CSLA 2

As ArmA has been released and is yet to be released in some other countries CSLA have releases Update 2 of their mod which will be their las...

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As ArmA has been released and is yet to be released in some other countries CSLA have releases Update 2 of their mod which will be their last release for OFP. Update 2 now contains some 40 SP missions, 2 campaigns, Dynamic Campaign and some new CSLA Troops in Desert camo and some modern Czech Troops.

Into the last battle - CSLA Mod 2.2 is released -------------------------------------------------------------

Latest version of CSLA Mod for OFP is available. It contains several new addons and mainly lots of good missions. Our colleagues from PythonArt Studio along with Czech and Slovak mission-makers did excellent job. We believe that you will enjoy the result of hard work of Czechoslovak community, although the release of Arma is closing.

Addons: - Many new units, vehicles, weapons - Mod contains addons of Czechoclovak army form Cold War times, contemporary Czech armed forces and several fictional addons

Sounds: - New sounds for weapon fire, explosions and vehicles

Effects: - Our own improvements of original effects - Better behaviour in MP

Campaigns: CSLA I: Operation Paranoid Conversion of an old campaign from 2002 (update by Ježuro & Edge & Vojtoo) - 19 missions - 2 cutscenes CSLA II: Operations Red Head Updated/fixed campaign from earlier version of CSLA II - 29 plyable missions - 7 ingame cinematics - Intro consisting of 6 parts, lenght 67 minutes - Outro consisting of 3 parts, 15 minutes Dynamic Nogova Mission By Hellfish6 (MapFact Nogova 1.22 is required to run this mission)

Missions: - 41 SP missions - 2 cinematic mission - 10 MP scenarios

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Czechoslovak People's Army
Army of Czech Republic
Operation Flashpoint: Resistance Modification
Content
CSLA II Update 2	3
Addons:	3
Sounds:	3
Effects:	3
Campaigns:	3
CSLA I: Operation Paranoid	3
CSLA II: Operations Red Head	3
Dynamic Nogova Mission	3
Missions:	3
Instalation:	3
Version history	4
Version 2.20	4
Mod Features, Info For Mission Makers:	5
Editor:	5
Soldiers:	5
Helicopters:	5
Vehicles:	5
Scripts:	5
Lean-Out and Roll-Over animations: 	6
Weapons and ammunition	6
Bug Report	6
Campaign - Operation "Paranoid"	7
Campaign - Operation "Red Head"	7
Missions:	7
CSLA Team:	8
Hard core:	8
PAS team:	8
Operation Paranoid kampan:	8
Red Head campaign:	8
Original CSLA 1 team:	8
Original CSLA 2 team:	8
External contributors:	8
Credits a special thanks:	8
BIS & ex-BIS:	9
Special thanks:	9

CSLA II Update 2
Version:	2.20
Author:		CSLA Studio & Python Art Studio
URL:		http://flashpoint.tiscali.cz
Mail:		ofp@cz.tiscali.com
		maa@centrum.sk

WARNING: Any changes inside PBO files without permission of authors is forbidden. Any form of commercial use is strictly forbidden.
If you would like to use anything of this MOD for your own project, please contact the team via e-mail (maa@centrum.sk, ofp@cz.tiscali.com).
This is not an official BIS or Codemasters addon and we take no responsibilities for any possible damages or data loss in your computer. 
Addons:
?	Many new units, vehicles, weapons 
?	Mod contains addons of Czechoclovak army form Cold War times, contemporary Czech armed forces and several fictional addons
Sounds:
?	New sounds for weapon fire, explosions and vehicles
Effects:
?	The mod utilizes set of effects coming from FlashFX Units Replacement (FFUR) modification and our own improvements of original effects
?	Better behaviour in MP
Campaigns:
CSLA I: Operation Paranoid
?	Conversion of an old campaign from 2002 (update by Ježuro & Edge & Vojtoo)
?	19 missions
?	2 cutscenes
CSLA II: Operations Red Head
?	Updated/fixed campaign from earlier version of CSLA II
?	29 plyable missions
?	7 ingame cinematics
?	Intro consisting of 6 parts, lenght 67 minutes
?	Outro consisting of 3 parts, 15 minutes
Dynamic Nogova Mission
?	By Hellfish6 (MapFact Nogova 1.22 is required to run this mission)
Missions:
?	41 SP missions
?	  2 cinematic mission
?	10 MP scenarios
Instalation:
?	Unpack archive to your Operation Flashpoint folder
?	Version 1.96 of original game is required
Version history
Version 2.20
•	First public release of new update
•	Standalone
•	Last release of CSLA stuff for old good OFP
Mod Features, Info For Mission Makers:
Editor:
?	Editor interface has been modified
?	Debug Console is included (Thanks to Jezuro!)
•	DC activation button is located in bottom right corner
•	To use DC, return to game after activation and it can be run by play option (first option)
•	DC allows creation of camera, time slowdown, return to normal time or instruction execution
Soldiers:
?	Soldier ranks are shown automatically on all CSLA soldiers
?	Soldiers with goggles and helmet have animated goggles:
•	put on:	soldier Animate [{Bryle}, 1]
•	take off:	soldier Animate [{Bryle}, 0]
Helicopters:
?	"Fast rope" feature was added to several helicopter types
•	The pilot of helicopter or the commander of cargos are able to execute this action
•	The “Fast rope” action can be run in max. height 25 meters and in max. speed 2 km/h
•	In a mission, the fast rope action can be used via trigger as well
•	Fast-roping is available in following birds: Mi-24, UH-60, UH-60M2, Chinook. Activate by trigger
•	When fast-roping from Mi-8/17, you have to activate “Unfold winch" action first. This sets winch to working possition and "Fast rope" action becomes available. The “Fold winch” action retracts the winch
?	On several choppers, Jammer fucntion can be activated to avoid being hit by a IR-guided rocket
Vehicles:
?	Random numbers:
•	If you want to switch off vehicle random numbering, it is needed to write into unit init window:
		norandomnumbers = true
•	If you want to set certain number, you have to change texture using "SetObjecttexture" on selections 0, 1, 2, 3 (applicable only for air units). Example - for getting number "0719", use this in Init field:
		This SetObjectTexture [0, {\csla_mod\cisla\0.paa}]
		This SetObjectTexture [1, {\csla_mod\cisla\7.paa}]
		This SetObjectTexture [2, {\csla_mod\cisla\1.paa}]
		This SetObjectTexture [3, {\csla_mod\cisla\9.paa}]
?	Random vehicle parts:
•	Some parts are randomly shown on vehicles. Used on: BVP1 a BVP2 (fenders, canvas, pole), PT-76 (external fuel tanks)
•	If you want to switch off this possibility (all parts will be shown), it is needed to put into unit init window:
		noRandomParts = true
•	If you want to show one certain part of the vehicle (BVP1 and BVP2), use following for fender, canvas and pole respectively:
		addBlatnik = true
		addPlachta = true
		addBrvno = true
?	Girls photos:
•	The photos are randomly placed in OT-64, OT-64A, OT-64 AMB, PT-76, PT-76 Spec., PT-76 Naval, OT-62, OT-62 Command 
•	If you want to switch off this feature, you need to put following into unit's Init line:
		noRandomPhotos = true
•	You can change textures on photos using "SetObjectTexture" on fields 4, 5
Scripts:
?	RTO:
•	Radio operators are able to call fire support, ammo drop or chopper evac using their powerfull RF-10 radios
•	Script can be used ONLY when player is either radioman or unit commander with radio guy in his group
•	Commander of the unit (player) has to go close to radioman, "Ask for support" option shall appear in action menu
•	Target area must be chosen on the map after selection of the support type
•	Support mission can be cancelled using Support UI. Remember that as well as when calling it, you have to be in vicinity of radioman or carry the radio yourself
•	Example:
1. Radioman is named "RTO"
2. Marker with name "Evac" is made on map. It will serve as a heliport for support helicopter
3. Add
			[RTO, 2, 2, 2] Exec {\csla_mod\scripts\spojar\Spojar.sqs}
			into Init line of the player
Legend:
RTO	- name of unit - radioman
2, 2, 2	- number how many times each option can be used (artillery support, evacuation, ammo drop)
?	„Fast Rope“ script:
•	Ssript is started by command
Heli Exec Format[{%1MAP_rappel.sqs}, MAP_PathA],
		Where Heli is name of chopper, rest of command is fixed.
Lean-Out and Roll-Over animations: 
?	Use in game: turbo key (standart left shift) + strafe left/strafe right
?	More info on official forum:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=fcfed0991d1cd1974daef43967222e32;act=ST;f=4;t=45906;st=0
?	Leaning out to the left & right: While standing press turbo key (standart left shift) + WalkLeft(StrafeLeft) or WalkRight(StrafeRight) for leaning out
?	Crowled leaning out to the left & right: same steps as in case of standing leaning out
?	Rolling over to the left & right: Proning, press turbo key (standart left shift) + WalkLeft(StrafeLeft) or WalkRight(StrafeRight) to roll over
Weapons and ammunition
?	All weapon and ammo definitions can be found in attached HTML file (in folder "Stuff")
Bug Report
?	Please report the bugs on given e-mail, in the CSLA thread at offical forums or at mod website's forums
?	Your bug reports or suggestions are much appreciated and always welcomed by CSLA Mod team

Campaign - Operation "Paranoid"
We assume you will find the campaing a little outdated, as well as we did. On the other hand, it brings some really good ideas or moments, and for us, it was fun to look four years back. We hope you won't end up with criticism, but take the Paranoid as you should - it's meant to be some sweet candy bonus for real CSLA fans
Campaign - Operation "Red Head"
Missions:
01	Ruprt & Didymos; campaign intro (6 parts, 67 minutes)
02	Vojtoo
03	Jezuro
04	Vojtoo
05	Ruprt
x06 Dasty; cutscene
06	Dasty
07	Dasty
08	Dasty
09	Dasty
10	Dasty
11	Jezuro
12	Didymos
13	Vojtoo
14	Vojtoo
15	Didymos
16	Ruprt
17	Dasty
18	Dasty
19	Dasty
20	Vojtoo
x21 Vojtoo; cutscene
21	Vojtoo
x22 Vojtoo; cutscene
22	MikeO'Donnel
23	Jezuro
24	MikeO'Donnel
25	Dasty
26	MikeO'Donnel
27	Vojtoo
28	Vojtoo
x29 Vojtoo; cutscene
29	Vojtoo
30	Vojtoo
31	Ruprt & Didymos; campaign outro (2 parts, 15 minutes)

?	Campaign contains special game menu, which is available in every playable mission. This menu is shown using action menu (first action). It has three options::
		1) Save game (unlimited use)
		2) Heal the player (can be used 3 times per mission)
		3) End mission (can be used 3 times in the campaign)
?	Campaign was named by hair color of Gen. Novotny's daughter Susie
?	Submarine "Kursk" was named in memory of Russian sailors who died aboard another Oscar II class submarine on 12 August 2000
CSLA Team:
Hard core:
	MAA		project leader; did all you can imagine and much more
	Bobby		project co-leader; models, textures, animations, ideas...
	Status		young blood; models, textures, graphics
	Jirkus		madman work-a-holic; models, textures, mad stuff
	Vojtoo		missions, videos
	Faly		config, scripts, misie
PAS team:
	Jagy		addons, missions, leader
	Martinius	addons
	Geo		addons
	TheSun		addons
	Mindas		addons
	Gaia		missions, cfg, promo
	Hurby		addons, missions
	Kuba		missions
	King		missions
Operation Paranoid campaign:
?	Leon, MAA
?	conversion from CSLA I to CSLA II: Vojtoo, Edge, Jezuro
Red Head campaign:
?	Ruprt, Didymos, Dasty, Jezuro... and Vojtoo, Mike O'Donnell
?	Campaign dubbing of CSLA 2: Bobby, Ruprt, Roman Musilek, Petr Molnar, Martin Vysin, David Olsa, Martina, Eva, Maslo, Alda
Original CSLA 1 team:
Leon, MAA, Jezuro, Chucky, Jiri Langer, Jiri Pazdera, Solitaire, Xkiller, Bobby, Pips, Martin Hlavacek, Zeke, DDS, Partyzan
Original CSLA 2 team:
MAA, Bobby, Jennik, Status, Jirkus, Vojtoo, Edge, Yoshimitsu, Ruprt, Didymos, Dasty, Jezuro, Mike O'Donnell
External contributors:
	Raedor			helicopter scripts
	Sentinel		Dynamic Weather System
	Jakerod			Avignon island
	Hyakushiki		US soldiers
	Sanctuary		animations
	Locke			animations
	Marfy			models a textures (GAZ-69, MTLB, OT-64 SKOT)
	Sebastian Müller	models a textures (MT-LB, SA-13, ZU-23-2, ...)
	Kegetys		weapons
	Celoush		mission
	Sluganda		mission
	Sarge			missions
Credits a special thanks:
Zwadar, Earl, T.S.C. Plage, Shadow NX, Hellfish6, TheRaptor, Sarge, Verbal, Thunderbird84 & FFUR team, Finnish Defence Forces Mod, Red Hammer Studios, Ace Mojzish, Mad Murdock, Michael, Darzee, Pavel David, -=[XP]=-, Dracer, Vektorboson, Brt, Sigma6, Serial_killer, Cervo

BIS & ex-BIS:
	Khasim, Araon, Erex

Special thanks:
?	Drom and all the guys from "Club of Military History of Czechoslovakia 1945-1990" (http://www.kvh-cs.com), Prague/Brno, CZ
?	Tomas Hanich, "Military history club - CSLA" in Piestany, SK
?	Military History Museum in Piestany, SK
?	Flint (armyshop on Veveri street, Brno, CZ)
?	Globus and his fellow fighters from military/airsoft club "43. Paratroop Regiment" (http://vysadkari.cz)

We wish to express big thanks to OFP community, source of motivation and inspiration





						Enjoy the mod!
										Yours
									       ČSLA Team







09.11. 2006 MAA & Vojtoo & Faly
Copyright ©2006. CSLA Development Team and respective authors.
ČSLA Studio

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CSLA Team


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Registered 6th June 2005

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