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*** PLEASE NOTE - THERE WILL BE A NEW PACK SHORTLY WHICH FIXES BUGS. IF YOU HAVE LIMITED BANDWIDTH, WAIT FOR THE NEW PACK. ***
It's finally here. After three months of hard work, the FFUR team have finally completed their highly anticipated modification for Operation Flashpoint.
The FFUR mod replaces every Bohemia Interactive Studios unit in the game with community-based models, adds new effects and scripts, and also includes a multiplayer version.
There are six configurations to choose from, from configs for the fastest PCs to slowest. There is also an additional sky textures pack which you can choose to install.
After three months of hard work, we're honoured to present to you the FFUR 5.0 Woodland Pack. Its objective: To give Operation Flashpoint a touch of 21st century creativity, making one of the best simulations ever made one thousand percent better than before by replacing and enhancing all the original Bohemia Interactive Studios units and effects with superior ones whilst keeping the game's theme in 1985. Before I introduce the full list of enhancements I would like to thank both the OFP: Cold War Crisis community and Bohemia Interactive Studios for creating a game that has done what all too few games do - stood the test of time, and inspired many to create and improve both the game, and themselves. After much hard work we are finally able to present the FFUR 5.0 Woodland version. The entire Mod Project has been completely reworked in order to provide as many new enhancements as possible without compromising game performance in any way. Yes! We believe that this latest version adds NO significant lag to the normal game, whilst providing vastly superior visuals and playability! We've Bug-Hunted this version to death, and we're pretty sure that any residual problems you may encounter will be due to inherent limitations of the game engine itself, and NOT because of our endeavours! So once again, enjoy playing. Soon we'll release desert and winter conversions too, so you can enjoy all these superior FFUR enhancements in desert and winter-themed missions too! Please read the list of features carefully. Comments, suggestions and feedback are, as ever, always welcome.
To install, simply run the .exe file you download.
FlashFx Units Replacement v5.0 Beta Hi all, After 3 months of hard work, we're delighted and honoured to present to you the FFUR 5.0 beta woodland pack. Its objective... to give Operation Flashpoint a touch of 21st century creativity, making one of the best simulations ever made one thousand percent better than before by replacing and enhancing all the original BIS units and effects with superior ones whilst remaining true to the original game era of 1985. Before I introduce the full list of enhancements I would like to thank both the OFP: Cold War Crisis community and Bohemia Interactive Studios for creating a game that has done what all too few games do - stood the test of time, and inspired many to create and improve both the game... and themselves... After much hard work we are finally able to present the FFUR 5.0 Woodland version. This entire Mod Project has been completely reworked in order to provide as many new enhancements as possible without compromising game performance in ANY way. Yes! We believe that this latest version adds NO significant lag to the normal game, whilst providing vastly superior visuals and playability! We've Bug-Hunted this version to death! and we're pretty sure that any residual problems you may encounter will be due to inherent limitations of the game engine itself, and NOT to our endeavours! So once again, enjoy playing! Soon we'll release desert and winter conversions too, so you can enjoy all these superior FFUR enhancements in desert and winter-themed missions too! Here's the list of features, please read it carefully... comments, suggestions and feedback are, as ever, always welcome. Model Changes *US Forces -US Soldier : HYK '85 Woodland Soldier -US Officer : HYK '85 Woodland Officer -US Sniper : LSR Sniper -US Black Op : HYK SF (CQB) -US Crew : Rudedog's '85 Woodland APC Crew -US M60 : Win M60 -US G36 : InQ G36 -US Mine : Spetznatz Mod US Mine -US XM : SV2000 XME2 -US M21 : LSR M21 -US M16 : CSLA M16A2 -US magazine ammocrates : Earl and Suchey ones -US FAL : Kabal Fal -US MP5 : LSR MP5 -US M16/M203 : CSLA M16A2/M203 -US XM-177E2 : Sv5000 XMS -US Law M72 : LSR Law -US Beretta : LSR Beretta -US Carl Gustav : CBT M47 Dragon -US AH-1w : Vit's AH-1W -US AH-64 : High resolution textured AH-64 -US OH-58 : Silesian Kiowa -US UH60 : CSLA UH60L FFAR -US UH60mg : CSLA UH60L MG -US M1A1 : Marfy M1A1 -US M60 : SIG M60 -US A10 : Diesel A10 -US M2A2 : Combat M2A2 -US Hmmwv : Combat Hmmwv -US M113 : Combat! M113A3 -US M113 Ambulance : Combat! M113A3 Ambulance -US 5T, 5T Open : MAF M925 -US 5T Ammo, 5T Repair : MAF M925 -US PBR : Carl boat *Soviet Forces -RU Soldier : ORCS Soviet Soldier -RU Officer : ORCS Soviet Officer -RU Grenadier : ORCS Soviet Grenadier -RU medic : ORCS Soviet Medic -RU Sniper : Neoko Soviet Sniper -RU Spetsnaz : Suchey & Earl Naval Spetsnaz (recon) -RU Crew : RHS Crew -RU Pilot : Our weapon PIlot -RU Fighter pilot : Rzn Pilot -RU AK-74 : RHS AK-74 -RU AK-74/GL : RHS AK-74/GP25 -RU AKS-74su : ORCS AKS-74su -RU PK : CSLA PK -RU Dragunov : CSLA SVD Dragunov -RU Mine : Soviet mod Soviet mine -RU Rpg-nh75 : ORCS RPG-7V -RU T-80 : RHS/CSLA T-80 BV -RU T-72 : Sigma T-72 M1 -RU BMP-1 : CSLA BMP-1 -RU BMP-2 : CSLA BMP-2 -RU Mi-24 : CSLA Mi-24 -RU Mi-17 : CSLA Mi-17 -RU Ural : LWP Ural -RU UAZ : CSLA UAZ -RU M2: CSLA Dshk -RU BRDM : CSLA OT-65 -RU SU25 : TomiD Su25 *Resistance Forces -Res Soldier : CSLA Retextured Resistance Soldier -Res Grenadier : CSLA Retextured Resistance Grenadier -Res Machine Gunner : CSLA Retextured Resistance Machine Gunner -Res Officer : CSLA Retextured Resistance Officer -Res RPG Soldier : CSLA Retextured Resistance RPG Soldier -Res Crew : CSLA Retextured Resistance RPG Soldier -Res Sa-58 : CSLA Sa-58 -Res PK : CSLA PK -Res AK47 : RHS AKM -Res AK47gp : RHS AKMGP -Res Rpg-nh75 : Kegety's RPG-7 -Res T55 : RHS T55 -Res BMP1 : CSLA BMP-1 -Res V3S : CSLA FIA V3S -Res Jeep : CSLA FIA GAZ69a *Civilian Units -Civilian Man 2 : Edge's Farmer -Civilian Skoda Blue : Vila's 1985 Favorit -Civilian Skoda Yellow : Sigma's 1985 Old White Truck -Civilian Skoda Red : Vila's 1985 Fiat 125 -Civilian Skoda Green : Vila's 1985 Opel Visual Effects Enhancements *Many Explosion effects Improvements -New Explosion effects for heavy tanks. -New Explosion effects for APCs , they have 2 different effects; special Splash Effects if they're in water, and "traditional" explosion effects if they're on land. -New Exploding bullets for AA units. -New Crash explosions for Jet Fighters. 2 different effects occur depending on whether the jet fighter falls in the sea or on land. -New Explosions and rotor smoke effects for Helicopters. -New Explosion Effects for cars . -New and Impressive Explosion effects for Fuel Trucks. -New Body Explosion effect, this happens if you're hit by a high caliber weapon. *Smoke Effects Improvements -Realistic smoke can hide you from the enemy. -Black smoke for destroyed vehicles. -White smoke for small weapons. -Heavy white smoke wall for tanks. -Big black smoke for destroyed Helicopters. *Reflections and Light Effects Improvements -Realistic and impressive reflection effects based on high quality materials. -Each unit has a different reflection effect. *Wound Sequence Improvements -Better blood dispersion. -Realistic blood colour and model. -Realistic wound sequence, if you're hit then you'll bleed for a while and your heart will beat more slowly. *Cartridge Improvements -Realistic cartridges which remain on the ground once the bullets have been fired. -Realistic Cartridges Calibers, 9mm cartridge for handguns , 5.56 for the main rifles and 7.62 for Sniper rifles. *Grenade Improvements -2 different realistic bouncing effects, linear bouncing effect for the Soviet grenade and multiple rebounds for the M61. -Each grenade has a different timing for more realism -Each grenade has a different explosive yield. Realism Enhancements *AI improvements -AI hears and sees better to varying degrees, Specops and Snipers have higher settings. -AI talks during combat using appropriate phrases for each situation. -AI will surrender if they take heavy casualties. -AI Heavy Tanks will throw Smoke when they're attacked. -AI intelligently uses 3 firing modes: Single Shot from 500 meters, Burst Fire from 300 meters and Full Auto mode from 100 meters. -AI is more aggressive and more tactically aware. -AI understands when to press home a tactical advantage, and when to pull back. -AI sometimes panics. *Small Arms Improvements -Realistic Tracers based on NATO data. -Realistic Recoils based on Real-Life experience of the actual weapons provided by experienced military personnel. -Realistic Bullet values based on actual military information. -Realistic Firing Modes: for example : the MP5 has 3 firing modes and the AK74 or the AK47 have 2 firing modes, just like the real weapons. -Realistic Gunfire Sounds: especially the M16 and the AK74 sounds which have been recorded by our military advisors especially for the FFUR mod. *Heavy Weapons Improvements -Realistic sounds for the M2 and the Dshk. -Realistic tracers matching real-life heavy weapons. -Realistic M2 gunner position. *Heavy Tank and APC Improvements -Realistic shielding values. -Realistic and authentic weapons copied from real-life. -Realistic Tracers different for each tank based on NATO data. -Realistic Sights for gunners and commanders based on real ones. -Realistic Smoke Walls for heavy tanks -Realistic Engine Sounds. -Realistic explosive bullets for AA units (Shilka and Vulcan). *Helicopter and Jet Fighter Improvements -Realistic Eject Sequence for jet fighters. -Realstic flares for helicopters and jet fighters. -Realistic and authentic weapons. -Realistic Tracers based on Nato Data. -Realistic Armor values. -Realistic sounds. *Soldier Improvements -US BlackOps units carry Binoculars and a Beretta -US Machine Gunners carry an M1911 -US Pilots carry Handguns. -US Crews carry Handguns. -US Soldiers carry the M61 grenade. -US Snipers and Special Forces are able to treat wounds. -Soviet Spetznatz Units carry an AKM SD or an ASS VAL -Soviet RPG soldiers carry an AK74Su -Soviet Spetznatz units carry a Handgun and Binoculars -Soviet Pilots have Handguns. -Soviet Soldiers carry the F1 grenade. -Realistic aiming capability for all soldiers. -10 meter spacing between each soldier in a squad - no more taking out an entire squad with a single grenade. Gameplay and Interfaces enhancements *Interface Improvements -New custom GUI for the main screen. -New Mission editor interface. -New Briefing book. -New Computer. *Sound Improvements -New realistic sounds for all weapons , vehicles, aircrafts and explosions. -New Music based on patriotic music samples oand war movie samples - all from the 1985 Cold War era. *Gameplay Improvements -You can now "play dead" if you're wounded, and avoid being killed by the enemy. -You can now surrender if you have been wounded, but the enemy will only stop firing on you if he sees you surrendering at 30 meters or less. -New Animations for all soldiers. Each side has its own animations: Soviet ones based on real Soviet training. and the same for the US forces. -Civilian Policemen have handcuffs and are able to make arrests. -East and West Special Forces are able to carry out HALO jumps. -Standing and Crouching lean actions implemented, together with rolling while prone. -BIS quotes which appear at the death of soldiers replaced by more topical ones from the Cold War era. *Briefing Improvements -New Pictures for all weapons. -New Information available for all weapons based on FAS.org data. -New Compass. -New Radio. -New Map design. General Information -All addons have been decompressed to further reduce lag and framerate difficulties. -Only relevant and required P3D models and textures have been retained for the FFUR mod. -PLEASE check and make sure you don't have duplicates of any addons used by FFUR also in your regular or Res\addons folders!. Credits *Big thanks to the OFP community as a whole... but especially to... -The FlashFx mod and especially to Nemesis6 -The CSLA mod and especially to Maa and Edge -The Roc mod and especially to Andylee054 -The WGL mod and especially to Phaeden -The Vme mod and especially to tony ranger -The RHS mod and especially to Soul_assassin -The ORCS mod and especially to Denorc -The Y2K3 mod and especially to Pappy Boyinghton -The FDF mod and especially to Kegetys -The EECP mod and especially to Kurayami -The great animations maker Sanctuary (and also for his support and help). -The great animations maker Locke. -The great addon maker Hyakushi -The great addon maker Vit-Labs -The great addon maker King Homer -The great addon maker Earl -The great addon maker Oyman -The great addon maker Laser -The great addon maker Llauma -The great addon maker Inquisitor -The great addon maker Combat -The great addon maker Sigma -The great Photoshop Artist Parvus. -The great mission/cutscene maker KGB CCCP -To Bushlurker for his language support. -and to all the other great addon makers... thank you all for your hard work and enthusiasm in keeping the OFP community alive and kicking.. Thanks to Bohemia Interactive Studio , and big thanks to Marek Spanel for his support of the FFUR mod. *And Finaly... Huge Thanks to my team mates for their input, dedication and sheer effort: -Tomislav "Main Adviser and main Beta Tester" -Reven "The General Manager" -Silent N Deadly "The Island Maker" -Dan Berry "The Military Adviser and Beta Tester" ... and not forgetting all the military guys who do this stuff for real and graciously took the time to advise me. Enjoy it :) Best Regards Thunderbird84 - Leader and Mod maker of the project FFUR Europe Rocks....
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