FFUR 2007 Patch

Here we have an update to the brilliant FFUR 2007 mod. This patch fixes all bugs that have been reported and enhances the gameplay a notch g...

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Here we have an update to the brilliant FFUR 2007 mod. This patch fixes all bugs that have been reported and enhances the gameplay a notch giving you the best FFUR experience ever.

NOTE - This file also conatins the small 1.021 patch and an SLX 1.09 config, if you want to use SLX with FFUR.

To enjoy more the last FFUR major release, here is a small patch (1.02) which figures out almost all of the main issues reported in people's feedbacks and which slightly enhances the game-play by featuring several changes and improvements.

+Increased the dispersion values to make combats last longer. +Replaced several SFX (AK series, PK, M16/M4, Shilka cannon...) by high quality SFX coming from the popular Dynamic Range sound pack. +Enabled the burning effect for all trucks and cars. +Included new tracers to Infantry troops Light Machine Guns and the same goes to the NSV and a few other MGs, the tracers are all standarized with the appropriate color and size. +Fixed : ffur_ru/mt/ffur_ru_gr.p3d(magic) +Fixed : Blood Fx which was transparent +Slightly Optimized the materials effects and removed the materials Fx from some infantry troops. +Replaced the Uaz by RF UAZ and the same goes to the Resistance jeep, which has been replaced by an appropriate model as well. (thanks to theSun) +A new Extra pack is available, which regroups a great collection of model replacements (Sky, Houses, sea, moon, stars, flames, smoke and much more), this pack is directly inspired from SLX extra pack. +Included a SLX 1.09/ FFUR 2007 1.02 config, (Read the instructions included in the SLX 1.09 pack to combine correctly both mods and to simultaneously run'em without experiencing any kind of problems). (Special thanks to Solus)

or simply follow this installation guide:

1- Create a backup folder where you would move your \@slx\bin\config.cpp + \@slx\bin\resource.cpp 2- Create a new shortcut (Rather call it -> ffur2007+slx) in the \ffur2007\ folder derived from your "FLASHPOINTRESISTANCE.exe" then add -nosplash -mod=ffur2007;@SLX on the end so it looks like this: "C:\Program Files\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -mod=ffur2007;@SLX 3- Create a backup folder that you would call "FFUR 2007 Original config" in your \ffur2007\bin\ folder and call it "FFUR 2007 Original config" then move your current \ffur2007\bin\config.bin + \ffur2007\bin\"editable" to this new folder (FFUR 2007 Original config). 4- Extract the "BIN" folder from the SLX 1.09/FFUR 2007 1.02 archive to your \ffur2007\ folder 5- Run the new shortcut (ffur2007+slx) and have fun! Special thanks to the following people for their help and great support: -Solus for including his GL3/SLX features to the FFUR 2007 1.02 config. -TheSun and his team for allowing us to incorporate his amazing UAZ models. -Llauma, SamotH, Solus for the nice models replacements and animated textures (Sea, Flames, moon, sky... etc).

Have fun!

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Readme
FFUR 2007 1.02 Patch///////////////01/10/2007


-Slightly increased the dispersion values to make combats last longer.
-Replaced several SFX (AK series, M16 and M4, Shilka cannon...) by high quality ones from the very popular Dynamic Range sound pack.
-Cars and trucks now have a burning effect after having been destroyed.
-Included new tracers to Infantry troops Light Machine Guns and the same goes to the NSV and a few other MGs, the tracers are all standarized with the appropriate color and size.
-Fixed the Russian Officer (night) message error
-Fixed the blood Fx which was transparent
-Slightly Optimized the materials effects and removed the materials Fx from Infantry troops
-Replaced the Uaz by RF UAZ and the same goes to the Resistance jeep, which has been replaced as well.

                                        ----------------------------------------------------------

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FlashFX Team


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Registered 12th February 2005

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