addons
    III.	Features
     IV.	Scripts
      V.	Credits
     VI.	Bugs & Critics
    VII.	Disclaimer
   VIII.	Download links
     IX.	Change Log
      
________________________

I. Installation

Extract files:
- CBT_M977.pbo
- CBT_M978.pbo
into ...\Res\Addons folder or a Mod folder..

Run the game and check section IV. of this readme on the usage of this addon. Please read it carefully!

This pack requires:
- CBT Misc 1.1
- OFP: Resistance (min. v1.96)
________________________
II. List of Addons

List:
[where to find it]			- "[editorname]"	- "[cargo slots]"

CBT - Car:
/WEST/...
CBT - Car/M977 Nato			- "CBT_M977Cargo_W"	1
CBT - Car/M977 Closed Nato		- "CBT_M977CCargo_W"	1
CBT - Car/M977 Desert			- "CBT_M977Cargo_D"	1
CBT - Car/M977 Closed Desert		- "CBT_M977CCargo_D"	1
CBT - Car/M977 Armed Nato 		- "CBT_M977CargoG_W"	0		
CBT - Car/M977 Armed Desert 		- "CBT_M977CargoG_D"	0		
CBT - Car/M978 Fueler Nato		- "CBT_M978Fuel_W"	1
CBT - Car/M978 Fueler Desert		- "CBT_M978Fuel_D"	1
________________________

III. Features

- About 4 variants of the vehicle;
- 2 different paint schemes, suiting normal and desert islands;
- New, authentic sounds;
- Random vehicle numbers and division markings, predefinable;
- Randomized chevrons on desert variants, predefinable;
- Vehicle burning script with random secondary explosions;
- Weapon exaust gases;
- Realistsic simulation of weapon recoil

________________________

IV. Scripts

Please read the full document carefully.

1) Main scripts disablement:
If you want to use all COMBAT! addons without scripts, write in a global place:
- "CBT_NoScripts = true"

If you want to use HEMMTs without scripts, write on a global place:
- "CBT_M977_NoScripts = true"

To play the vehicles without smoke and light effects, write in a global place:
- "CBT_NoSmoke = true"

To reduce smoke effects in all CBT addons, write this line in global place:
- "CBT_LowSmoke = true"


2) Number and emblems predefinition:
Initially, all emblems and number appearance is randomized, corresponding to vehicle type. If you want to predefine the appearance of emblems and/or numbers, you have to put some lines into init field in editor. Appearance script is highly elastic, so it is possible to place all types of emblems and numbers on almost all vehicles, limitations will be noted below.

Main number/emblems predefinition line, first syntax:

[<name>, "<num>", "<chevron>", "<div>"] exec "\CBT_M977\fx\CBT_UN.sqs"

Description:
- <name> - represents the name of unit to engage the script on. If you use init line of the specified vehicle to alter it's appearance, you may write "this" instead of proper name.

Definable group, use first syntax
"normal"       - defined normal
"random"       - randomised markings
"none"         - leaves the space empty

- [<num>] - defines the vehicle number, if you've chosen the definable number type. 
{ a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34 }.
{ b11, b12, b13, b14, b21, b22, b23, b24, b31, b32, b33, b34 }.
{ c11, c12, c13, c14, c21, c22, c23, c24, c31, c32, c33, c34 }.
{ d11, d12, d13, d14, d21, d22, d23, d24, d31, d32, d33, d34 }.
You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP.

- <chevron> - defines a type of chevron to be placed in emblem field on DESERT vehicles:
"none"   - erases emblem from vehicle
"alpha" - Alpha
"bravo" - Bravo
"char" - Charlie 
"delta" - Delta
You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP.

- <div> - defines a type of division markings to be placed in division markings field on vehicle:
"none"   - leaves the space empty
"2481i" 
"1a3cav5"
"247cav"
"1a16i"
"3i221"
"1i22i"
"1a14ada"

You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP.

Example of main number/emblems predefinition line:

[this, "normal", "a22", "delta","2418i"] exec "\CBT_M977\fx\CBT_UN.sqs"
This will make vehicle appear with A-22 vehicle number, Delta chevron, and 24-18-I division markings.

KFOR Markings:

I have also included KFOR style markings:
Place this in the init line:

For Nato variants: this setObjectTexture [2,"\CBT_M977\mark\sfor.paa"]

Here is a list I have included, some are real and some are fictional. I provided ones with first initial for each island.

kfor.paa, efor.paa, ifor.paa, nfor.paa, mfor.paa, tfor.paa


Multi Player:

If you want to use COMBAT! Addons  in multiplayer (especially on client-servers), put a Game Logic on the map and name it "serverChk" or use the "Network Services" of the Chain of Command Mod.

_______________________

V. Credits

The HEMMT Pack team is:

Sniper Skull 	- modeling, beta testing
Rudedog		- modeling, textures, beta testing
raedor 		- scripting
Hellfish	- beta testing
Pablo		- stowage textures and beta testing
Bobcatt		- research and beta testing
Parvus		- Combat Photographer
   
	
To the whole COMBAT and RHS team for excellent beta testing.

Also thanks to:
Marfy					- His texturing tutorials, tire and canvas textures
TJ (BAS) 	                	- for his fire/shockdust script
Decisive Killing Machines Mod 		- for making suspension and recoil possbile and giving this knowledge to all mods
Rastavovich of DKM 			- for general help in scripting
Tactician				- for smoke scripts
BAS					- scripts and setting a standard in OFP addons
BIS 	                        	- for making a great game we still enjoy
Everyone else who we forgot to mention.
_______________________

VI. Bugs & Critics

If you find any bugs or if you want to say us your opinion about the HEMMT pack, contact us:
- Our homepage: http://clancombat.planetrockabilly.com
- Our forums: http://clancombat.planetrockabilly.com/modules.php?op=modload&name=PNphpBB2&file=index
- Our threads in Addons & Mods Discussion on BIS forums
________________________

VII. Disclaimer

This is an unoffcial addon and may only be used at your own risk.
COMBAT! does not take any responsibility in case the use of this addon results in any problems. This addon is in no way affliated with Bohemia Interactive Studios or Codemasters thus they cannot be held responsible either.
This addon is not to be altered or edited for any purpose without the express permission of the authors. Nor should it be distributed except in the form provided.

________________________

VIII. Download links

COMBAT! HEMMT Pack v1.1
You may find all our addons at Download section
http://clancombat.planetrockabilly.com/
________________________

IX. Change Log

1.1 - Fixed dim headlights and hint box appearing in MP

1.0 - Script upgrades, many MP fixes
     - Upgraded M2 MG to lates model     

0.80 - Public Beta Release

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COMBAT! mod team


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Registered 15th March 2005

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