This is the latest M1A2 SEP Pack made by a few prominent community members - Inquisitor, Fischkopp, T_D and King Homer. The tanks come in various different camoflauge variants such as desert and woodland. Moreover the M1A2 SEP's have custom effect when they fire their APFSDS rounds and have a special burn script when they are destroyed. One of the best US tanks for OFP and a must have if you love US Army gear.
M1A2 SEP Pack Addon Name: INQ_M1A2 Version: 3.1 BY == Inquisitor ([email protected]) - Models, Textures, Sounds, Scripts, Config Fischkopp ([email protected]) - Original Models, Original Textures [B.B.S.] T_D ([email protected]) - Main Scripting, Effects, Config King Homer ([email protected]) - Coordination, Concept & Idea, Main Config, Sounds, Scripts, PR SPECIAL THANKS TO ================= (In no particular order, some helped on M1A2 2.0, some on M1A2 3.0 and some on both versions) raedor Nelson Silesian FerretFangs Pennywise Maa Marfy Parvus Mr.Burns Kenji Scruffy Sigma-6 ShadowNX Bobcatt Messiah Deadmeat M9Ace Raptor Lee_H_Oswald CREDITS ======= - Fischkopp for original M1A1 model and textures in woodland/desert/od/winter sheme - CBT for crew models and texture & different markers and textures - ORCS Mod for ICP muzzleflash script - Hyakushiki for Winter textures for the CBT crew - Sebastian Mueller for his BTR-T hit effect script - RHS/Mapfact/raedor for the smoke discharger script - DKM/Rastavovich/BAS/RHS/raedor for generic fire effect script - DKM/Rastavovich for Loader script - raedor for Suspension script - DKM/Rastavovich/raedor for tank accleration script - Voyager[NO] for the decryption method VERSION HISTORY =============== 1.0 (12-28-04) - First release 2.0 (04-07-05) - Final release 3.0 (03-23-06) - Updated release 3.1 (04-02-06) - Fixed release CHANGES ======= 3.1 1. Fixed error appearing while firing Sabot/Mpat at close range 2. Added two older ammunition types (M829A1 & M829A2) 3. Added RHS Smoke Discharger script 4. Changed track texture to current T158 texture 5. Changed direction of suspension arms 6. Fixed texture ratio errors 7. Fixed incorrect lighting on maingun 8. Added BIS M1A2 version, based on values of original BIS M1A1 9. Fixed some minor texture bugs 10. Changed position of gunner view 11. Added crew models + textures to the Pbo, so no other addon required to run the tank 12. Removed several loadout scripts, they caused heavy lag in multiplayer 3.0 1. Complete new highres model for M1A2 2. Complete new highres textures 3. Random marker script for all 4 models 4. New MPAT hit effect script, including new explosion and proximity fuse 5. Added easier structured smoke script, creating less lag 6. Added 2 ammo loadout scripts to change the whole loadout, fitting the terrain the M1A2 is operating in 7. New APFSDS hit effect script, based on Sebastian Muellers BTRT-T hit script 8. Better MP compability, removing all desync creating scripts at the start of MP games 9. Tweaked armor values for better compability with other tank addons 10. A lot of other config and script tweaks INSTALLATION ============ There is 1 PBO file in the rar file, which need to be extracted into your Operation Flashpoint/Addons folder. (NOTE: you can use either the OFP/Addons or Res/Addons folder) COMPABILITY =========== This addon is tested with following mods: ECP 1.085(e) FDF 1.4 ADDED UNITS ============ West - Armored: M1A2 SEP Desert West - Armored: M1A2 SEP OD West - Armored: M1A2 SEP Winter West - Armored: M1A2 SEP Woodland West - Armored: M1A2 SEP BIS EDITOR NAMES ============ INQ_M1A2 - Woodland sheme model INQ_M1A2G - OD (Olive Drab) sheme model INQ_M1A2D - Desert sheme model INQ_M1A2W - Winter sheme model INQ_M1A2BIS - Woodland sheme model without all scripts INQ_Crew_Wl - Crew Woodland camouflage INQ_Crew_De - Crew Desert camouflage INQ_Crew_AC - Crew Arctic camouflage WEAPON AND MAGAZINE NAMES ========================= Weapons: INQ_Gun120 - Maingun INQ_M240 - Coax machinegun INQ_Gun120_BIS - Maingun, based on BIS Gun120 INQ_M240_BIS - Coax machinegun, based on BIS MachineGun7_6 Magazines: INQ_Sabot120 - 20 shells APFSDS (M829A3) INQ_Sabot120_2 - 20 shells APFSDS (M829A1) INQ_Sabot120_3 - 20 shells APFSDS (M829A2) INQ_Mpat120 - 12 shells MPAT INQ_Apam120 - 6 shells APAM INQ_Staff120 - 4 shells STAFF INQ_M240 - 11400 rounds 7.62mm INQ_Sabot120_BIS - 22 shells APFSDS, based on BIS Heat120 INQ_Mpat120_BIS - 20 shells MPAT, based on BIS Shell120 INQ_M240_BIS - 11400 rounds 7.62mm, based on BIS MachineGun7_6 Following magazines are added for multiplayer compability, due to the fact APAM and STAFF aren't functional in multiplayer INQ_Sabot120_22x - 22 shells APFSDS (M829A3) INQ_Sabot120_2_22x - 22 shells APFSDS (M829A1) INQ_Sabot120_3_22x - 22 shells APFSDS (M829A2) INQ_Mpat120_20x - 20 shells MPAT SCRIPT COMMANDS =============== NOTE: The ammunition loadout scripts are singleplayer compatible ONLY! Do NOT use them in multiplayer, they will have no effect. For multiplayer please add the ammunition types manually via addmagazine command. Remember: Maximum realistic loadout of the M1A2 are 42 120mm shells. Place following commands in the init-line of the tank this exec "\INQ_M1\scripts\INQ_M1_M829A3_Loadout.sqs" This will change the ammunition loadout for the maingun to standard - 20 APFSDS (M829A3), 12 MPAT, 6 APAM, 4 STAFF this exec "\INQ_M1\scripts\INQ_M1_M829A2_Loadout.sqs" This will change the ammunition loadout for the maingun to standard - 20 APFSDS (M829A2), 12 MPAT, 6 APAM, 4 STAFF this exec "\INQ_M1\scripts\INQ_M1_M829A1_Loadout.sqs" This will change the ammunition loadout for the maingun to standard - 20 APFSDS (M829A1), 12 MPAT, 6 APAM, 4 STAFF To add different -FOR markers place following command in the init-line of the tank [this] setObjectTexture [5,"\INQ_M1\mark\ifor.paa"] Other available markers: kfor.paa mfor.paa nfor.paa efor.paa tfor.paa FEATURES ======== - cannon recoil simulation script - suspension inertial effects simulation script - vehicle burning script - conceald driver optics - tracer script for cannon and mg - 6 different maingun armaments - different effect scripts for the ammunitions - Abrams now crewed with loader - fully working smokelauncher ...and much more KNOWN BUGS ========== - while in cargo/loader position there's a bug with the gunner animation, this is because of the missing "look out" option for cargo proxies - sabot effect still working on everything the shell hits ------------------------------------------------------------------ -- Please visit the Official Forum for discussions of this addon. (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi) *************DISCLAIMER:******************* This is NOT an official Addon. Use it at your own risk. Enjoy the addon! If you want to modify this addon or use any parts of it, first gain permission by the original authors. This addon is mental property of the original authors. PASSWORD ========== Thx! for reading the ReadMe.txt
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