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COMBAT! M901 Improved Tow Vehicle (ITV) Pack - Operation Flashpoint: Resistance Mods, Maps, Patches & News - GameFront

COMBAT! M901 Improved Tow Vehicle (ITV) Pack

Features - Authentic weapon loadouts; - 2 variants of the apc; - 2 different paint schemes, suiting normal and desert islands; - New,...

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File Description

Features

- Authentic weapon loadouts; - 2 variants of the apc; - 2 different paint schemes, suiting normal and desert islands; - New, authentic sounds; - Random vehicle numbers and division markings, predefinable; - Randomized chevrons on desert variants, predefinable; - Burning script with random secondary explosions; - Weapon exaust gases; - Realistsic simulation of a APC's suspension

Pack Requires: COMBAT! Modern U.S. APC Crew Pack (1.0) CBT Misc Pack (1.1)

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Screenshots
Readme
Copyright (c) 2004 COMBAT! OFP Addons

COMBAT! M901 Improved Tow Vehicle (ITV) Pack v1.1  ReadMe


Contents

      I.	Installation
     II.	List of Addons
    III.	Features
     IV.	Scripts
      V.	Credits
     VI.	Bugs & Critics
    VII.	Disclaimer
   VIII.	Download links
     IX.	Change Log
      
________________________



I. Installation

Extract files:
- CBT_M901.pbo
into ...\Res\Addons folder or a Mod folder..

Run the game and check section IV. of this readme on the usage of this addon. Please read it carefully!

This pack requires:
- CBT APC Crew 1.0
- CBT Misc 1.1
- OFP: Resistance (min. v1.96)

________________________

II. List of Addons


List:
[where to find it]			- "[editorname]"	- "[cargo slots]"

CBT - Armored:
/WEST/...
CBT - Armored/M901 ITV (Nato)		- "CBT_M901W"		3
CBT - Armored/M901 ITV (Desert)		- "CBT_M901D"		3	

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III. Features

- Authentic weapon loadouts;
- 2 variants of the apc;
- 2 different paint schemes, suiting normal and desert islands;
- New, authentic sounds;
- Random vehicle numbers and division markings, predefinable;
- Randomized chevrons on desert variants, predefinable;
- Burning script with random secondary explosions;
- Weapon exaust gases;
- Realistsic simulation of a APC's suspension

________________________



IV. Scripts

Please read the full document carefully.

1) Main scripts disablement:
If you want to use all COMBAT! addons without scripts, write in a global place:
- "CBT_NoScripts = true"

If you want to use M901's without scripts, write on a global place:
- "CBT_M901_NoScripts = true"

To play the APCs without smoke and light effects, write in a global place:
- "CBT_NoSmoke = true"

To reduce smoke effects in all CBT addons, write this line in global place:
- "CBT_LowSmoke = true"


2) Number and emblems predefinition:
Initially, all emblems and number appearance is randomized, corresponding to APC type. If you want to predefine the appearance of emblems and/or numbers, you have to put some lines into init field in editor. Appearance script is highly elastic, so it is possible to place all types of emblems and numbers on almost all APCs, limitations will be noted below.

Main number/emblems predefinition line, first syntax:

[<name>, "<num>", "<chevron>", "<div>"] exec "\CBT_M901\fx\CBT_UN.sqs"

Description:
- <name> - represents the name of unit to engage the script on. If you use init line of the specified APC to alter it's appearance, you may write "this" instead of proper name.

Definable group, use first syntax
"normal"       - defined normal
"random"       - randomised markings
"none"         - leaves the space empty

- [<num>] - defines the vehicle number, if you've chosen the definable number type. 
{ a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34 }.
{ b11, b12, b13, b14, b21, b22, b23, b24, b31, b32, b33, b34 }.
{ c11, c12, c13, c14, c21, c22, c23, c24, c31, c32, c33, c34 }.
{ d11, d12, d13, d14, d21, d22, d23, d24, d31, d32, d33, d34 }.
You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP.

- <chevron> - defines a type of chevron to be placed in emblem field on DESERT APCs:
"none"   - erases emblem from APC
"alpha" - Alpha
"bravo" - Bravo
"char" - Charlie 
"delta" - Delta
You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP.

- <div> - defines a type of division markings to be placed in division markings field on APC:
"none"   - leaves the space empty
"2481i" 
"1a3cav5"
"247cav"
"1a16i"
"3i221"
"1i22i"
"1a14ada"

You may also write here a path to a file of your choice (must be in .paa format!), but you cannot use it in MP.

Example of main number/emblems predefinition line:

[this, "normal", "a22", "delta","2418i"] exec "\CBT_M901\fx\CBT_UN.sqs"
This will make APC appear with A-22 vehicle number, Delta chevron, and 24-18-I division markings.

KFOR Markings:

I have also included for the M901A3 Nato, KFOR style markings:
Place this in the init line:

 this setObjectTexture [2,"\CBT_M901\mark\kfor.paa"]


Here is a list I have included, some are real and some are fictional. I provided ones with first initial for each island.

kfor.paa, efor.paa, ifor.paa, nfor.paa, mfor.paa, tfor.paa


Multi Player:

If you want to use COMBAT! Addons  in multiplayer (especially on client-servers), put a Game Logic on the map and name it "serverChk" or use the "Network Services" of the Chain of Command Mod.


________________________



V. Credits

The team is:

Pablo		- M901 Project Lead, modeling, textures
Rudedog		- misc. modeling, textures, config
Hellfish	- beta testing
raedor 		- scripting
Sniper Skull	- beta testing
Soul_Assassin 	- mentoring, stowage modeling
Bobcatt		- research and beta testing
Parvus		- Combat Photographer

   	
To the whole COMBAT team for excellent beta testing.

Also thanks to:
Marfy					- His texturing tutorials
TJ (BAS) 	                	- for his fire/shockdust script
Decisive Killing Machines Mod 		- for making suspension and recoil possbile and giving this knowledge to all mods
Tactician				- for smoke scripts
BIS 	                        	- for making a great game we still enjoy
Everyone else who I forgot to mention. ;)


________________________



VI. Bugs & Critics

If you find any bugs or if you want to say us your opinion about the M901 pack, contact us:
- Our homepage: http://clancombat.planetrockabilly.com
- Our forums: http://clancombat.planetrockabilly.com/modules.php?op=modload&name=PNphpBB2&file=index
- Our threads in Addons & Mods Discussion on BIS forums


________________________



VII. Disclaimer

This is an unoffcial addon and may only be used at your own risk.
COMBAT! does not take any responsibility in case the use of this addon results in any problems. This addon is in no way affliated with Bohemia Interactive Studios or Codemasters thus they cannot be held responsible either.
This addon is not to be altered or edited for any purpose without the express permission of the authors. Nor should it be distributed except in the form provided.

________________________



VIII. Download links

COMBAT! M901 Pack v.1.1
You may find all our addons at Download section
http://clancombat.planetrockabilly.com/


________________________



IX. Change Log

1.1 - Fixed headlights not working on all versions during day.
    - Fixed dim, muzzleflash and taillights
    - Fixed unchangeable KFOR
    - Fixed outside units not showing in driver view

1.0 - Initial Release

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Registered 15th March 2005

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