F-16 by Footmunch

This is a fix of Footmuchs old F-16. There are four versions of the Falcon in the addon: All planes carry the M61 Vulcan cannon, as well...

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This is a fix of Footmuchs old F-16. There are four versions of the Falcon in the addon:

All planes carry the M61 Vulcan cannon, as well as mission specific ordinance for typical roles:

MiGCAP - MiG Combat Air Patrol - A standard air superiority selection, with 4 long range AMRAAM, and 2 'dogfighting' Sidewinder missiles.

CAS - Close Air Support - For battlefield strikes, 4 Maverick guided missiles, and 6 Mk-82 bombs.

SEAD - Suppress Enemy Air Defenses - To attack enemy SAM and Radar sites, this version mounts 2 HARM missiles, while 4 Mk-20 cluster bombs destroy any support vehicles.

Strike - Precision Strike/Interdiction - Carrying 2 Laser guided bombs, this Falcon is used to destroy infrastructure and war production installations. LANTIRN tracking and acquistion pods are fitted automatically.

Very well done airplanes. Good job Footmunch!

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Readme
Lockheed Martin F-16C Falcon

by Footmunch 

(Thanks to HitSqdZulu for MP testing, and HavocSquad for extensive
beta testing)

-HISTORY

While the USAF had enjoyed considerable success in the Korean
War with the F-86 Sabre, the performance of the F-4 in Vietnam
was not as good. While some thought that further advances in
missile technology could overcome these problems (with the F-15
Eagle being the result of this outlook), others were interested
in continuing the concept of light, maneuvarable fighters. Also,
such a 'cheap' fighter could be given to NATO and friendly
nations, in much the same fashion as the F-5 and F-104.

The General Dynamics YF-16 was designed to meet this LWF (light
weight fighter)requirement, and beat the competing Northrop YF-17. 
The Falcon has undergone almost continual development up until 
today. The latest version of the F-16, the F-16C Block 50/52 has
the ability to carry and effectively launch a large assortment of
air to ground weapons, from anti-radar missiles to cluster bombs,
while remaining a considerable threat to opposing aircraft.

-ADDON

There are four versions of the Falcon in the addon:

All planes carry the M61 Vulcan cannon, as well as mission specific
ordanance for typical roles:

MiGCAP - MiG Combat Air Patrol - A standard air superiority selection,
with 4 long range AMRAAM, and 2 'dogfighting' Sidewinder missiles.

CAS - Close Air Support - For battlefield strikes, 4 Maverick guided
missiles, and 6 Mk-82 bombs.

SEAD - Suppress Enemy Air Defenses - To attack enemy SAM and Radar sites,
this version mounts 2 HARM missiles, while 4 Mk-20 cluster bombs
destroy any support vehicles.


Strike - Precision Strike/Interdiction - Carrying 2 Laser guided bombs,
this Falcon is used to destroy infrastructure and war production
installations. LANTIRN tracking and acquistion pods are fitted automatically.

-VERSION CHANGES
1.1:
Corrected model (especially engine/fuselage join)
Added 'shine' effects
Added ejection sequence
Added 'rolling' wheels
Added cockpit reflection in pilot view
Weapons appear on re-arming
Roundel defaults to US low-vis grey

-CLASS NAMES

MiGCAP 	: RKTF16AA
CAS		: RKTF16AG
SEAD		: RKTF16WW
Strike	: RKTF16PS

AIM-9 Launcher 	: RKTAIM9_4Rail, RKTAIM9_2Rail
AIM-120 Launcher	: RKTAIM120_4Rail, RKTAIM120_2Rail
HARM Launcher 	: RKTF16HarmRail
Rockeye Launcher	: RKTF16Mk20Rail
Mk-82 Launcher 	: RKTF16Mk82Rail
LGB Launcher 	: RKTF16GBU10Rail
Maverick Launcher : RKTF16MavRail

Vulcan Cannon	: RKTF16Gun

-SCRIPTING FEATURES

These planes are able to be assigned to different countries
by changing the roundel shown on the plane during gameplay.
The roundel is changed by inserting the line:

this setobjecttexture[0, "\rktroundels\r_denmark.paa"]

into the initialisation box in the mission editor. The latter
parameter should point to a 512x256 PAA or PAC texture
file. The plane will then appear with, in this case,
Danish markings. 

There is a set of roundel images conatined in the
RKTRoundels.pbo file found at www.footmunch.org.uk

The planes can be assigned a designation number using the
script command:

[this, 419] exec "\rktf16\scr\number.sqs"

in the init field in the mission editor. In the above case,
the plane will have the number 419 written on the tail. The
number can be changed to any value from 0 to 999. 

Note that all both commands can be combined on the same plane.

The author can be contacted at the official forums at:
www.flashpoint1985.com

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Footmunch


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Registered 4th April 2005

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