Dynamic Afgahnistan - DELTA FORCE

The land is in a state of constant chaos again since the withdrawal of the VDV.

Russia couldnt keep VDV any longer in the country, since...

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The land is in a state of constant chaos again since the withdrawal of the VDV.

Russia couldnt keep VDV any longer in the country, since they wanted to avoid another long term conflict in the country. And since the war that raged in this land couldnt be stopped by the Russian Airborne Troops, the VDV had to obey the commands of their supiriors. Even though they didnt want to leave this conflict, because many of them felt that the conflict was about to their favor.

WarLords and their Warbands soon filled the power vacuum again, left by the retreating forces.

Now it will be up to the DELTA FORCE to bring peace back to this country! They will try to succeed, where the well equiped VDV failed.

The main responsibility lies in your hands,since you were designated the Combat CO for this mission. You have enough manpower, but it will be up to you to get all of your men through this alive!

You have enough hardware to invade any country. Headquarters assigned you strong air support, A-10 Warthog flights throughout the day, giving fast air support, as well as AH-60L Direct Action Penetrator as CAS support. But you were warned not to risk any Collateral Damage, so you better think twice, before you order in such firepower.

Your CO will provide you with all the needed intel. Your advanced communication and the unlimited air support will turn the tide in this conflict to our favor. But other wars have taught that a country can't be controlled through air superiority alone. In this hilly country it is better to rely on infantry tactics.

The men you were assigned are capable of fullfilling any task that might arise, so you should be confident about the outcome of this conflict.

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Mission Name:Dynamic Afgahnistan - DELTA FORCE ADDON HEAVY
Island:CatShit Afgahnistan Revisited by Ag_Smith
Based on:Counter-Insurgency by Tacrod, CoIn AddonFree by Sanctuary, Dynamic Afghanistan 1.3 by Honcho
Made by: Honcho (Dynamic Mission Alliance)
Ofp Version:1.96


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Story:Delta Force in Afghanistan!
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The land is in a state of constant chaos again since the withdrawal of the VDV. 

Russia couldnt keep VDV any longer in the country, since they wanted to avoid another long term conflict in the country.  And since the war that raged in this land couldnt be stopped by the Russian Airborne Troops, the VDV had to obey the commands of their supiriors. Even though they didnt want to leave this conflict, because many of them felt that the conflict was about to their favor.

WarLords and their Warbands soon filled the power vacuum again, left by the retreating forces.

Now it will be up to the DELTA FORCE to bring peace back to this country! They will try to succeed, where the well equiped VDV failed.

The main responsibility lies in your hands,since you were designated the Combat CO for this mission. You have enough manpower, but it will be up to you to get all of your men through this alive!

You have enough hardware to invade any country. Headquarters assigned you strong air support, A-10 Warthog flights throughout the day, giving fast air support, as well as AH-60L Direct Action Penetrator as CAS support. But you were warned not to risk any Collateral Damage, so you better think twice, before you order in such firepower.

Your CO will provide you with all the needed intel. Your advanced communication and the unlimited air support will turn the tide in this conflict to our favor. But other wars have taught that a country can't be controlled through air superiority alone. In this hilly country it is better to rely on infantry tactics.

The men you were assigned are capable of fullfilling any task that might arise, so you should be confident about the outcome of this conflict.



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A short intro on how to play this one-mission-campaign:
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The Player Character Functions available only at Base:

"Rest" your troops and yourself, to fight another day. Heals wounded and rearms squad, and if you rest back at base it fills squad back up and resuplies vehicles, once the radio operator is lost, use the rest at base option to get a new radio operator assigned.
"Detach Team 1" Leaves Team 1 back at base, can be called back into the squad with radio code "Rally Troops".
"Detach Team 2" Leaves Team 2 back at base, can be called back into the squad with radio code "Rally Troops".
"Detach Team 3" Leaves Team 3 back at base, can be called back into the squad with radio code "Rally Troops".
"Rally Troops" (if you use the detach option in base the troops will wait there untill you rally them again)
"Rearm Squad" to quickly rearm your squad with one mouseclick.
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At the Map Table:

"Mission" Report to your CO before and after a mission. Before to get assigned a mission, and after to confirm your mission success.
After a mission is assigned to you by the CO check the map for the location of the next encounter.

"Abort Mission" abort the current objective, but you get a small popularity drop.
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At the Video table:

Choose between "BASIC and ADVANCED", ADVANCED modus adds action menu options "Detach Troop 1-3".
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At the Armoury:

Pick your weapon loadout at the ammo crates in the armoury. Designate your squad with any weapon, he will keep his main weapon, untill you assign a new one. Weapon crates are refilled with the rest function. 
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Radio Codes:

Use the Radio Code "Para" to get Inserted to the place where you click on the map by parachute. You can alter your flightpath by picking the radio code again, but once the heli is going in for the drop, it is no longer possible, a message to the left top will signal this.

Use the Radio Code "Insertion" to get Inserted by fast rappel to the place where you click on the map. You can alter your flightpath by picking the radio code again, but once the heli is going in for the drop, it is no longer possible, a message to the left top will signal this.

Use the Radio Code "Extraction" to get extracted back to base, no click necessary, but the chopper starts at home base, so it will need the same time to get to you as the insertion flight needed to get there! You will be informed about the distance of the extrac heli to the bottom left, Ectrac heli can be redirected inflight, just give the radio code again, the Extrac will head for the new designated target.

Use the Radio Code "MedEvac" to extract your wounded and dead (Leaving Friendlies behind will lower your popularity) by clicking on the map.
Pick a spot right ontop of you, but be aware, the chopper starts at home base, so it will need the same time to get to you as the insertion flight needed to get there.  You will be informed about the distance of the medevac heli to the bottom left.


Use the Radio Code "SMOKE" to get a smoke fire mission, once targeted the smoke will come in for a couple of rounds, droping on the targetarea, blocking the ais sight, jam2 aisight obscuring objects used with the smoke fire mission.

Use the Radio Code "Flare" to get a flare fire mission, once targeted the flares will come in for 1 minute droping on the tartetarea

Use the Radio Code "ARTI" to get a artillery fire mission, once targeted the Rounds will come in. A message to the upper left reports when the firemission is complete.

Use the Raio Code "CAS" to order in close air support, a Blackhawk Direct Action Penetrator will start at airbase and procceed to the designated target area, CAS can be redirected inflight.

Use the Raio Code "CLUSTER STRIKE" to order in a A10-LGB attack with a cluster bomb strike mission.


Use the Raio Code "LGB STRIKE" to order in a A10-LGB attack with a double precission bomb strike mission.

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radio codes for the radio operator, once you lose your radio operator you wont have these functions anymore 

the functions are:

1. Call HQ: get update on mission status, and report in successfull or failed mission, get new assignments (rest in field, but new troops only available once rest at base)

2. Call Insertion: Call a insertion helicopter, the helicopter will take you from the field to new directions, can be redirected inflight

3. Call Para: Call a insertion helicopter for paradrop, will take you from the field to new directions, can be redirected inflight 
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Vehicles at base:

If you dont want to be inserted by heli, use a vehicel from the base instead (You will be resuplied with new vehicles with every rest)
Only the 3 HMVVs, 3 M2A2s, 3 Littlebirds, 2 A10-LGB, 2 Blackhawks, and the Helis for Insertion, Extraction and Medevac are unlimited.
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Be carefull with the weapon of your choice, in populated cities it is better to look before you shoot, specially using nades in close combat, or doing bombing runs with a A10-LGB. All missions can be solved by heli insertion, the base weapons are supposed to give the possibility of an versital advance, as is the possibility to change the squads weapon loadout. The heavy weapons are supposed to be implemented into further battle modules. 
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Addons Needed:
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AG_SMITH Afghanistan Revisisted 1.2

http://www.irbaboon.prv.pl/ags/
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MUNK-WHEREISMYRABBIT?-JJR Generic Middle East Rebels 1.21

http://ofp.gamezone.cz/index.php?showthis=8833
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LT. DAMADGE Toyota Hilux 1.1

http://ofp.gamezone.cz/index.php?showthis=3917
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Sigma-6's 1965 GMC

http://ofp.gamezone.cz/index.php?showthis=8284
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LSR Deltas/Rangers 2.0

http://ofp.gamezone.cz/index.php?showthis=8224
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LSR USWeapons 2.0

http://ofp.gamezone.cz/index.php?showthis=8224
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BAS Blackhawks 1.0

http://www.ballisticaddonstudios.com/classic.php]http://www.ballisticaddonstudios.com/classic.php
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BAS Littlebirds 1.1

http://www.ballisticaddonstudios.com/classic.php]http://www.ballisticaddonstudios.com/classic.php
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JAM3 from BAS/JAM3 Team

http://ofp.gamezone.cz/index.php?showthis=8810
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CBT_HMMWV 1.1

http://www.atwar.net/download.php?view.4299
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CBT Misc 1.1

http://clancombat.planetrockabilly.com
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RHS T-54/55 Pack 1.2

http://ofp.gamezone.cz/index.php?showthis=7203
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RHS Crew Pack 0.51

http://ofp.gamezone.cz/index.php?showthis=7203
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RHS Misc Pack 1.0

http://ofp.gamezone.cz/index.php?showthis=7203
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RHS Weapon Pack 0.11

http://ofp.gamezone.cz/index.php?showthis=7203
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Mp 5t Truck Pack v1.2

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=f2ef24230856fabdd3b1fe53b440cd4e;act=ST;f=4;t=46705
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Bugs:
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No intro movie, (but win and lose outro) but mission plays like a movie so it shouldnt be missed.
Lag can occur during spawning of big quantities of opfor and civilians.
Sometimes the insertion helicopter gets stuck (to avoid it try not to use time acceleration during liftoff), once stuck disembark by action menu and tell your team to disembark afterwards by radio code "ALL"-4-1.  For long distances give the helicopter shorter waypoints, give new waypoints during flight by choosing the radiocode again (insertion or para) and by clicking on the map at the wanted destination.
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Playtips:
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The "Dynamic Afghanistan - DELTA FORCE ADDON HEAVY version uses more high quality addons, but of the price of lag that may occur on weaker computer systems, if lag occurs during fights, either reduce view distance, or try playing "Dynamic Afghanistan - DELTA FORCE".
The mission was programmed on a P4/HT 3.0gHz, and tested with a view distance of 2100 meters with normal terrain, adjust your ingame options according to your pc.
Setviewdistance according to your system, no restriction are given through the mission. 
(Fog is bound to bad weather and Sandstorms)
If you use DXDLL (who dont?) deactivate reflections by pressing command-i ingame, or with the configurator.
(will save cpu power, and there is no water in the map)
If you use pbo´s very often its a good idea to depbo them, and back pbo them uncompressed, this will shorten the loading times of Operation Flashpoint and missions. (Tip thanks to Sanctuary)
Consult Dynamic Afghansitan 1.3 Readme, Coin Readme, and the Dynamic War Readme,  for information of the roots of the mission, available in the zip.
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Copyright:
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This campaign belongs to Dynamic Mission Alliance and it's freeware. Copyrights reserved for Honcho from Dynamic Mission Alliance. 

If you want to modify these missions for your own personal use, go ahead. HOWEVER, you may not distribute modifications of this work. 

If you want to modify a version for release use the Addon-Free-Template by Sanctuary available for this reason. If you plan doing a multiplayer version of a dynamic mission use the COOP-Template by Tacrod (Dynamic Afghanistan - Delta Force has no multiplayer capabilities).

Also, please try to offer a different product with new features, missions, units and islands. Simply changing a few units and leaving everything else in place does not warrant a release.

If unsure, please PM a DMA member (HonchoBlack,Tacrod,Sanctuary) at BIS official forums (link below).

check this link to get updates on missions by Dynamic Mission Alliance: 
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=80a5db376b0992534d781f59eda1e428;act=ST;f=55;t=45597


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Credits:
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disperse script by GeneralCoder
modified Airstrike script by Viriato
modified flare launcher script by foolscap
a stop script by snypir
fast landing by snypir, edited by Sanctuary, addapted to the needs of the mission by me
BAS fast rappel to the insertion flight, with the scripts and help of Sanctuary
Sandstorms that came with Cat´s Afghanistan Revisited 1.2 by AG_Smith

Honcho (DMA),

founder of Dynamic Afghanistan - DELTA FORCE
founder of Dynamic Afghansitan
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9e204861595c4f30630a058a9292a25c;act=ST;f=55;t=45538

TacRod (DMA)

the founder of the original Counter-Insurgency mission, and a provider of scripts ideas and feedback for me.
Check this thread to read about Original COIN, and to download it:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=f12fb0c459be1944ac0edb60bcd5c772;act=ST;f=55;t=43224
and his website about Dynamic Missions:
http://www.k2.dion.ne.jp/~badtac/index.html

and to Sanctuary (DMA)

who is a constant help with new scripts and feedback.
Check these threads out to see his other works:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=55;t=45471
http://www.digitalgrenade.com/cgi-bin/yabb/YaBB.pl?board=MarPak;action=display;num=1097289130
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=45107

Consult this thread, un updates of Dynamic Missions from the Dynamic Mission Alliance.
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=80a5db376b0992534d781f59eda1e428;act=ST;f=55;t=45597


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Thanks:
----------------------------------------

And special thanks go out to wheresmyrabbit? and Munk, for their great work on the Generic MIddle East Rebels 1.2 (and of course jjr who invented them) :)

And Cheers and greets go out to Ag_Smith, for the wonderfull work he did on CAT's Afghanistan Revisited 1.2, making this the only map i dont run through a mod folder ;)

And Thanks also go to Catshit, Laser, BAS, Sigma-6, snypir, GeneralCoder, Viriato, foolscap and Lt Damage for their great additions to this game!

Thank you to OFPEC for providing constant ideas and new scripts, the one address for all the mission editors might need!

And thank you to ofp.gamezone.cz for providing a reliable news-host for all the wonderfull addons made for this game.

And thanks go to BIS for making this wonderfull "simulator" and providing the strong editor and support for it (how about an update for the game-engine till OFP2 comes out ;)  (written before information about Armed Assault was published )).



Have Fun, Honcho.

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Dynamic Mission Alliance


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DMA is a loose-knit team of mission makers (Honchoblack, Sanctuary, TacRod) focused on producing gameplay-focused addons and missions. These missions use a variety of triggers and scripts to simula...


Registered 23rd September 2005

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