Kutya has released his GDCE which stands for General Dynamic Campaign Engine. Basically it is huge campaign which takes place on the BIS Islands where you can play as US v Russia or Russia v US. Here is a description from the creator Kutya.
GDCE is a foundation for building dynamic campaigns. It is a mission, where you need to change the units, port it to another island and you're done. GDCE fully supports DAC and uses Sinews of War saving. This combination enables the mission maker to compose full blown dynamic campaigns divided into several phases (also on many islands). The phases can be interconnected and campaign relevant data will be automatically trasfered to the next phase. For example at the end of the campaign you can see how many days passed ingame, how many missions you played, etc. Some conversions should come soon. Until then, you can play with the included demo with default units. Have fun!
Kutya has put an enormous amount of effort into GDCE and the result is mind blowing, a MUST download.
GDCE v1.00 -------------------- by kutya (Frontline Assembly) This is just a quick readme. For full info read GDCE PG (player's guide) and GDCE MEG (mission editor's guide). Needed addons: JAM3 http://ofp.gamepark.cz/index.php?showthis=9369 Mapfack Rucksack addon http://ofp.gamepark.cz/index.php?showthis=9348 CTI markers (included). You'll also need Adobe Acrobat Reader if you want to read the manuals (which I strongly suggest). This is a beta version, not all features are available as described in the manuals, but they will be implemented in the full version. Also the manuals will be updated. Altough the manual states otherwise, install this by copying the whole GDCE folder to your OFP\missions folder and if you don't already have CTI markers, copy the cti_markers.pbo to your addons folder. Wanted to keep this download small, so the readme for DAC isn't included, and you should get it if you're interested in including DAC with you dynamic campaign. The readmes are included in the default DAC on many websites. Manual changes: - the manual instructs you to copy GDCE_demo.pbo to your missions folder to play the demo campaign. Actually it is GDCE_demo.eden.pbo - the manual doesn't inform you that the music is also turned off in the templates, to avoid you listening to it while making the conversion. To enable music, set GDC_PlaySongsProb to 1 or above as described in the manual. - it doesn't mention that if you want to use the "order flares" action, you have to leave the JAM_flaregun in your weapons loadout table, only with white flares (default) - if you change the resupply plane (advisable), you can add a gunner. It's in misc\supplyplane.sqs. A gunner is commented out, because the A10 has only one seat Added info: support costs: - status 0 - extraction 0 - reinsertion 0 - medevac 0 - smoke 0 (infinite use) - SF 1 - Ground Supp 1 - Air Supp 1 - Artillery 3 (5 uses) Changelog: 1.00 changes: - fixed Ambush Convoy mission briefing problem - fixed: DAC didn't respond correctly on GDCE generated enemy units - mission objective markers now disappear on mission end (and not on completion as before) - added a SAVED GAME STATUS action at the tent, which gives you information on the saved game, so you can decide if you want to load it, or continue the current one - added a CURRENT STATUS action at the tent, which gives you more detailed information on the current status, than the radio dialog - added mission count to status - support which should be peaceful, will no more engage enemy troops - saving respawnable vehicles also - fixed: AI was unable to attack the mission objective in some DEMOLITION missions, because the vehicle was empty. Now all the vehicles are crewed so all can be ordered to attack by AI - made possible to carry some data through the phases of the campaign (if there are more) like value level, mission count, day count, etc. - at the end of the campaign, ALL relevant data from objects.sav is deleted (relevant for people who use missions with SoW saving). It's a very low probabiliy that another mission uses the same variables as GDCE - tweaked artillery shell accuracy - implemented a radio destruction possibility 1.00.1b changes (mostly bugfixes): - fixed medevac debug message - fixed convoy self destruction in "ambush convoy" mission - fixed soldiers trapped inside the tent in "support defence" mission - fixed wind that was constant all the time once initialised. - removed nonexistent music track - altered the base destruction check in "attack" mission, so it could be finished more easily (in the older version, you could be in the situation of hunting down patrols in the area, even if you destroyed the whole base) - all support should inform you when the destination of the support is set - drop support marker action available earlier, to avoid heli flying above you and returning - squadmates crewed in a vehicle or MG, will now also be put in the insertion/extracion heli (and medevac if needed) - fixed radio use issues. In rare ocassions, the "use radio" action remained at the wrong soldier - fixed problem of resting till next day (thus resupply never came) - artillery works different. You have 5 strikes available, but when you use the 1st you lose 3 value levels. The following strikes aren't affecting value level. This is changed because wind, and dispersion are implemented, so accuracy is greatly reduced. This way, you'll have 4 opportunities to correct your shot, without penalty. I think 3 values are a reasonable price for 5 strikes. - rearming is now much easier for editing: you have a weapons loadout table in globals.sqs and there you define all the loadouts. All else is automatically done - the ammocrate.sqs does not need to be edited manually anymore. It is filled automatically - SoW saving implemented (discussed in the manual) - fixed rare bug on insertion - for the first time in GDCE/VTD history, DAC will react to GDCE generated units! 1.00b - initial release (the successor of Vietnam Tour of Duty and Ia Drang Tour of Duty) Feedback welcome to the GDCE thread in the BIS Forums.
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