DMA Animation Pack Next Gen

Here is the final release of the next generation animation for OFP done by Sanctuary. Originally this was to be scrapped but Sanctuary got o...

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Here is the final release of the next generation animation for OFP done by Sanctuary. Originally this was to be scrapped but Sanctuary got on with and has managed to eliminate most of the bugs with the previous version which means this should work wit all addons without any problems.

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Readme
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Dynamic Mission Alliance Animation Replacement pack -NEXTGEN- FINAL
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by Sanctuary
19 July 2006

Thank you for downloading this DMA Animation Replacement pack version "NEXTGEN" FINAL (for UNIversal GENeric, as it is the purpose of this pack)
I hope you will enjoy it.

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--- IMPORTANT --- IMPORTANT --- IMPORTANT --- IMPORTANT --- IMPORTANT --- IMPORTANT ---
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You are totally free to use/modify any of the animations from this pack
-without- having to ask us first, but a credit to the DMA team is very recommended.

You can convert those animations to anything you want, you can use only a part of them, you can mix them, you can rework them etc... without requesting our permission.
If you disagree with that statement we really don't care, sorry.

To be totally OK with DMA, -real work- must be done by an animator wanting to release an animation pack based on this release or the provided backbone animation, not just a "i move the right arm 1/2 pixel left and i release the animation pack under my name".

Usage of this pack is granted to anyone wanting to use it for anything, star trek movie, marriage or plan for world domination ... no need of asking permission to Sanctuary or the other DMA members.
->> As long as this "anyone" will not sell it trying to be the first guy becoming a millionaire by selling a file that is available for free everywhere, i assure you that it will not work.
Credits to DMA is appreciated in any case.

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Take the Anim.pbo you want to use (you can't use both at the same time) noticing that the Patrol one has the patrol movements replacing the normal "Weapon on back" stances and animations , while the Classic one is ...well using the classic "Weapon on back" stances and animations.

Once you have the Anim.pbo you want to use, follow one of those 3 methods to install the Anim.pbo
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To install the DMA Replacement Animation Pack -NEXTGEN- , you can use :
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-----The Mod Folder way----- (Recommended)
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This way you can avoid to overwrite the BIS Anim.pbo
In your OFP installation , by default
X:\Program Files\Codemasters\Operation Flashpoint\
(X can change according to the letter of your hard drive where you have installed OFP)
by example if you have installed OFP in C:\
C:\Program Files\Codemasters\Operation Flashpoint\

create a new folder and name it , as an example, @DMA  , to obtain
X:\Program Files\Codemasters\Operation Flashpoint\@DMA\
Now enter in this @DMA folder and create a new folder , name it -exactly- " dta " to obtain :
X:\Program Files\Codemasters\Operation Flashpoint\@DMA\dta\

Put the Anim.pbo you just downloaded with this Readme.txt file there , to have finally
X:\Program Files\Codemasters\Operation Flashpoint\@DMA\dta\Anim.pbo

That 's all
Now edit an OFP shortcut (right click on it and select Properties)
Add , at the end of the Target line , after a space -mod=@DMA and click OK
It should look like this
"X:\Program Files\Codemasters\Operation Flashpoint\FlashpointResistance.exe" -nosplash -mod=@DMA
or if you have installed OFP in C:\
"C:\Program Files\Codemasters\Operation Flashpoint\FlashpointResistance.exe" -nosplash -mod=@DMA

After launching OFP with such a shortcut you will have my animation ingame replacing the BIS ones.

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-----The i have already some mod folders way----- 
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If you play already with some mods and have already mods activated by an OFP shortcut, just enter the mod folder in your OFP installation
By example, if you have the mod FDF , go into
X:\Program Files\Codemasters\Operation Flashpoint\finmod

the FDF mod has already a " dta " folder, enter in it
X:\Program Files\Codemasters\Operation Flashpoint\finmod\dta\
And place there the Anim.pbo you just downloaded.

Another example, if you have the mod ECP , go into
X:\Program Files\Codemasters\Operation Flashpoint\@ECP

the ECP mod has already a " dta " folder, enter in it
X:\Program Files\Codemasters\Operation Flashpoint\@ECP\dta\
And place there the Anim.pbo you just downloaded.

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-----The i don't understand anything and i am lazy way----- (not recommended)
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Just go to 
X:\Program Files\Codemasters\Operation Flashpoint\Res\Dta\
and replace the BIS Anim.pbo by this new one you just downloaded.

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Sanctuary


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Registered 19th February 2005

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