FFUR 2006

Finally it is here, the best made FFUR mod of the series, after hundreds of hours of work the FFUR team bring their most impressive mod; FFU...

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Finally it is here, the best made FFUR mod of the series, after hundreds of hours of work the FFUR team bring their most impressive mod; FFUR 2006 v2.0.

Announcement: After the huge release carried out a couple of months ago, we've decided to focus more on the "Modern Projects" represented by the FFUR 2006 and the FFUR Euro due to their popularity in the OFP Community. We started reworking the entire FFUR 2006 by enhancing and improving all aspects, but the main focus was to increase the realism of gameplay. Due to the high number of packs released previously, we gained valuable input and experience and tried our best to bring the community a lag free pack that still respects the current loadouts and ammunition properties by providing realistic and authentic effects and sounds. We have had tremendous support from skilled and talented people who we would like to thank along with the whole Operation Flashpoint Community for their support and help. We sincerely hope you will appreciate this new and improved version.

Overview: The FFUR 2006 Total Conversion Pack utilizes the very best community addons to bring the Cold War to the 21st century. All 1985-era technologies are replaced with cutting edge Russian Federation and US Military weaponry using all new units and fine tuned configuration settings. No prior FFUR pack has been subjected to such a degree of scrutiny and community interest. Given this and the extensive experience of the core team, we have done our best to respect the delicate balance between gameplay and realism that the community has outlined.

In addition to the community addons, FFUR 2006 features new GUIs, visual effects, and immersive sounds, all with minimized lag. FFUR 2006 now has not one but 2 configs, one aesthetically focused for single player and the other streamlined for multiplayer. Hundreds of man hours were spent creating this modification, scouring it for bugs and tweaking the experience. The beta testers exerted a large degree of effort to make this possibe and it's safe to say that it was indeed worth it. From everyone at the FFUR team, we hope you'll enjoy these modifications as much as we enjoyed making them.

Main contents:

New realistic Gameplay enhancements. (ammunitions, explosions, AI, infantry loadouts, etc)

New Visual improvement Aspects, and a updated set of new and improved models.

Very Realistic Sounds and New Music soundtracks.

New Animations with the addition of a new death anim.

New Interfaces and new mission editor GUI.

Effects done the most realistic possible way, featuring the ability to blow up turrets.

New lighting and reflection effects.

Several new extra additions (ACU soldiers, BTR-80, M82, OSV-96...).

The added Ability of playing online with a MP config.

All bugs and other issues fixed.

All addons have been decompressed to further reduce lag and frame rate difficulties.

Only relevant and required P3D models and textures have been retained for FFUR 2006.


Visual Effects Improvements :

Tank Effects * A Tank’s machine guns now use very realistic tracers which help to improve the gameplay through making missions more immersive. Each side has its own NATO color. * The new tank explosion has debris, bellowing smoke, flames, and for heavy tanks, turrets blow off. Our tests show that we can blow up several tanks at once and still incur no lag whatsoever. * Tank shells have yellow/white flashes when being fired like in real life.

APCs (Armored Personnel Carriers) have their own separate explosion scripts: a special splash effect if it’s in water, and a “traditional” explosion effect if it’s on land. * Anti-Air units such as the Shilka and Vulcan use very authentic tracers. * Realistic smoke for machine guns after periods of prolonged fire.

Vehicle Effects * Fuel trucks have more realistic and impressive explosions than before. Huge flames, flying debris and other effects can be seen due to the large amount of ammunition and petrol onboard. * Civilian/military cars and trucks have flames once exploded which can burn you if you go near them. In addition, they produce a which smoke from the shockwave due to the impact.

Helicopter Effects * Helicopters now have a rotor failure effect - it produces black smoke and huge flames while falling to the ground, simultaneously twisting uncontrollably in the air. * Dust on the ground and water in the sea is affected when helicopters fly low. You can see waves and ripples formed while hovering. * Helicopters produce shockwaves when they hit the ground or sea. * Helicopters’ rockets produce smoke and sparks upon launch. * Realistic cannon smoke.

Plane effects * Ejection sequence added for jet fighters, so when a plane is damaged the pilot is able to eject using their seat, with the parachute opening once clear of the aircraft. * Planes create trails of white cloud behind them like Jet Liners. * Upon explosion a plane will send more than 100 fragments of debris in any direction, and then burst into intense flames. * You are given warning messages when coming under attack from enemy fire. * Waves are created when jets fly very low over the sea. * Jet planes can launch flares to evade enemy missile fire. * Realistic cannon smoke.

Soldier Effects * Realistic blood effect * Realistic grenades, along with unique timings and explosions for each side. * Realistic tracers from light machine guns based on NATO data. * Realistic rocket impacts based on flashes, flames and huge smoke. * Realistic smoke from firearms and realistic back blast from rocket launchers.

Realism Enhancements: * Realistic and authentic weapons copied from real-life. * Realistic Ammunitions values based on n actual military information. * Realistic Recoils based on Real-Life experience of the actual weapons provided by experienced military personnel. * Realistic Firing Modes: for example : the MP5 has 3 firing modes and the AK74 or the AK47 have 2 firing modes, just like the real weapons. * Realistic Tracers different for each tank based on NATO data. * Realistic Sights for gunners and commanders based on real ones. * US BlackOps units carry Binoculars and a P228 * US Crews and Pilots carry Handguns. * US Soldiers carry the M67 grenade. * US Snipers and Special Forces are able to treat wounds. * Russian RPG soldiers carry an AK74u * Russian Spetznatz units carry an AK74PSO-1 or an Vss Vintorez. * Russian Spetznatz units carry a Handgun and Binoculars * Russian Pilots and crews have Handguns. * Russian Soldiers carry the RGO grenade. * Realistic aiming capability for all soldiers. * 10 meter spacing between each soldier in a squad - no more taking out an entire squad with a single grenade.

Interface Improvements: * New custom GUI for the main screen. * New Mission editor interface. * New Briefing book. * New Pictures for all weapons. * New Information available for all weapons based on FAS.org data. * New Compass. * New Map design.

Gameplay Improvements: * AI hears and sees better to varying degrees, Specops and Snipers have higher settings. * AI intelligently uses 3 firing modes: Single Shot from 500 meters, Burst Fire from 300 meters and Full Auto mode from 100 meters. * AI is more aggressive and more tactically aware. * AI understands when to press home a tactical advantage, and when to pull back. * New realistic sounds for all weapons , vehicles, aircrafts and explosions. * New Music based on patriotic music samples and war movie samples * New Animations for all soldiers. Based on the so popular DMA NextGen animations. * Standing and Crouching lean actions implemented, together with rolling while prone. * BIS quotes which appear at the death of soldiers replaced by more topical ones from the Cold War era.

General Improvements: * All addons have been decompressed to further reduce lag and framerate difficulties. * Only relevant and required P3D models and textures have been retained for the FFUR mod.

Loadouts and ammunitions:

US SIDE * AntiAir Specialist - M16A2/Stinger * AntiArmor Rifleman - M4A1 Aimpoint/M136 AT4 * AntirArmor Specialist - M4A1 Aimpoint/Javelin * Armored Crew - M4A1 * Combat Pilot - M9 * Helicopter Pilot - M9 * Engineer - M4A1 Aimpoint/Mines * Grenadier - M16A2/Mortar * Grenadier - M4A1/M203 * Grenadier - MM-1 * Laser Specialist - M4SD Acog/Soflam * Machine Gunner - M240B * Medic - M16A2 * Rifleman - G36 * Rifleman - M4A1 * Rifleman - M4A1 Scope * Rifleman - Steyr Aug * Sniper - M24 * Sniper - M82 * Special Forces (Day) - M4A1 Scope * Special Forces (Day) - M4A1SD Acog/P228 * Special Forces (Night) - M4A1SD Acog/Glock-17S * Special Forces (Night) - M4A1SD Acog/P228 * Special Forces (Night) - MP5SD/Glock-17S * Squad Automatic Rifleman - M249 * Squad Leader (Night) - M4A1/Flares * Squad Leader - M4A1 Reflex/M1911 * M113A3 - HB M2 * M2A2 - Bushmaster (HE - AP)/ M240/ M220 TOW * M1A1 - Sabot/Mpat/ HB M2/ M240 Coax * M1A2 - Sabot/Mpat/ HB M2/ M240 Coax * M6 - Bushmaster (HE - AP)/ M240/ Stinger * Truck 5T (covered & open) - Light firearms magazines & grenades * Hemmt (Repair) * Hemmt (Fuel) * Hemmt (Ammo) * Hmmwv - M2HB * Hmmwv (Open - troops) * Hmmwv (Covered - troops) * UH-60 (FFAR) - 38mm Rockets * UH-60 (MG) - HB M2 * CH-47 * OH-58 - Laser Designator/ 38mm Rockets * AH-64A - M230/ AGM-114L Hellfire Missiles/ M229 70mm Rockets * AH-64D - M230/ AGM-114L Hellfire Missiles/ Stingers/ M229 70mm Rockets * A-10 - GAU-8/ AGM-65 Maverick Missiles/ Hydra-70 HE Rockets/ AIM-9 Sidewinder Missiles/ MK-82 Bombs * F-16 - M61 Vulcan/ AGM-65 Maverick Missiles/ AIM-9 Sidewinder Missiles/ MK-82 Bombs

RUSSIAN SIDE * AntiAir Specialist - Ak-74su/Strela * AntiArmor Rifleman - Ak-74su/RPG-7v * AntiArmor Specialist - Ak-74su/RPG-29 * Armored Crew - Ak-74su * Engineer - Ak-74m/Mines * Fighter Pilot - APS * Helicopter Pilot - APS * Rifleman - Ak-74m * Sniper - SVD * Sniper - V-94 * SpetsNatz Operator - Ak74Pso-1 * SpetsNatz Operator - Vss Vintorez * Squad Automatic Rifleman - PK * Squad Leader - Ak-74m/PM * Squad Leader - Ak-74m/Flares * BMP-2 - 30mm (HE - AP)/ PKT/ AT-5 Sprandel Missiles * BMP-3 - 2A70/ 2A42 (HE - AP)/ PKT/ 9M117 Missiles * BTR-80 - KVPT/ PKT * T-80UM - 3BM42M/3BK29M/3OF26/ PKT/ NSV * T-90 - 3BM42M/3BK29M/3OF26/ PKT/ NSV * Ural - Light firearms magazines & grenades * Ural (Repair) * Ural (Fuel) * Ural (Ammo) * Uaz * Mi-17 - 57x192 Rockets/ PKT * Mi-24 - YakB/ AT-6 Missiles/ 80mm Rockets * Ka-52 - 2A42 (HE - AP)/ Vikhr Missiles/ Igla Missiles/ 80mm Rockets * Su-39 - H29T Missiles/ R-60 Missiles/ 57x64 Rockets/ GSH-30 * Su-27 - R-27 Missiles/ GSH-30

RESISTANCE SIDE * AntiAir Specialist - Ak-47/Strela * AntiArmor Soldier - Ak-47/RPG-7v * AntiArmor Specialist - Ak-47/RPG-29 * Armored Crew - Ak-47 * Grenadier - AKM/GP15 * Machine Gunner - PK * Medic - Ak-47 * Officer - Ak-47 * Officer (night) - Ak-47/Flares * Officer - Fn Fal/Cz-75 * Pilot - Ak-47 * Sniper - Remington * Sniper - SVD * Soldier - Benelli * Soldier - Fn Fal * Soldier - G3 * Soldier - Sa-58 * BMP-1 - Sabot/Heat/ PKT/ AT-3 Missiles * T-80UM - 3BM42M/3BK29M/3OF26/ PKT/ NSV * T-90 - 3BM42M/3BK29M/3OF26/ PKT/ NSV * PV3S (Covered) - Light firearms magazines & grenades * PV3S (Repair) * PV3S (Fuel) * PV3S (Ammo) * Gaz-69

Model Changes:

US SIDE · US Soldiers -> FFUR BDU/ACU Soldiers · US Blackops -> FFUR/Laser Special Forces Units · US pilots -> FFUR/Laser Army Pilots · M16 -> SJB M16A2 · HK -> SJB M4 SD Acog · G36 -> InQ G36 · Steyr Aug -> win$e F-88 · G3 -> NorFor G-3 · M4 -> SJB M4 Aimpoint · M16M203 -> SJB M16A2M203 · M60 -> BOH M249 · M21 -> SJB Woodland M24 · Law -> Laser AT4 (M136 -> US Version) · Carl Gustav -> Earl & Such Javelin · Beretta -> SJB Beretta · Glock 17 -> SJB Glock 18 · Satchel -> C4 · Mines -> Spetznatz Mod US Mines · Handgrenade -> US M67 · M113 -> CBT M113A3 · M1A1 -> KH/InQ M1A2 · M60A1 -> Sigma M1A1 · M2A2 -> CBT M2A2A3 · M163 -> INQ M163 · M998 -> CBT M1098 · Trucks 5T Support/Fuel/ammunitions -> CBT Hemmts · Trucks 5T Transport soldiers -> [IEF] Mp 5T Trucks · Jeep -> CBT Hmmwv Open · JeepMG -> CBT Hmmwv Open with M2 · Hmmwv -> Hmmwv troops · Ah-1 -> Franze AH-64A · Ah-64 -> Franze AH-64D · UH-60 (mg/ffar) -> CSLA UH-60 (s) · OH58 -> Franze Kiowa · A-10 -> Diesel A-10 · A-10 LGB -> Footmunch F-16

RUSSIAN SIDE · Ru Soldiers -> RHS Russian Motorized Infantry · Ru Spetznatz -> RHS GRU Spetznatz Units · Ru Pilots -> OW Russian pilots · Ak74 -> RHS AK74M · AK74GP15 -> RHS AK74GP25 · Ak74su -> ORCS AK-74u · PK -> CSLA PK · SVD -> CSLA SVD · RPG -> ORCS RPG-7V · AT-4 -> ORCS RPG-29 · Tokarev -> ORCS Makarov · Bizon -> ORCS Vss Vintorez · Mines -> Spetznatz Mod Russian Mines · Handgrenade -> Ru RGO · BMP-1 -> CSLA BMP-2 · BMP-2 -> Akm74 BMP-3 · BRDM -> Akm74 BTR-80 · T-72 -> RHS T-80UM · T-80 -> Timmamas/ORCS T-90 · Ural Transport soldiers -> Spetznatz Mod Ural · UAZ -> CSLA UAZ · Support Urals -> Spetznatz Mod Support Urals (Repair , ammo and fuel) · Mi-17 -> OWP Mi-17 · Mi-24 -> RHS Mi-24 · V-80 -> Evgeni Ka-52 · Su-25 -> TomiD Su-39

RESISTANCE SIDE · Re Soldiers -> Williec Resistance soldiers · AK47 -> RHS AKM · AK47GP15 -> RHS AKMGP25 · PK -> ORCS PK · RPG -> ORCS RPG-7 · BMP-1 -> CSLA Camo BMP-1 · Uaz -> CSLA Gaz-169 · Truck -> CSLA FIA Truck

CIVILIAN SIDE · Civilians -> Mig/Edge/Peepers Civilian Men · Cars -> Vilas/Sigma Cars

Model Additions:

US SIDE · Added ACU Soldiers/Crews/Pilots/Special Forces · Added M82 Barett · Added M240 · Added M1911 · Added P228

RUSSIAN SIDE · Added V-94 · Added GSH-18 · Added Makarov PM · Added Su-27 Flanker

RESISTANCE SIDE · Added Soldier with G3 · Added Soldier with Fal · Added Res Kord

System Requirements: To play the FFUR 2006 flawlessly, we recommend the following:

Windows XP

2.0 GHz Pentium 4 or Athlon XP


400Mb Hard Disk Space (per pack)

For those wishing to use the Sky Pack and High Resolution Islands: Fifth Generation Graphics Card (eg. GeForce 5 Series or Radeon 9 series) Best to run 'your Operation Flashpoint' in english, even if it isn't your first language, this would make more sense due to the fact that the 'FFUR 2006' is totally in english.


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Installation Instructions:

The installation is very easy, but if you still have difficulty then here is a guide: At first make sure you installed correctly the patch 1.96 from BIS then make sure you deleted the previous FFUR 2006 version from your 'Operation Flashpoint' folder. Then simply run the executable from the location you saved it and follow the instructions. When the installer starts, you will be told to select the location for the install. This should be correct without you changing anything, but in a small number of cases this is wrong. Depending on the version you bought of Operation Flashpoint: Cold War Crisis
And that's about it! The files will begin to install and soon you will be playing FFUR Modern Crisis.

Quick Instructions:

1. Download the Pack
2. Extract the folder to your OperationFlashpoint
3. Have fun!!

Weapons & Ammunitions class names:

·  M4A1 -> M16/M16
·  M4A1M203 -> M16GrenadeLauncher/FFUR_M203_Launcher
·  M16A2 -> M16A2/M16A2Mag
·  M9 -> Beretta/BerettaMag
·  M249 -> M60/M60
·  M240 -> M240G/M240GMag
·  M136 -> lawlauncher/lawlauncher
·  Javelin -> carlgustavlauncher/carlgustavlauncher
·  Stinger -> AALauncher/AALauncher
·  M24 -> M21/M21
·  M82 -> m82base/m82mag
·  M4A1SD Acog -> HK/HK
·  P228 -> P228/P228Mag
·  MP5SD -> UZI/UZIMag
·  MP5SD -> UZI/UZIMag
·  Glock 17s -> glock/glockmag
·  M4A1 Scope -> XMS/M4
·  M4A1 Aimpoint -> M4/M4
·  M4A1 Reflex -> m4_reflex/M4
·  M1911 -> m1911Base/m1911mag

·  Ak-74M -> AK74/AK74
·  AK-74gp25 -> AK74GrenadeLauncher/FFUR_GP25_Grenade
·  AK-74SU -> AK74SU/AK74
·  APS -> aps/apsmag
·  PKM -> PK/PK
·  RPG-7V -> rpglauncher/rpglauncher
·  RPG-29 -> AT4launcher/AT4launcher
·  SVD -> SVDDragunov/SVDDragunov
·  OSV-96 -> osv96/osv96mag
·  Ak-74Pso-1 -> AKS74U_SD/AKS74U_SD_Mag
·  Gsh-18 -> gsh18/gsh18mag
·  Vss Vintorez -> Bizon/BizonMag

·  Sa-58 -> AK47CZ/AK47
·  Benelli -> Kozlice/KozliceShell - KozliceBall
·  AK-47 -> AK47s/AK47
·  Remington -> HuntingRifle/HuntingRifleMag
·  Ingram -> IngramMag
·  AKM-GP15 -> AK47GrenadeLauncher/FFUR_GP25_Grenade
·  G3 -> HKG3/HKG3Mag
·  FAL -> FAL/FALMag 

Big thanks to the OFP community as a whole, but especially to:

* FlashFx Mod/Nemesis6 for their basic scripts
* BW Mod for their great addons used in the FFUR Euro
* RHS Mod for their outstanding armored,infantry and weapons addons
* ORCS Mod for their nice models
* DKM Mod for their armored units
* OWP Mod for their great helicopters and pilots
* UKF Mod for their soldiers models used in the FFUR Euro
* BOH Mod & Hyakushi for all of the nice work they provided thus far
* VME Mod for their support with a couple of scripts
* NorFor Mod for their support
* AKM74 Mod for his nice armored vehicles
* SJB Mod & Jackal for his kickass weapons
* Swedish Forces Mod (SFP) for their models used in FFUR Euro
* ECP Mod for their support
* WGL Mod for their realistic ammunition values
* CSLA Mod for their outstanding helicopter models
* Y2K3 Mod for their support
* FDF Mod for their support
* Turkish Union Mod for their support
* DMA Mod & Sanctuary for their nice work and their great support
* EECP Mod for their support
* Franze for his nice helicopter models and his usual support
* Ingram for the nice screenshots
* King Homer for his great tank models and his support
* Oyman for his nice A10
* Laser for the great human models he's done so far
* Colorchanger for his nice airplane used in the FFUR Euro
* Williec for his nice rebel models
* iakr for his nice car
* Llauma for his popular sky pack
* B3Liar for his G36 pack
* Inquisitor for his tanks
* AfrographX for his nice Ch-47
* Farmland Mod for its civilian models
* Combat Mod for the great collection of armored vehicles
* BlackBlood for the nice british models used in the FFUR Euro
* Fishkopp for his nice pilots and Humvees
* Sigma for his old and still so good tank models

* To all the other great addon makers. Thank you for all for your hard work and enthusiasm in keeping the OFP community alive and kicking!

* All the military guys who do this stuff for real and graciously took the time to advise us.

Huge thanks to FFUR partners and beta testers for their great efforts towards us:

* Shadow Nx for providing us several of his great models based on RHS outstanding models.
* Jackal for providing us several of his 'incoming' weapons from his popular SJB weapons pack.
* Sanctuary for his kindness and usual support
* Franze for his support and help
* Tovarish for the executable
* Imshi-yallah for his support
* Thruyersternum for his support
* Marco.A.Aguilar1 for his nice song used in the first cutscene
* Mr.Zig for his support
* Wilco for his support and kindness
* Raptor (OFPC) for his usual support by mirroring almost all of ours packs
* OFP.info (News posters) for their kindness and support
* Coop-Center.de for their support

* King Homer for the intensive beta tests he carried out and his usual support
* CameronMCdonald for the beta tests and advices about the ACU issue.
* Ch_123 for the intensive beta tests and some models.
* CanadianTerror for his usual support and help
* Ingram for the outstanding screenshots he carried out so far.
* Kenwort for the amazing promo movie he has done.

·  A lot of the used addons are the properties of their original authors. If you want to use them then ask the authors directly, not the FFUR members. 

Huge Thanks to the FFUR Core Team for their input, dedication and sheer effort:

* Tarik "Thunderbird84": Project Leader, Addon Selections, Cpp/Scripts, GUI.
* Benjamin "Benus": Textures main artist , Ironsights designer and beta tester.
* Mike "Mickael": 3D designer.
* Sean "Reven": Website Design, Hosting, Installer Scripts, HTML Readmes.
* Thomas "Tomislav": Lead Beta test stuff.
* Gottfried "Parvus": Publicity Manager.

Thanks to Bohemia Interactive Studio, and a special big thanks to Marek Spanel for his support of the FFUR modification.

FFUR Project Leader

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FlashFX Team

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Registered 12th February 2005

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