Napoleonic Mod

Lots of new units and features when compared to the older build.

UNITS : Lots of early Napoleonic units, of the 1805/1806 era (Austerl...

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Lots of new units and features when compared to the older build.

UNITS : Lots of early Napoleonic units, of the 1805/1806 era (Austerlitz campaign, and Iena campaign) with line infantry, light infantry, Guard, artillery, cavalry, staff officers ;

# East side : France, Wurtemberg, Bavaria ; # West side : Prussia, Russia, Austria ; # Guerrilla side : Saxony (First prussian ally then french ally)

A few winter troops to feature the 1812 Russian retreat :

# East side : France, Poland ; # West side : Russia ;

FEATURES : # stand alone mod config, anims etc. (re using CWmod stuff, with a new binocular) ; # 5 lod units and decreasing texture size to avoid lag ; # working hammer on muskets ; # blood textures ; # specific hit screams (French, Russian, German) ; # new horse with specific saddle ; # cavalry sword/spear attack (see below) ; # cavalry men stance changing with horse's speed ; # 4 crew artillery canons, using shells or grapeshot ; # accurate ranks for NCO's ; # officers, generals and staff officers ; # all units have NON SCRIPTED close combat attack (bayonet, sword, spear, ax, fork, fist etc.), and are configwise "setunitpos up" (because strokegun only works in OFP when units are UP) ; # new smoke system, less beautifull but less laggy ; # new in game Napoleonic icons ; # new editor weapon's pictures ; # groups for every kinds of units ; # units are "script free", only musicians, flagbearers, canons and mounted cavalry units are using scripts ; # supply wagon for horses (cause horses are vehicles and need fuel...hay i mean...) ; # reworked reload anim ;

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ProfTournesol


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Registered 11th January 2006

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