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A nice present for people that will plug the gap until ArmA arrives in their country, Ebud has completely re-worked the classic Tonal mod. The main island and the smaller version has had it's jungle areas changed to African bush setting - which looks amazing! Furthermore Ebud has re-done every unit and re-made it or replaced it with some of the best models from OFP; for example he has used the great RHS Hind to replace the old BIS Hind the Tonali Government Forces used. Since Ebud was a member of the excellent BAS team the mod is well made.
Tonal Redux is a set of addons that transform OFP into an African Bushwar.
This update replaces the Tonal Island jungle setting with a new dry grassland and bush setting.
Most all units and vehicles have been updated or replaced as well as most all plant life and many urban and rural structures.
I have intentionally stayed away from posting pics as I wanted people to see the updates in-game as they play rather than in pics. No hype
Tonal Redux - Islands and Opfor Version: 2_00
Please read the readme for installation instructions and more info on Tonal Redux.
Please also read the original Tonal and Opfor readmes that have been included for more info on the original pbos that may be useful with this release as well as the credits for the initial work.
Tonal Redux Design Team and Credits
Tonal 2.0 Project Team in alphabetical order
ag_smith ebud hellfish6 Honcho InQUisiToR Ironsight Matt Rochelle Messiah UKF rom rudedog Sanctuary Sniper_Skull Sudden Death TacRod
Tonal Redux Project Editing Credits in alphabetical order
Combat Team Bunkers
Honcho Mission Editing
Inquisitor Extensive vehicle and unit model changes and refinements, config rework and script editing, model porting. More than I can list.
Messiah Land Rover integration.
Rom Extensive config and scripting QA and refinement
Sanctuary Lots and lots of QA and testing as well as animations
Sniper_skull African huts
Rudedog and Hellfish MP mission conversion and testing
Tonal 2.0 Project beta testing Credits in alphabetical order
ag_smith CanadianTerror Chaos ebud hellfish6 Honcho Ingram InQUisiToR Ironsight Matt Rochelle Messiah UKF MIG nominesine rom rudedog Sanctuary Shadow NX Sniper_Skull Sudden Death TacRod WolfLight and other TZW members
Tonal 2.0 Model/texture/Script Use
Bardamu Misc city buildings and structures, civ gas station, misc plants, misc objects
Benjamin "Benus" (FFUR 2006) G3 ironsights
Berghoff Trees, bushes, misc vegatation
BWMOD-Ivanov / RBVV / Snorri rebel boat
CSLA Opfor unit pouches and gear BMPs Tatras SKOT V3S 1203 DSHKs SVD PKM CSLA Vehicle scripts
De@dMe@t fnfal model + textures
Ebud Lots of stuff. Units, textures, etc.
Diesel / Agent Smith Mi-8
kikill (For the ACES pack) ***FIXED*** fab100
lonewolf / shrike g3 model + textures
MiFred Government barracks, hospital and base buildings from VTE mod.
Offtime / Jack410 / Agent Smith BRDM2
Oyman Assault Tractor
Red Hammer Studios btr152 Mi24 (hind model + textures by scars and inquisitor) T55s ZU57 (Turret by FDF. zsu57 flak script by col. klink) helmets for TDF
Selectthis / ebud government boat
UKF Land Rovers (Deliltmon, Modifications by Messiah, Scripts by Rom (for the driving anim script), Swift88, Messiah, Animations by Gameer 77, Shifty VCB)
Unsung rpd, mosin and sks
Wademan Rebel camo swatches
WW3 team/Saddam Galils, FN Mag, AKM, RPK, AKS
==================================================================== Tonal Redux - Islands and Opfor Version: 2_00 Please also read the original Tonal and Opfor readmes that have been included for more info ==================================================================== VERSION HISTORY ==================================================================== 1.0 (28-09-03) - First release 2.0 (10-11-06) - First release ==================================================================== 2.0 DESIGN TEAM AND CREDITS ==================================================================== Tonal 2.0 Project Team in alphabetical order ag_smith ebud hellfish6 Honcho InQUisiToR Ironsight Matt Rochelle Messiah UKF rom rudedog Sanctuary Sniper_Skull Sudden Death TacRod ==================================================================== Tonal 2.0 Project Editing Credits in alphabetical order ==================================================================== Combat Team Bunkers Honcho Mission Editing Inquisitor Extensive vehicle and unit model changes and refinements, config rework and script editing, model porting. More than I can list. kegetys AGS-17 Messiah Land Rover integration. Rom Extensive config and scripting QA and refinement Sanctuary Lots and lots of QA and testing as well as animations Sniper_skull African huts Rudedog and Hellfish MP mission conversion and testing ==================================================================== Tonal 2.0 Project beta testing Credits in alphabetical order ==================================================================== ag_smith CanadianTerror Chaos ebud hellfish6 Honcho Ingram InQUisiToR Ironsight Matt Rochelle Messiah UKF MIG nominesine rom rudedog Sanctuary Shadow NX Sniper_Skull Sudden Death TacRod WolfLight and other TZW members ==================================================================== Tonal 2.0 Model/texture/Script Use ==================================================================== Bardamu Misc city buildings and structures, civ gas station, misc plants, misc objects Benjamin "Benus" (FFUR 2006) G3 ironsights Berghoff Trees, bushes, misc vegatation BWMOD-Ivanov / RBVV / Snorri rebel boat CSLA Opfor unit pouches and gear BMPs Tatras SKOT V3S 1203 DSHKs SVD PKM CSLA Vehicle scripts De@dMe@t fnfal model + textures Ebud Lots of stuff. Units, textures, etc. Diesel / Agent Smith Mi-8 Hardrock fab100 lonewolf / shrike g3 model + textures martin bell-47 MiFred Government barracks, hospital and base buildings from VTE mod. Offtime / Jack410 / Agent Smith BRDM2 Oyman Assault Tractor Red Hammer Studios btr152 Mi24 (hind model + textures by scars and inquisitor) T55s ZU57 (Turret by FDF. zsu57 flak script by col. klink) helmets for TDF Selectthis / ebud government boat UKF Land Rovers (Deliltmon, Modifications by Messiah, Scripts by Rom (for the driving anim script), Swift88, Messiah, Animations by Gameer 77, Shifty VCB) Unsung rpd, mosin and sks Wademan Rebel camo swatches WW3 team/Saddam Galils, FN Mag, AKM, RPK, AKS ==================================================================== ADDON DESCRIPTION ==================================================================== OPFOR This addon provides a comprehensive set of units for a ficticious African conflict. For more information please refer to the Tonal History document included with the pack. Features include: - African Government troops and support units. - African rebel troops and support units. - African civilians. ISLANDS Tonal Isle is a large world map for Operation Flashpoint: Resistance. Set on the south east coast Africa, and combined with BAS OPFOR, it offers a wide variety of environments and battlefields for OFP, and a scenario / theme to open up new missions in the Tonal world. The Tonal project has taken a very long time make, with countless hours poured into it over this year (2003) and before. But it is not perfect, so future versions will finalize things like urban models and vegetation (see below). Being larger than the standard BIS islands, the Tonal isle can be very demanding for a PC, so the more powerful machine the better, especially for mission editors. Use of fog in places like the jungle does make the lag much more playable, the jungle was always intended to be used with weather fog limiting the view distance. The Tonali 1 isle is a extra bonus peripheral island, small and fairly rough, it is a lower-end isle for smoother editing and gameplay, a bonus for lower end PC players. There is a lot of space on the Tonal isles, so explore ;) ==================================================================== REQUIRED ADDONS ==================================================================== JAM 3, facetex2, MAP_Heaps, JOF_Objects1 ==================================================================== INSTALLATION ==================================================================== These addons are intended to be run from within a mod folder. Any other installation is at your own discression, and I cannot guarantee how they will run otherwise. They have not been tested with other mods and may not work in conjunction with mods such as FFUR, ECP or WGL. Also included is an animation pbo that combines Sanctuary's latest animations with new versions edited for short sleeve units. Other animation packs may not work well at all with these units. Mod folder installation Place the @TonalRedux folder into your OFP directory. Included in the addon folder * BAS_I1.pbo 2.0 * BAS_I2.pbo 2.0 * BAS_O.pbo 2.0 * BAS_OPCPP.pbo 2.0 * BAS_OPFOR.pbo 2.0 * MAP_Heaps.pbo By mapfact team * JOF_Objects1.pbo By mapfact team The Island anim Folder must be placed in Res\Addons\ folder (not everyone has normal addons folder): * BAS_Isle_Anim Place the Insurgency_01.pbo into the Campaigns\ folder within the @TonalRedux mod folder. Placing it in your normal campaign folder may have strange results. Also I suggest removing any old Tonal saves from your user folder: * Insurgency_01.pbo Place the Tonalredux Folder in your Missions\ folder. More missions will come next week to fill this up. * BAS_Isle_RebelRoad_v2.0,bas_i2.pbo Place these mpmissions in your MPMissions folder * co@ 5 scoutpatrol v1.2.bas_i1.pbo * co@ 5 zinaba v1.2.bas_i1.pbo * co@ 11 warpath v1.2.bas_i1.pbo * co@ 14 closetohome v1.2.bas_i1.pbo * co@ 16 militiadump v1.2.bas_i1.pbo * co@ 17 holiday v1.2.bas_i2.pbo * co@ 17 rebelroad v1.2.bas_i2.pbo * co@ 20 internalconflict v1.2.bas_i1.pbo * dm@ 10 elimination v1.1.bas_i1.pbo * tdm@ 18 slumskirmish v1.1.bas_i1.pbo * tdm@ 24 kimbeassault v1.1.bas_i1.pbo ==================================================================== KNOWN ISSUES ==================================================================== Map lag: due to the size of the map, and detail of the terrain in the central and western area, the editor and ingame map is sluggish. When zoomed in to around medium it can be hard to click / double click on depending on the power of your PC. Zooming out further or all the way in often helps when mission editing. Setting land textures to 512x512 in OFP prefrences can also help. General Lag / system intensive: As said earlier, the Tonal mainland is resource hungry. It best to find a good balance between veiw distance, terrain and other video settings. Facetex2 MP respawn bug. In MP when you respawn the faces will become garbled. No fix for this is known to us. Many objects have been changed or removed from either the editor or the pbos. I cannot guarantee old missions will work with some editing and old islands using the Tonal addons will definately not work. ==================================================================== ADDED UNITS ==================================================================== RESITANCE SIDED GOVERNMENT BAS_GovernmentDriver BAS_GovernmentOfficer BAS_GovernmentSoldier BAS_GovernmentSoldier2 BAS_GovernmentSoldier3 BAS_GovernmentSoldier4 BAS_GovernmentSoldier5 BAS_GovernmentMGunner BAS_GovernmentHVYMGunner BAS_GovernmentSniper BAS_GovernmentRPGSoldier BAS_GovernmentRPGAASoldier BAS_GovernmentRPGAPSoldier BAS_GovernmentRTO BAS_GovernmentMedic BAS_GovernmentScout BAS_GovernmentScoutEngineer BAS_GovernmentScoutRPD BAS_GovernmentScoutRTO BAS_GovernmentScoutRPG BAS_GovernmentScoutRPGAP BAS_GovernmentScoutRPGAA BAS_GovernmentScoutSapper BAS_GovernmentSoldierUrban BAS_GovernmentPilot BAS_GovernmentCrew BAS_GovernmentDriverHD BAS_GovernmentOfficerHD BAS_GovernmentSoldierHD BAS_GovernmentSoldier2HD BAS_GovernmentSoldier3HD BAS_GovernmentSoldier4HD BAS_GovernmentSoldier5HD BAS_GovernmentMGunnerHD BAS_GovernmentHVYMGunnerHD BAS_GovernmentRPGSoldierHD BAS_GovernmentRPGAASoldierHD BAS_GovernmentRPGAPSoldierHD BAS_GovernmentRTOHD BAS_GovernmentMedicHD BAS_GovernmentScoutHD BAS_GovernmentScoutEngineerHD BAS_GovernmentScoutRPDHD BAS_GovernmentScoutRTOHD BAS_GovernmentScoutRPGHD BAS_GovernmentScoutRPGAPHD BAS_GovernmentScoutRPGAAHD BAS_GovernmentScoutSapperHD BAS_GovernmentSoldierUrbanHD BAS_GovernmentPilotHD BAS_GovernmentCrewHD MILITIA RESISTANCE - MALE ================== BAS_GMilitiaAKM BAS_GMilitiaSKS BAS_GMilitiaFAL BAS_GMilitiaG3 BAS_GMilitiaRPD BAS_GMilitiaPKM BAS_GMilitiaSVD BAS_GMilitiaRPG BAS_GMilitiaRPGAA BAS_GMilitiaRPGAP BAS_GMilitiaAKMHD BAS_GMilitiaSKSHD BAS_GMilitiaFALHD BAS_GMilitiaG3HD BAS_GMilitiaRPDHD BAS_GMilitiaPKMHD BAS_GMilitiaRPGHD BAS_GMilitiaRPGAAHD BAS_GMilitiaRPGAPHD MILITIA RESISTANCE - FEMALE ================== BAS_GMilitiaWAKM BAS_GMilitiaWSKS BAS_GMilitiaWFAL BAS_GMilitiaWG3 BAS_GMilitiaWRPD BAS_GMilitiaWPKM BAS_GMilitiaWSVD BAS_GMilitiaWRPG BAS_GMilitiaWRPGAA BAS_GMilitiaWRPGAP BAS_GMilitiaWAKMHD BAS_GMilitiaWSKSHD BAS_GMilitiaWFALHD BAS_GMilitiaWG3HD BAS_GMilitiaWRPDHD BAS_GMilitiaWPKMHD BAS_GMilitiaWRPGHD BAS_GMilitiaWRPGAAHD BAS_GMilitiaWRPGAPHD BAS_GRandomMilitia - These are no longer random BAS_GRandomMilitiaW - These are no longer random RES CIVS WITH ROCKS ================== BAS_opforciv1RES BAS_opforciv2RES BAS_opforciv3RES BAS_opforciv4RES BAS_opforciv5RES BAS_opforciv6RES BAS_opforciv1wRES BAS_opforciv2wRES BAS_opforciv3wRES EAST SIDED REBELS ================== BAS_RebelOfficer BAS_RebelSoldier BAS_RebelSoldier2 BAS_RebelSoldier3 BAS_RebelSoldier4 BAS_RebelSoldier5 BAS_RebelMGunner BAS_RebelHVYMGunner BAS_RebelSniper BAS_RebelRPGSoldier BAS_RebelRPGAASoldier BAS_RebelRPGAPSoldier BAS_RebelRTO BAS_RebelMedic BAS_RebelPilot BAS_RebelSapper BAS_RebelOfficerHD BAS_RebelSoldierHD BAS_RebelSoldier2HD BAS_RebelSoldier3HD BAS_RebelSoldier4HD BAS_RebelSoldier5HD BAS_RebelMGunnerHD BAS_RebelHVYMGunnerHD BAS_RebelRPGSoldierHD BAS_RebelRPGAASoldierHD BAS_RebelRPGAPSoldierHD BAS_RebelRTOHD BAS_RebelMedicHD BAS_RebelPilotHD BAS_RebelSapperHD MILITIA - MALE ================== BAS_MilitiaAKM BAS_MilitiaSKS BAS_MilitiaFAL BAS_MilitiaG3 BAS_MilitiaRPD BAS_MilitiaPKM BAS_MilitiaSVD BAS_MilitiaRPG BAS_MilitiaRPGAA BAS_MilitiaRPGAP BAS_MilitiaAKMHD BAS_MilitiaSKSHD BAS_MilitiaFALHD BAS_MilitiaG3HD BAS_MilitiaRPDHD BAS_MilitiaPKMHD BAS_MilitiaRPGHD BAS_MilitiaRPGAAHD BAS_MilitiaRPGAPHD MILITIA - FEMALE ================== BAS_MilitiaWAKM BAS_MilitiaWSKS BAS_MilitiaWFAL BAS_MilitiaWG3 BAS_MilitiaWRPD BAS_MilitiaWPKM BAS_MilitiaWSVD BAS_MilitiaWRPG BAS_MilitiaWRPGAA BAS_MilitiaWRPGAP BAS_MilitiaWAKMHD BAS_MilitiaWSKSHD BAS_MilitiaWFALHD BAS_MilitiaWG3HD BAS_MilitiaWRPDHD BAS_MilitiaWPKMHD BAS_MilitiaWRPGHD BAS_MilitiaWRPGAAHD BAS_MilitiaWRPGAPHD BAS_RandomMilitia - These are no longer random BAS_RandomMilitiaW - These are no longer random EAST CIVS WITH ROCKS ================== BAS_opforciv1E BAS_opforciv2E BAS_opforciv3E BAS_opforciv4E BAS_opforciv5E BAS_opforciv6E BAS_opforciv1wE BAS_opforciv2wE BAS_opforciv3wE CIVILIAN ================== BAS_opforciv1 BAS_opforciv2 BAS_opforciv3 BAS_opforciv4 BAS_opforciv5 BAS_opforciv6 BAS_opforciv1w BAS_opforciv2w BAS_opforciv3w BAS_RandomCivilian - These are no longer random BAS_RandomCivilianW - These are no longer random VEHICLES AND WEAPONS ===================== RESITANCE SIDED - GOVERNMENT Vehicle Weapon Ammo BAS_GUAZPK || BAS_FNMAGM || BAS_FNMAGM BAS_GUAZDShK || BAS_DShK || BAS_DShK BAS_GUAZAGS || BAS_ags17 || BAS_ags17 BAS_GBRDM || BAS_DShK || BAS_DShK BAS_GBRDMPK || BAS_KPVT || BAS_KPVT BAS_GovBMP || Gun73,BAS_PKT ,AT3Launcher || Shell73,BAS_PKT,AT3Launcher BAS_GT55 || Gun105,BAS_PKT || Heat105,Shell105,BAS_PKT BAS_GZSU || ZsuCannon || ZsuCannon BAS_GMI24 || BAS_12_7mmGun,BAS_AT2,BAS_Rocket57x128 || BAS_12_7mmGun,BAS_AT2,BAS_Rocket57x128 BAS_DShKG || BAS_DShK || BAS_DShK BAS_GZU23 || BAS_ZSU57GUN || BAS_ZSU57GUN BAS_GSU25 || BAS_MachineGun30E, BAS_Ch29Launcher, BAS_Rocket57x128 || BAS_MachineGun30E, BAS_Ch29Launcher, BAS_Rocket57x128 BAS_GBoat || BAS_FNMAGM || BAS_FNMAGM BAS_GMI8 BAS_GUral BAS_KLR EAST SIDED - REBELS Vehicle Weapon Ammo BAS_AUAZPK || BAS_DShK || BAS_DShK BAS_AUAZDShK || BAS_DShK || BAS_DShK BAS_AUAZDShK2 || BAS_DShK || BAS_DShK BAS_AUAZDShK3 || BAS_DShK || BAS_DShK BAS_ATractorDShK || BAS_DShK || BAS_DShK BAS_RebelBRDM || BAS_SGMB || BAS_SGMB BAS_RebelBRDMPK || BAS_SGMB || BAS_SGMB BAS_RebelBMP || Gun73,BAS_PKT ,AT3Launcher || Heat73,Shell73,BAS_PKT,AT3Launcher BAS_RebelBMPZU23 || BAS_ZuCannon || BAS_ZuCannon BAS_AT55 || Gun105,BAS_PKT || Heat105,Shell105,BAS_PKT BAS_DShK (russian) || BAS_DShK || BAS_DShK BAS_DShKA || BAS_DShK || BAS_DShK BAS_ZU23 (russian) || BAS_ZuCannon || BAS_ZuCannon BAS_AZU23 || BAS_ZuCannon || BAS_ZuCannon R_Bell47 || BAS_PKMM,BAS_Fab100 || BAS_PKMM,BAS_Fab100 BAS_ACessna182 || BAS_PKMM,BAS_Fab100 || BAS_PKMM,BAS_Fab100 BAS_RBoat || BAS_PKMM || BAS_PKMM BAS_AUral BAS_AUral2 Weapon Class Ammo HK-G3SG1 || BAS_G3SG1 || JAM_W762_20mag Rocks || BAS_Toss || BAS_Rock Type 63 Radio || BAS_Type63 SVD Dragunov || BAS_SVD || JAM_E762_10mag Mosin Nagant 91/30 || BAS_MosinNagant || JAM_E762_5mag SKS || BAS_SKS || JAM_E762_SKSmag,JAM_E762_SKSHDmag PKM || BAS_PKM || PK,JAM_E762M_200mag,JAM_E762M_200HDmag RPD || BAS_RPD || JAM_E762M_100mag,JAM_E762M_100HDmag FN Mag || BAS_FnMag || JAM_W762M_100mag,JAM_W762M_100HDmag FN Fal || BAS_FAL || JAM_W762_20mag,JAM_W762_20HDmag G3 || BAS_G3 || JAM_W762_20mag,JAM_W762_20HDmag Galil AR || BAS_Galil_AR || JAM_W762_20mag,JAM_W762_20HDmag Galil ARM || BAS_Galil_ARM || JAM_W762_20mag,JAM_W762_20HDmag Galil SAR || BAS_Galil_SAR || JAM_W556_30mag,JAM_W556_30HDmag Galatz || BAS_Galil_SN || JAM_W762_20mag,JAM_W762_20HDmag Galatz || BAS_G3SG1 || JAM_W762_20mag,JAM_W762_20HDmag FN Fal Scout || BAS_FALScout || JAM_W762_20mag,JAM_W762_20HDmag FN Fal Scout SD || BAS_FALScoutSD || JAM_W762_20SDmag,JAM_W762_20SDHDmag AKM || BAS_AKM || JAM_E762_30mag,JAM_E762_30HDmag AKS || BAS_AKS || JAM_E762_30mag,JAM_E762_30HDmag RPK || BAS_RPK || JAM_E762M_40mag,JAM_E762M_40HDmag ==================================================================== To disable recoil in MP for T55, place the following in the mission init.sqs: BAS_NoRecoil=true publicVariable "BAS_NoRecoil" ==================================================================== Mission Notes: ==================================================================== All missions are considered bonus items, so enjoy them for what they are worth. In the Insurgency campaign, sometimes you are granted CAS (untested in mp). To call in an AREA or PRECISION strike you need to select it, then click on the map where you want the Area or strike point to be. The CAS mission will begin after clicking the map. ============Disclaimer:===================================================================== This is NOT an official Addon. You know the drill! Use at your own risk. You may not edit anything in this public release without permission. Too many people have contributed to this project for me to give permission to edit anything. You can ask the original authors for editing right as well. You may not convert these to VBS or any other game without permission. You may not do anything with these except play them in OFP.
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