GRAA Mod Plus

To further enhance his GRAA Mod the animation king Sanctuary has released a pack of 5 bonus animation enhancements.

GRAA Mod 2.0 is neede...

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To further enhance his GRAA Mod the animation king Sanctuary has released a pack of 5 bonus animation enhancements.

GRAA Mod 2.0 is needed.

Read the ReadMe.

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Download 'graamodplus5.rar' (511KB)

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Readme
This is the 5th mini update , optional, to the GRAA modpack version 2.0
It contains already the 1st , the 2nd, the 3rd and the 4th mini update so you don't need them.

****provided with this update a new ECP version of the GRAA mod, with the 5 new GRAA options included****
****provided an updated version of the GRAA light config, with the 5 new options from the bonus pack added****

Replace the Config.cpp of the  GRAA modpack (back it up first of course) by the new one in this downloaded archive to :
....\@GRAA\Bin\

Then replace the sanc_cranim.pbo located in the Addons folder of the GRAA modpack ,by the new one from this download, located
...\@GRAA\Addons\

The 4 new options are :
*********************************
From the 1st mini update :
In the config.cpp there is now a new option, ENABLED BY DEFAULT
#define ENABLE_SANC_CRRUN

That allow the player (and the AI) to run while being in crouch stance using a totally new animation very inspired by Ghost Recon.

To disable this new feature just add //  as usual to the define in the config.cpp
example :
//#define ENABLE_SANC_CRRUN

************************************
Added in this mini update bonus 2
 
In the config.cpp there is now a new option, ENABLED BY DEFAULT
#define ENABLE_SANC_ALTSTEP
This allow the player to " jog " left and right using 2 new animations that fit visually a lot more with the graa anim replacement pack..

To disable this alternative animations and go back to the original ones just add //  as usual to the define in the config.cpp
//#define ENABLE_SANC_ALTSTEP

*************************************
Added in this mini update bonus 3

In the config.cpp there is now a new option, ENABLED BY DEFAULT
#define ENABLE_SANC_STANLYAT
This allow the player, when using the AT launcher to 
-Stand up with the AT weapon when pressing the backward key (you can aim and fire from there)
And to go prone with the AT when pressing the backward key and the turbo/sprint (whatever it is called) key , you can aim and fire from there too.
Side effect : you can't walk straight backward anymore when using the AT launcher , only diagonal backward remains.

To disable this option and remove those 2 new AT stances and be able to walk straight backward again, just add //  as usual to the define in the config.cpp
//#define ENABLE_SANC_STANLYAT

*************************************
Added in this mini update bonus 4

In the config.cpp there is now a new option, ENABLED BY DEFAULT
#define ENABLE_SANC_ALTRUN
This will enable you now to combat run using the weapon pointing down in 3 directions, you are not able to fire while running like this anymore (to avoid shooting yourself in the legs)

To disable this option, just add the // as usual to the define in the config.cpp , to obtain 
//#define ENABLE_SANC_ALTRUN
When it is disabled you continue to use the combat running (jogging , not sprinting) using the CQB stance allowing you to fire while running.

*************************************
Added in this mini update bonus 5

In the config, after the usual GRAA options you can find new ones that allow the player to select which AI position he will see ingame when the AI is in "AWARE" mode.
To enable one stance , remove the 2 comments ( the  // that are just before the #define .... ) and disable the other 7 stances  by adding 2 comments (add  // just before the other #define......  )

Only one type of animation must be enabled, all the other types must always be disabled ( //#define ......)
You can't have 2 types of animations enabled or the game will crash or will get errors, so remember when you enable one of the 8 types in the config to disable all the other ones by commenting them out. 

To help you noticing what type is what animation, get a look to the included screenshot AIstances.jpg
note -> the type6 AI static animation has been made by Dreamy Knight

Have fun, Sanctuary

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Sanctuary


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Registered 19th February 2005

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