Laser's Delta / US Army Rangers

Add-on Name: 1st SFOD-D (Special Forces Operational Detachment – Delta) / US Army Rangers Version: 2.0 Author: Michael Gavrilov aka Laser...

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File Description

Add-on Name: 1st SFOD-D (Special Forces Operational Detachment – Delta) / US Army Rangers Version: 2.0 Author: Michael Gavrilov aka Laser (laser357@yandex.ru)

This add-on represents actual real-life 1st SFOD-D and US Army Ranger operators as close as it was possible within the technical limits of OFP and my knowledge. Add-on contains units for both early 90’s era and present day units, wearing NATO Woodland, 6-color “choc strip” desert and 3-color desert BDUs. Units can be found in the mission editor under “LSR US SpecOps - Men” class for modern units and under “LSR US SpecOps (‘90-s) – Men” class for the early ‘90-s era units. Units are grouped and include wound textures.

Requires: US Weapons pack (2.0) Jam 2

Features: The add-on includes animated goggles (compatible with Ballistic Add-on Studios’ helicopters) and animated night optical devices (NOD’s).

Some of the units in the editor have the (AI) suffix. That means they are equipped with weapons capable of burst fire which they don’t have in real-life. This feature was incorporated to allow more realistic combat behavior. The machine gunners carrying such weapons let off 5-round bursts at longer range (beyond 150 meters) with approx. 3-sec delay, at distances below that they switch to “full-auto” mode. LSR DELTA/RANGERS PACK AND TACTEVENTS.PBO

Included in the pack is slightly updated version of Tactician’s TACTevents.pbo effects. All I did was to include my “ammo” class names into it, so there is no need of outside scripts and triggers. All the credit goes to Tactician. You may freely replace the previous version of TACTevents.pbo (which came with Earl/Suchey’s Marine Assault Pack) with the new updated version included herein). See “TACTEvents for Mission Editors.html” file for more details.

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Add-on Name: 1st SFOD-D (Special Forces Operational Detachment – Delta) / US Army Rangers (for Operation Flashpoint: Resistance PC game version 1.85+)
Version: 2.0
Author: Michael Gavrilov aka Laser (laser357@yandex.ru)

OFP Ed Center Code: LSR

This add-on represents actual real-life 1st SFOD-D and US Army Ranger operators as close as it was possible within the technical limits of OFP and my knowledge. Add-on contains units for both early 90’s era and present day units, wearing NATO Woodland,  6-color “choc strip” desert and 3-color desert BDUs. Units can be found in the mission editor under “LSR US SpecOps - Men” class for modern units and under “LSR US SpecOps (‘90-s) – Men” class for the early ‘90-s era units. Units are grouped and include wound textures.


NOTE ON ADDON REQUIREMENTS

The add-on contains the following .pbo files: LSR_rang.pbo, LSR_rang90.pbo, LSR_delta.pbo, LSR_delta90.pbo and LSR_sfsnip.pbo. Please note that the files listed are NOT to be used separately from each other, as it would cause the add-on to work improperly. No other third party add-ons are required.


NOTE ON JAM COMPATIBILITY

The add-on is fully compatible with Joint Ammo and Mags program ver. 2.0. Versions of JAM-capable units are found in the editor under “LSR US SpecOps – Men (JAM)” and “LSR US SpecOps (‘90-s) – Men (JAM)”.


FEATURES

The add-on includes animated goggles (compatible with Ballistic Add-on Studios’ helicopters) and animated night optical devices (NOD’s). To use these features, you should write in the unit’s INIT fields (or in the scripts) the following:
- for goggles:

Raise Goggles:
[code]
this animate ["goggles", 0]
[end code]

Lower Goggles:
[code]
this animate ["goggles", 1]
[end code]

To check if goggles are raised or lowered, you can use;

Goggles are down:
[code]
unitname animationPhase "goggles" == 0
[end code]

Goggles are Up:
[code]
unitname animationPhase "goggles" == 1
[end code]

To lower / raise goggles of an entire squad, use this in init field of leader (or in scripting with Group name):
[code]
{_X animate ["goggles", 1]} forEach units this
[end code]


- for NOD’s:

Raise NOD’s:
[code]
this animate ["nvgoggles", 0]
[end code]

Lower NOD’s:
[code]
this animate ["nvgoggles", 1]
[end code]

To check if NOD’s are raised or lowered, you can use:

NOD is down:
[code]
unitname animationPhase "nvgoggles" == 0
[end code]

NOD is Up:
[code]
unitname animationPhase "nvgoggles" == 1
[end code]

To lower / raise NOD’s of an entire squad, use this in init field of leader (or in scripting with Group name):
[code]
{_X animate ["nvgoggles", 1]} forEach units this
[end code]

IMPORTANT: goggles can appear warped when in vehicles (same issue as with BAS Deltas/Rangers). To counter this, you should make sure that the goggles for all the units in a vehicle are lowered.
To add the auto goggles to a helo or vehicle, use this line in the vehicles INIT field:
[code]
this addEventHandler ["GetIn", {_this select 2 animate ["Goggles", 1]}]
[end code]

Some of the units in the editor have the (AI) suffix. That means they are equipped with weapons capable of burst fire which they don’t have in real-life. This feature was incorporated to allow more realistic combat behavior. The machine gunners carrying such weapons let off 5-round bursts at longer range (beyond 150 meters) with approx. 3-sec delay, at distances below that they switch to “full-auto” mode.
LSR DELTA/RANGERS PACK AND TACTEVENTS.PBO

Included in the pack is slightly updated version of Tactician’s TACTevents.pbo effects. All I did was to include my “ammo” class names into it, so there is no need of outside scripts and triggers. All the credit goes to Tactician. You may freely replace the previous version of TACTevents.pbo (which came with Earl/Suchey’s Marine Assault Pack) with the new updated version included herein). See “TACTEvents for Mission Editors.html” file for more details.


UNIT CLASS NAME LIST

Modern Delta Woodland Units

LSR_delta_rifleman
LSR_delta_desmarksman
LSR_delta_rtop
LSR_delta_smaw
LSR_delta_at4
LSR_delta_aa
LSR_delta_leader
LSR_delta_spotter
LSR_delta_marksman
LSR_delta_riflegrenadier
LSR_delta_autorifleman
LSR_delta_autorifleman_ai
LSR_delta_mgunner
LSR_delta_mgunner_ai
LSR_delta_csar
LSR_delta_shotgun
LSR_delta_cqb1
LSR_delta_cqb2
LSR_delta_cqb3
LSR_delta_rifleman_s
LSR_delta_desmarksman_s
LSR_delta_rtop_s
LSR_delta_smaw_s
LSR_delta_at4_s
LSR_delta_aa_s
LSR_delta_leader_s
LSR_delta_spotter_s
LSR_delta_marksman_s
LSR_delta_riflegrenadier_s
LSR_delta_autorifleman_s
LSR_delta_autorifleman_ai_s
LSR_delta_csar_s

Modern Delta Desert Units

LSR_delta_rifleman_des
LSR_delta_desmarksman_des
LSR_delta_rtop_des
LSR_delta_smaw_des
LSR_delta_at4_des
LSR_delta_aa_des
LSR_delta_leader_des
LSR_delta_spotter_des
LSR_delta_marksman_des
LSR_delta_riflegrenadier_des
LSR_delta_autorifleman_des
LSR_delta_autorifleman_ai_des
LSR_delta_mgunner_des
LSR_delta_mgunner_ai_des
LSR_delta_csar_des
LSR_delta_shotgun_des
LSR_delta_rifleman_des_s
LSR_delta_desmarksman_des_s
LSR_delta_rtop_des_s
LSR_delta_smaw_des_s
LSR_delta_at4_des_s
LSR_delta_aa_des_s
LSR_delta_leader_des_s
LSR_delta_spotter_des_s
LSR_delta_marksman_des_s
LSR_delta_riflegrenadier_des_s
LSR_delta_autorifleman_des_s
LSR_delta_autorifleman_ai_des_s
LSR_delta_csar_des_s

‘90-s Delta Woodland Units

LSR_delta90_rifleman
LSR_delta90_desmarksman
LSR_delta90_law
LSR_delta90_m2
LSR_delta90_aa
LSR_delta90_leader
LSR_delta90_rtop
LSR_delta90_spotter
LSR_delta90_marksman
LSR_delta90_riflegrenadier
LSR_delta90_autorifleman
LSR_delta90_autorifleman_ai
LSR_delta90_mgunner
LSR_delta90_mgunner_ai
LSR_delta90_csar
LSR_delta90_shotgun
LSR_delta90_rifleman_s
LSR_delta90_rtop_s
LSR_delta90_desmarksman_s
LSR_delta90_law_s
LSR_delta90_m2_s
LSR_delta90_aa_s
LSR_delta90_leader_s
LSR_delta90_spotter_s
LSR_delta90_marksman_s
LSR_delta90_riflegrenadier_s
LSR_delta90_autorifleman_s
LSR_delta90_autorifleman_ai_s
LSR_delta90_csar_s

‘90-s Delta 6-color Desert Units

LSR_delta90_rifleman_des
LSR_delta90_desmarksman_des
LSR_delta90_smaw_des
LSR_delta90_m2_des
LSR_delta90_aa_des
LSR_delta90_leader_des
LSR_delta90_rtop_des
LSR_delta90_spotter_des
LSR_delta90_marksman_des
LSR_delta90_riflegrenadier_des
LSR_delta90_autorifleman_des
LSR_delta90_autorifleman_ai_des
LSR_delta90_mgunner_des
LSR_delta90_mgunner_ai_des
LSR_delta90_csar_des
LSR_delta90_shotgun_des
LSR_delta90_rifleman_des_s
LSR_delta90_rtop_des_s
LSR_delta90_desmarksman_des_s
LSR_delta90_smaw_des_s
LSR_delta90_m2_des_s
LSR_delta90_aa_des_s
LSR_delta90_leader_des_s
LSR_delta90_spotter_des_s
LSR_delta90_marksman_des_s
LSR_delta90_riflegrenadier_des_s
LSR_delta90_autorifleman_des_s
LSR_delta90_autorifleman_ai_des_s
LSR_delta90_csar_des_s

‘90-s Delta 3-color Desert Units

LSR_delta90_rifleman_des2
LSR_delta90_desmarksman_des2
LSR_delta90_smaw_des2
LSR_delta90_m2_des2
LSR_delta90_aa_des2
LSR_delta90_leader_des2
LSR_delta90_rtop_des2
LSR_delta90_spotter_des2
LSR_delta90_marksman_des2
LSR_delta90_riflegrenadier_des2
LSR_delta90_autorifleman_des2
LSR_delta90_autorifleman_ai_des2
LSR_delta90_mgunner_des2
LSR_delta90_mgunner_ai_des2
LSR_delta90_csar_des2
LSR_delta90_shotgun_des2
LSR_delta90_rifleman_des2_s
LSR_delta90_rtop_des2_s
LSR_delta90_desmarksman_des2_s
LSR_delta90_smaw_des2_s
LSR_delta90_m2_des2_s
LSR_delta90_aa_des2_s
LSR_delta90_leader_des2_s
LSR_delta90_spotter_des2_s
LSR_delta90_marksman_des2_s
LSR_delta90_riflegrenadier_des2_s
LSR_delta90_autorifleman_des2_s
LSR_delta90_autorifleman_ai_des2_s
LSR_delta90_csar_des2_s

Modern Ranger Woodland Units

LSR_ranger
LSR_ranger_rto
LSR_ranger_law
LSR_ranger_at
LSR_ranger_aa
LSR_sqleader
LSR_ranger_desmarksman
LSR_ranger_spotter
LSR_ranger_sniper
LSR_ranger_gl
LSR_ranger_m249
LSR_ranger_m249_ai
LSR_ranger_m240
LSR_ranger_m240_ai
LSR_ranger_medic
LSR_ranger_s
LSR_ranger_rto_s
LSR_ranger_law_s
LSR_ranger_at_s
LSR_ranger_aa_s
LSR_sqleader_s
LSR_ranger_desmarksman_s
LSR_ranger_spotter_s
LSR_ranger_sniper_s
LSR_ranger_gl_s
LSR_ranger_autorifleman_s
LSR_ranger_autorifleman_s_ai
LSR_ranger_medic_s

Modern Ranger Desert Units

LSR_ranger_des
LSR_ranger_rto_des
LSR_ranger_law_des
LSR_ranger_at_des
LSR_ranger_aa_des
LSR_sqleader_des
LSR_ranger_desmarksman_des
LSR_ranger_spotter_des
LSR_ranger_sniper_des
LSR_ranger_gl_des
LSR_ranger_m249_des
LSR_ranger_m249_ai_des
LSR_ranger_m240_des
LSR_ranger_m240_ai_des
LSR_ranger_medic_des
LSR_ranger_s_des
LSR_ranger_rto_s_des
LSR_ranger_law_s_des
LSR_ranger_at_s_des
LSR_ranger_aa_s_des
LSR_sqleader_s_des
LSR_ranger_desmarksman_s_des
LSR_ranger_spotter_s_des
LSR_ranger_sniper_s_des
LSR_ranger_gl_s_des
LSR_ranger_autorifleman_s_des
LSR_ranger_autorifleman_s_ai_des
LSR_ranger_medic_s_des

‘90-s Woodland Ranger Units

LSR_ranger90
LSR_ranger90_rto
LSR_ranger90_law
LSR_ranger90_at
LSR_ranger90_aa
LSR_ranger90_m249
LSR_ranger90_m249_ai
LSR_ranger90_m60
LSR_ranger90_m60_ai
LSR_ranger90_medic
LSR_ranger90_sqleader
LSR_ranger90_desmarksman
LSR_ranger90_spotter
LSR_ranger90_marksman
LSR_ranger90_gl
LSR_ranger90_s
LSR_ranger90_rto_s
LSR_ranger90_law_s
LSR_ranger90_at_s
LSR_ranger90_aa_s
LSR_ranger90_autorifleman_s
LSR_ranger90_autorifleman_ai_s
LSR_ranger90_medic_s
LSR_ranger90_sqleader_s
LSR_ranger90_desmarksman_s
LSR_ranger90_spotter_s
LSR_ranger90_marksman_s
LSR_ranger90_gl_s

‘90-s Woodland Ranger Units

LSR_ranger90_des
LSR_ranger90_rto_des
LSR_ranger90_law_des
LSR_ranger90_at_des
LSR_ranger90_aa_des
LSR_ranger90_m249_des
LSR_ranger90_m249_ai_des
LSR_ranger90_m60_des
LSR_ranger90_m60_ai_des
LSR_ranger90_medic_des
LSR_ranger90_sqleader_des
LSR_ranger90_desmarksman_des
LSR_ranger90_spotter_des
LSR_ranger90_marksman_des
LSR_ranger90_gl_des
LSR_ranger90_des_s
LSR_ranger90_rto_des_s
LSR_ranger90_law_des_s
LSR_ranger90_at_des_s
LSR_ranger90_aa_des_s
LSR_ranger90_autorifleman_des_s
LSR_ranger90_autorifleman_ai_des_s
LSR_ranger90_medic_des_s
LSR_ranger90_sqleader_des_s
LSR_ranger90_desmarksman_des_s
LSR_ranger90_spotter_des_s
LSR_ranger90_marksman_des_s
LSR_ranger90_gl_des_s


THE LEGAL STUFF

DISCLAIMER
This is NOT an official add-on. The add-on is in no way affiliated with Bohemia Interactive Studios or Codemasters, which means they cannot be held responsible for any damage that might occur while using this add-on. Use it at your own risk.

THANKS AND REGARDS
-	Hyakushiki for letting me use stuff from his excellent HYK Modern US Infantry Pack;
-	DPS for new head models and helping me out with getting these babies online;
-	Tactician;
-	Liquid Snake (face textures);
-	BIS for one hell of a game we still enjoy.

COPYRIGHT NOTICE
All copyrights belong to Bohemia Interactive Studios and Michael Gavrilov aka Laser. All requests for model parts, textures or otherwise should be directed to Laser. Any kind of usage without prior written permission from Laser is not advisable.


 
BACKGROUND READING ON THE DELTA FORCE
(with thanks to www.specialoperations.com)

Unit Profile 
1st Special Forces Operational Detachment - Delta (SFOD-D)

Combat Applications Group (CAG), Delta Force
The U.S. Army s 1st Special Forces Operational Detachment-Delta (SFOD-D) is one of two of the U.S. government s principle unit tasked with counterterrorist operations outside the United States (the other being Naval Special Warfare Development Group). Delta Force was created by U.S. Army colonel Charles Beckwith in 1977 in direct response to numerous, well-publicized terrorist incidents that occurred in the 1970s. From its beginnings, Delta was heavily influenced by the British SAS, a philosophical result of Col. Beckwith s year-long (1962-1963) exchange tour with that unit. Accordingly, it is today organized into three operating squadrons, all of which (A, B, and C) are subdivided into small groups known as troops.  It is rumored that each troop, as the case with the SAS, specializes in HALO, SCUBA, or other skill groups.  These troops can each be further divided into smaller units as needed to fit mission requirements. Delta also maintains support units which handle selection and training, logistics, finance, and the unit s medical requirements. Within this grouping is a little known, but vital technical unit which is responsible for covert eavesdropping equipment for use in hostage rescues and similar situations.
The unit is headquartered in a remote section of the U.S. Army s sprawling Fort Bragg, North Carolina. Reports of the compound indicate that no expense has been spared, including numerous shooting facilities (both for close quarters battle and longer range sniping), an Olympic-sized swimming pool, dive tank, and a three-story climbing wall. Yet, as lavish as these accouterments may seem, they all serve vital roles in training counterterrorists. As units such as Delta do not get to choose when and where they will be needed. As such, they must train for any eventuality. These skills are enhanced by the unit's participation in an ongoing exchange and training programs with foreign counterterrorist units, such as (as might be expected) Britain's 22 SAS, France's GIGN, Germany's GSG-9, Israel's Sayeret Matkal/Unit 269, and Australia's own Special Air Service Regiment. Such close cooperation with other groups provides innumerable benefits, including exchanges of new tactics and equipment as well as enhancing relations that might prove useful in later real-world operations.
Delta troopers are also equipped with the most advanced weaponry and equipment available in the U.S. special operations arsenal. A significant portion of their gear is highly customized and cannot be found anywhere but in Delta s lockers. An early example of this was a specially-constructed HAHO parachute rig which were been adapted to permit jumpers to keep their hands at their sides during the descent rather than above their heads. This alteration prevents the loss of functioning which can occur as a result of prolonged flight time in such an unnatural position.
The vast majority of the unit operatives come from the United States elite Ranger battalions and Special Forces groups, however candidates are drawn from all branches of the Army, including the Army Reserve and National Guard. Those initially selected are usually chosen in one of three ways. The first of these is in response to advertisements posted at Army bases across the country. The second method is by word-of-mouth, or personal recommendation from sources whose opinions are important to Delta screeners. Finally, on occasion the unit will require the skills of individuals who might not fall into one of the first two categories. If, in the instance that Delta s commanders feel that an individual would make a valuable addition to the team (for example someone who speaks an obscure language or possesses hard-to-come by technical skills), a representative from Delta will be dispatched specifically to interview that person.

Real world examples of some missions with which Delta is tasked are represented below:
1979 - Worked with the FBI at the Pan American Games in Puerto Rico as part of an anti-terrorist team set up to anticipate possible terrorist activity at the event.

1983 - Participated in Operation Urgent Fury in Grenada, including the air assault of Richmond Hill prison to free as well as assisting in the seizure of a key airfield.

1984 - Deployed to the Middle East in response to the hijacking of a Kuwaiti Airlines airliner, during which two Americans were killed.

1985 - Again deployed in response to a hijacking, this time to Cyprus in anticipation of an assault on a seized TWA airliner.

1987 - Sent to Greece to secure U.S. Army Col. James "Nick" Rowe in response to reports that Vietnamese communist agents were planning an action against him.

1989 - Successfully rescued an imprisoned U.S. citizen during the opening minutes of Operation Just Cause in Panama and participated in the widespread search for Gen. Manuel Noriega and his advisors.

1991 - Deployed to the Gulf in 1991, both to serve as bodyguards for senior U.S. officers and, later, as part of a massive effort to locate and destroy mobile SCUD launchers in Iraq s northern deserts.

1993 - As part of Task Force Ranger, took part in numerous operations to apprehend warlord Mohamad Farah Aidid in Mogadishu, Somalia.

1997 - Small advance team sent to Lima, Peru immediately following the takeover of the Japanese Ambassador's residence in January 1997 along with six members of the British SAS.


BACKGROUND READING ON THE RANGERS
(with thanks to www.specialoperations.com)

THE 75th RANGER REGIMENT

Unit Profile
When the 1 st and 2 nd Ranger Battalions were re-activated in 1974, General Abrams chartered the battalions to be "the best light infantry unit in the world" and a "standard bearer for the rest of the Army." After Operation Urgent Fury (Grenada, 1983), the requirement for more Rangers and a better suited command structure resulted in the formation of the 3 rd Ranger Battalion and the Regimental Headquarters in 1984. Today, the 75 th Ranger Regiment is part of the United States Special Operations Command (USSOCOM).

 Mission
The 75th Ranger Regiment plans and conducts special military operations in support of US policy and objectives. Its specially organized, equipped, and trained soldiers provide the National Command Authority (NCA) the capability to rapidly deploy a credible military force to any region of the world. In addition, Rangers are often called upon to perform missions in support of general purpose forces (GPF).
The cornerstone of Ranger missions is that of direct action. More specifically, Rangers are the premiere airfield seizure and raid unit in the Army. In order to remain proficient in all light infantry skills, Ranger units also focus on mission essential tasks that include movement to contact, ambush, reconnaissance, airborne and air assaults, and hasty defense.
A typical Ranger Battalion or Regiment mission would involve seizing an airfield for use by follow-on general purpose forces and conducting raids on key targets of operational or strategic importance. Once secured, follow-on airland or airborne forces are introduced into theater and relieve the Ranger force so that it may conduct planning for future SOF operations. Rangers rely heavily on external fire support. Ranger fire support personnel train extensively on the employment of CAS, attack helicopters, Naval Gunfire (NGF), AC-130 Gunship and artillery. The close working relationships with units that habitually support the force ensures that the Ranger Force always has the required assets to perform its mission.

Organization
The 75 th Ranger Regiment, headquartered at Fort Benning, Georgia, is composed of three Ranger battalions, and is the premier light-infantry unit of the United States Army. The three Ranger battalions that comprise the 75th Ranger Regiment are geographically dispersed. Their locations are:

1 st Battalion, 75 th Ranger Regiment, Hunter Army Airfield, Georgia

2 nd Battalion, 75 th Ranger Regiment, Fort Lewis, Washington

3 rd Battalion, 75 th Ranger Regiment, Fort Benning, Georgia

Regimental Headquarters consists of a Command Group, normal staff positions (S-1 through S-5), a fairly robust communications detachment, a fire support element, a reconnaissance detachment of three 6-man teams, a cadre for the Ranger Training Detachment (RTD), and a Company Headquarters. Additionally, the Regiment has the capability of deploying a planning team consisting of experienced Ranger operations, intelligence, fire support, communications and logistics planners. The team can deploy on short notice with USASOC approval, to theater SOCs to plan ranger operations during crisis action planning for contingency operations.

The Battalions
Each of the three Ranger Battalions is identical in organization. Each battalion consists of three rifle companies and a Headquarters and Headquarters Company. Each battalion is authorized 580 Rangers. However, the battalions may be up to 15% over-manned to make allowances for schools and TDYs.

Command and Control
The flexibility of the Ranger Force requires it to perform under various command structures. The force can work unilaterally under a Corps, as a part of JSOTF, as an ARSOTF, or as an Army component in a JTF. Historically, it is common for the Ranger Force to conduct forced entry operations as part of a JSOTF, then become OPCON to a JTF to afford them the capability to conduct special operations/direct action missions.

 	Capabilities
The Army maintains the Regiment at a high level of readiness. Each battalion can deploy anywhere in the world with 18 hours notice. Because of the importance the Army places on the 75 th Ranger Regiment, it must possess a number of capabilities. These capabilities include:

Infiltrating and exfiltrating by land, sea, and air

Conducting direct action operations

Conducting raids

Recovery of personnel and special equipment

Conducting conventional or special light-infantry operations

Limitations
Ranger units have a limited anti-armor capability (84mm Carl Gustav and Javelin) and lack organic indirect fire support (60mm mortars only). The only air defense artillery (ADA) system as the Stinger. Ranger units have no organic combat support (CS) or combat service support (CSS) and deploy with only 5 days of supplies. There are no organic transportation assets. As a result of the lack of organic CSS, Ranger units require logistical and mission support from other services and/or agencies. Ranger battalions are light infantry and have only a few vehicles and crew-served weapons systems. Standard weapon systems per battalion are listed below:

84mm Ranger Antitank Weapons system (RAWS): 16

60mm mortars: 6

M240G Machine Guns: 27

M249 Squad Automatic Weapons (SAW): 54

MK 19 Grenade Launcher: 12

.50CAL Machine Gun: 12

Javelin: 9

 	Deployment
On any given day, one Ranger Battalion is on Ready Reaction Force (RRF) 1 with the requirement to be "wheels up" within 18 hours of notification. Additionally, one rifle company with battalion command and control can deploy in 9 hours. The Regimental Headquarters remains on RRF1 at all times. RRF1 rotates between the three battalions normally in 13 week periods. While on RRF1, the designated battalion is prohibited from conducting any off post training, deployments for training (DFTs), etc., as they would be unable to meet the required deployment time standards. The Ranger Regiment can deploy in any number of ways. The force can deploy directly from home station to the area of operations. More often, the force deploys to an Intermediate Staging Base (ISB) in CONUS, or OCONUS to link-up with attachments, rest, plan, rehearse, etc. before conducting operations. METT-T (emphasis on time and distance to the area of operations) determines how the force will deploy.

Equipment
Each Ranger Battalion possesses 12 Ranger Special Operations Vehicles (RSOVs) for its airfield seizure mission. The vehicle is a modified Land Rover. Each vehicle carriers a six or seven-man crew. Normally, each vehicle mounts an M240G MG and either a MK-19 Grenade Launcher or a M2, .50 cal MG. One of the passengers mans an anti-armor weapon (RAAWS, AT-4, LAW, and Javelin). The main purpose of the vehicle is to provide the operation force with a mobile, lethal defensive capability. They are not assault vehicles, but useful in establishing battle positions that provide the force some standoff capability for a short duration. Each Battalion also possesses ten 250CC motorcycles that assist in providing security and mobility during airfield seizures. Most commonly used as listening posts/observation posts (LP/OPs), or as an economy of force screen for early warning, the motorcycles offer the commander tactical mobility.

Support
Each Ranger Battalion has a Ranger Support Element (RSE) that supports home station training. This unit (Riggers, Truck Drivers, Maintenance, etc.) is not organic, but through individual post memorandums of understanding provides the battalion with the necessary requirements to meet mission/training demands. It is important to note, however, that this unit, although responsible for supporting the Ranger Force's outload for combat, does not deploy with the unit. The logistical and support arrangements for extended sustainment remain a constant Ranger concern.

Company Organization
The rifle companies consist of 152 Rangers each, while the headquarters company has the remaining Rangers assigned. Each rifle company within the Regiment is organized the same. It is comprised of a Headquarters & Headquarters Company, 3 rifle platoons, and a weapons platoon. The weapons platoon of each Rifle Company contains a mortar section of two 60mm mortars (a third is available for special operations) and an anti-tank section of three 3-man teams firing the 84mm Carl Gustav (referred to has the RAAWS: Ranger Anti-Armor Weapon System). This weapon is also Ranger unique and not currently under any testing for other infantry units. A versatile weapon, it can fire High Explosive, High Explosive Anti-Tank, Illumination, smoke, and in the future, a flechette round. Finally, the weapons platoon has a sniper section consisting of two 2-man, M24 (7.62mm) sniper teams. The third team in this section employs the .50 cal Barrett Sniper System. The Barrett is a SOF specific weapon, but as of 1996 is undergoing testing and analysis for possible inclusion in other Army units.

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