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Features - 6 variants of 3 basis versions of the apc; - 2 different paint schemes, suiting normal and desert islands; - New, authentic sounds; - Random vehicle numbers and division markings, predefinable; - Randomized chevrons on desert variants, predefinable; - Burning script with random secondary explosions; - Realistsic simulation of a APC's suspension - CoC Unified Artillery integration. - Deployable Command Tent
Requires: CBT Misc Pack (1.1) CBT APC Crew (1.0)
Copyright (c) 2004 COMBAT! OFP Addons COMBAT! M577 Pack v1.1 ReadMe Contents I. Installation II. List of Addons III. Features IV. Scripts V. Credits VI. Bugs & Critics VII. Disclaimer VIII. Download links IX. Change Log ________________________ I. Installation Extract files: - CBT_M577.pbo - CBT_M577_Scripts.pbo into ...\Res\Addons folder or a Mod folder.. Run the game and check section IV. of this readme on the usage of this addon. Please read it carefully! This pack requires: - CBT APC Crew 1.0 - CBT Misc 1.1 - OFP: Resistance (min. v1.96) ________________________ II. List of Addons List: [where to find it] - "[editorname]" - "[cargo slots]" CBT - Support: /WEST/... CBT - Support/M577A3 Nato - "CBT_M577A3C" 2 CBT - Support/M577A3 Desert - "CBT_M577A3D" 2 CBT - Support/M577A2 Nato - "CBT_M577A2C" 2 CBT - Support/M577A2 Desert - "CBT_M577A2D" 2 CBT - Support/M577A1 Nato - "CBT_M577A1C" 2 CBT - Support/M577A1 Desert - "CBT_M577A1D" 2 CBT - Objects: /WEST/... CBT - Objects/M577 Command Tent ________________________ III. Features - 6 variants of 3 basis versions of the apc; - 2 different paint schemes, suiting normal and desert islands; - New, authentic sounds; - Random vehicle numbers and division markings, predefinable; - Randomized chevrons on desert variants, predefinable; - Burning script with random secondary explosions; - Realistsic simulation of a APC's suspension - CoC Unified Artillery integration. - Deployable Command Tent ________________________ IV. Scripts Please read the full document carefully. 1) Main scripts disablement: If you want to use all COMBAT! addons without scripts, write in a global place: - "CBT_NoScripts = true" If you want to use M577's without scripts, write on a global place: - "CBT_M577_NoScripts = true" To play the APCs without smoke and light effects, write in a global place: - "CBT_NoSmoke = true" To reduce smoke effects in all CBT addons, write this line in global place: - "CBT_LowSmoke = true" 2) Number and emblems predefinition: Initially, all emblems and number appearance is randomized, corresponding to APC type. If you want to predefine the appearance of emblems and/or numbers, you have to put some lines into init field in editor. Appearance script is highly elastic, so it is possible to place all types of emblems and numbers on almost all APCs, limitations will be noted below. Main number/emblems predefinition line, first syntax: [<name>, "<num>", "<chevron>", "<div>"] exec "\CBT_M577_Scripts\fx\CBT_UN.sqs" Description: - <name> - represents the name of unit to engage the script on. If you use init line of the specified APC to alter it's appearance, you may write "this" instead of proper name. Definable group, use first syntax "normal" - defined normal "random" - randomised markings "none" - leaves the space empty - [<num>] - defines the vehicle number, if you've chosen the definable number type. { hq1, hq2, hq3, hq4, hq5, hq6, hq7, hq8, hq9}. You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP. - <chevron> - defines a type of chevron to be placed in emblem field on DESERT APCs: "none" - erases emblem from APC "alpha" - Alpha "bravo" - Bravo "char" - Charlie "delta" - Delta You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP. - <div> - defines a type of division markings to be placed in division markings field on APC: "none" - leaves the space empty "2481i" "1a3cav5" "247cav" "1a16i" "3i221" "1i22i" "1a14ada" You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP. Example of main number/emblems predefinition line: [this, "normal", "hq1", "delta","2418i"] exec "\CBT_M577_Scripts\fx\CBT_UN.sqs" This will make APC appear with HQ-1 vehicle number, Delta chevron, and 24-18-I division markings. KFOR Markings: I have also included for the M577A3 Nato, KFOR style markings: Place this in the init line: this setObjectTexture [16,"\CBT_M577\mark\kfor.paa"] Here is a list I have included, some are real and some are fictional. I provided ones with first initial for each island. kfor.paa, efor.paa, ifor.paa, nfor.paa, mfor.paa, tfor.paa Multi Player: If you want to use COMBAT! Addons in multiplayer (especially on client-servers), put a Game Logic on the map and name it "serverChk" or use the "Network Services" of the Chain of Command Mod. Deployable Command Tent: When a player is commander of the M577, he can deploy the command tent as long as the engine is off. Player may remove the tent by choosing "Remove Tent" when walking up to the tent. NOTE: Vehicle is locked when tent is deployed Chain of Command Unified Artillery: As long as a CoC Obilesk and an artillery piece exists in a mission, the commander position of the M577 will work like a regular CoC radio. ________________________ V. Credits The team is: Pablo - M577 Project Lead, modeling, textures Rudedog - misc. modeling, textures, config, scripting Hellfish - beta testing Sniper Skull - beta testing raedor - scripting Bobcatt - research and beta testing Parvus - Combat Photographer To the whole COMBAT team for excellent beta testing. Also thanks to: Marfy - His texturing tutorials Soul Assassin (RHS) - His mentoring anf giveing us help when we needed it TJ (BAS) - for his fire/shockdust script Decisive Killing Machines Mod - APC Map scripts and for making suspension possbile and giving this knowledge to all mods Tactician - for smoke scripts BIS - for making a great game we still enjoy Everyone else who I forgot to mention. ;) ________________________ VI. Bugs & Critics If you find any bugs or if you want to say us your opinion about the M577 pack, contact us: - Our homepage: http://clancombat.planetrockabilly.com - Our forums: http://clancombat.planetrockabilly.com/modules.php?op=modload&name=PNphpBB2&file=index - Our threads in Addons & Mods Discussion on BIS forums ________________________ VII. Disclaimer This is an unoffcial addon and may only be used at your own risk. COMBAT! does not take any responsibility in case the use of this addon results in any problems. This addon is in no way affliated with Bohemia Interactive Studios or Codemasters thus they cannot be held responsible either. This addon is not to be altered or edited for any purpose without the express permission of the authors. Nor should it be distributed except in the form provided. ________________________ VIII. Download links COMBAT! M577 Pack v.1.1 You may find all our addons at Download section http://clancombat.planetrockabilly.com/ ________________________ IX. Change Log 1.1 - Fixed headlights not working on all versions during day. - Fixed dim, muzzleflash and taillights - Update for tent script will come in next update 1.0 - Initial Release
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