Farmland Civilians

Only compatible with OFP version 1.96 or higher and Unified Zombie Addon Beta 3. Civilian units can be found under Civilian \ FML Civilian...

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Only compatible with OFP version 1.96 or higher and Unified Zombie Addon Beta 3. Civilian units can be found under Civilian \ FML Civilian Pack and Zombies under East \ FML Civilian Pack (Zombies). There are groups of new zombies that can be found under East\Zombies (FML).I append to this addon some sample missions to show how to work with it.

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Download 'fml_civilians30.rar' (5.01MB)

Readme
Project Farmland & Unified Zombie Mod ADDON
http://ofp.gamezone.cz/_hosted/farmland/
http://www.unifiedzombiemod.wz.cz/
FML CIVILIANS by MIG
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Version 1.30 - August,23,2005 (ECP 1.085 full compability)
(Only compatible with OFP version 1.96 or higher and Unified Zombie Addon Beta 3)
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Installation
Place the fml_civilians.pbo in your Codemasters\Operation
Flashpoint\Res\AddOns folder. Civilian units can be found
under Civilian \ FML Civilian Pack and Zombies under
East\ FML Civilian Pack (Zombies). There are groups of new
zombies that can be found under East\Zombies (FML).I append
to this addon some sample missions to show how to work with
it. Have FUN! Bugs reports must be place at our official
forum:
http://ofp.gamezone.cz/forum/index.php?s=fb4b0107779edab2f0
5ff1fc3c014b37&showforum=155
or
FARMLAND TOPIC at BIS forum:
http://www.flashpoint1985.com/cgibin/
ikonboard311/ikonboard.cgi?s=5a7bf5d9c16dda688391f1ad47
ffdbc2;act=ST;f=4;t=42204
Features
-Zombie compability:
This units can turn into zombies.
Of course that requires the Unified Zombie Mod, that can be
downloaded from
http://ofp.gamezone.cz/_hosted/farmland/uploads/unifiedzomb
ies_b3.rar
There is one easy Gamelogic in the Editor. With Civilians Resurrection
Map Logic the FML Civilians will resurrect after being killed (The
mission sample in the rar file shows how to).
-New faces skins for civilians:
Just use the set face command: this setface “”
Codenames available:
“Priest” – Old priest face;
“Scientist” – Lunatic scientist face;
“Dodpolice” – Police officer from Dawn of the Dead;
“Executive” – Agent Smith from the Matrix movie;
“Newman” – Face inspired on Far Cry main character;
“blonde” – Blonde girl;
“blonde1” – Another blonde girl;
“brunette” – Brunette girl.
-New glasses types for civilians:
Create a class CfgIdentities in a description.ext file like
this:
class CfgIdentities
{
class executive
{
Name = "whatever_you_want";
face = " whatever_you_want ";
glasses = "gsmith";
speaker = "Marc";
pitch=0.906018;
};
};
In glasses field place the one you prefer. Easy enough!
There are three types available in this addon:
- “roundGlasses” - beatles type;
- “rayban” - classical green rayban;
- “gsmith” – agent smith (Matrix) type.
New static animation types for civilians:
Just use the switchmove or playmove command with this
animations.
Priests:
“pray”
“pray1”
“bless”
General use:
“think”
CREDITS
-Face scripts were made by Student Pilot;
-The priest tunic and scientist clothes were based on French Soldier clothes
made by my friend Grokk;
-Some glasses textures are from glasses addon (unknown author);
-The overall texture is adapted from EDG_maw addon, made by Ivan;
- Agent Smith face skin and suit are adaptations of John Turner’s original work.
Thanks to all people who has supported Operation Farmland since the
begining, specially ofp.info, for hosting our stuff.
EXTRAS
The zip file includes two weapons very usefull to go with this addon: the
remington 870 and FML_beretta471 shotguns.
The CIVILIANS are:
The Executive: man wearing a black suit;
Classnames: class executive - Executive; class z_executive - Zombie executive;
The Farmer;
Classnames: class baseman - farmer (hat); class basezman - Zombie farmer (hat);
Classnames: class farmer – farmer; class z_farmer - Zombie farmer;
The girls: three types in the editor:
Classnames: class girl - Girl (long hair); class z_girl - Zombie girl (long hair);
Classnames: class girl1 – Girl; class z_girl1 - Zombie girl ;
Classnames: class newgirl– Girl (top) ; class z_ newgirl - Zombie girl (top) ;
The Medic;
Classnames: class medic – Medic; class z_medic - Zombie medic;
Classnames: class wmedic – Medic (woman); class z_wmedic - Zombie medic (woman);
New man: man wearing a leather jacket;
Classnames: newman – Man (jacket) ; class z_medic – Zombie Man (jacket);
The Scientist;
Classnames: class scientist – Scientist; class z_scientist - Zombie Scientist;
The Nurse;
Classnames: class basewoman – nurse; class basezwoman - Zombie nurse;
The police - three types in the editor:
Classnames: class police - Police (rookie); class z_police - Zombie police (rookie);
Classnames: class police1 - Police (agent); class z_police1 - Zombie police (agent);
Classnames: class police2 - Police (searg); class z_police2 - Zombie police (searg);
The priest ;
Classnames: class priest – Priest; class z_priest - Zombie priest;
Classnames: class priest1 - Priest (hat); class z_Priest1 - Zombie Priest (hat)
The security guard;
Classnames: class security - Security guard; class z_security – Zombie security guard.
The Worker;
Classnames: class worker – worker; class z_worker - Zombie worker;
The US Generals (added to the West side)
Classnames: class usgen – US General; class z_usgen - Zombie US General;
Classnames: class usgen1 – US General; class z_usgen1 - Zombie US General (beret);
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NOTE: Project Farmland wont take any responsability for any lost or damage of
information, hardware, software, etc.
caused directly or indirectly by this Addon. Use this by YOUR OWN RISK!
© 2002 Bohemia Interactive Studio and The Codemasters Software Company Limited
("Codemasters").
All rights reserved. "Codemasters"® is a registered trademark of Codemasters.
"GENIUS AT PLAY"(TM) and "Operation Flashpoint"(TM) are trademarks of
Codemasters.
Developed by Bohemia Interactive Studio.
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Project Farmland


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Registered 28th August 2005

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