OFPD Realism Mini Mod

Modification of Operation Flashpoint configuration parameters for a more realistic gameplay. You should check the readme for more details or...

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Modification of Operation Flashpoint configuration parameters for a more realistic gameplay. You should check the readme for more details or head to http:///www.ofpd.org.

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Readme
@OFPD v1.0 for Operation Flashpoint Resistance v1.96
www.ofpd.org

RELEASE DATE :
20050929

CONTENT OF ARCHIVE :
- /addons/@ofpd.pbo
- /addons/BMP2.pbo
- /bin/config.bin
- /bin/context.bin

DESCRIPTION :
- Modification of Operation Flashpoint configuration parameters for a more realistic gameplay.

REQUIRED :
- none

INSTALLATION :
- Copy addons and bin directory to dedicated directory mod like [Operation Flashpoint directory]\@ofpd\
- Add "-mod=@ofpd" to your Operation Flashpoint shortcut

CONTENTS :

*Weapons and ammo :
RPG & LAW :
- RPG/grenades take 1 instead of 2 (soldiers payload adapted).
- LAW and RPG firepower reduced, RPG reloading time longer than LAW.
- RPG Nh-75 3d model changed for RPG-7 model by Kegetis.
- 2 AT4 Spigot can be carried by 1 soldier.
- RPG & LAW can engage flying targets.
Rifles :
- Burst removed for AK47, AK74 & AK74-SU.
- Burst added for HK.
- New burst sound for M16 and HK.
- FDF based recoil reconfiguration.
- Aiming precision and dispertion (slightly, not like jam HD) changed this way :
AK47<AK74, AK74su<AK74, AK74<M16  /  M4<M16, HK<M16&M4 / PK<AK74, M60<M16 and PK<M60.
- PK & M60 can engage flying target.
- M16 & M4 can use same magazine.
- Zoom added on SVD Dragunov.
- Mounted East MG (M2) replaced by mounted PK.
Grenades :
- Smoke grenades are now effective toward AI (script from BAS / JAM2).
- Smaller reload time for handgrenades.
- Handgrenades range slightly longer.
- Grenades (on rifles) range longer and cheaper (AI use it more often).
 
*Vehicles*
APC :
- BMPs & M113 armours are weaker.
- BMP1&2's 3d models rescaled.
MBT :
- Run lightly slower.
- Formation distance increased.
- M1A1 has stronger firepower and armour than T80.
- T72 less armoured.
Air :
- Flarescript on OFP-CWC planes (ofpd_FlareP) and helicopters (ofpd_FlareH). Automatic for AI. For human players, choose flare weapon when warned of incomming missile (then launch is automatic). Need to be improved to be more effective.
- New model for Mi-8/Mi-17, with new payload : 4 pods of rocket 80, no MG, can load 24 soldiers.
- Power of Mi-24 gun reduced, stronger armour, higher speed and double payload. Retracting gears, and reamed with S-80 rockets  instead of S-57.
- Fuel tanks of vehicules have been largely reduced (note : UH-60 with external tanks has a longer range than the MG ones).
Men :
- Speed of snipers & blackops/specnatzs has been increased, speed of heavy weapon soldiers (MG, RPG/law, AA/AT) has been decreased.
- Sensibility (sight & hearing) higher for soldiers.
- Formation distance larger for soldier, very small for civilians.
 
*Misc*
- Soviet SAM less accurate than US ones.
- US Air Sol Missile more accurate than Soviet ones.
- FDF's high smoke on armoured and destroyed houses.
- Thick smoke (thx @ sanctuary) on destroyed fuel truck and stations.
- ECP explosion config.
- Roughness of soils reconfigured : geting off the road, on the field, driving on sand of rocks is now harder... especially when under fire.

KNOWN BUGS :
- Burst is available for the Uzi.
- M16 with full mod and M4 with burst mod.
- Inner wheels of BMP 3d face lightings are wrong.

***********
**CREDITS**
***********

Almost 100% handmade by Remo ;)

Many thanks to :
- FDF team (recoil and high smoke script)
- ECP team (explosion config)
- Keygetis (RPG7 model)
- OFrP team (drop line of flare script)
- Sanctuary (drop line of smoke script)
- CSLA team (Mi-24 3d model)

Beta tests : OFP-D team


Remo.

contact@ofpd.org
http:///www.ofpd.org

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OFP-D team


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Registered 29th September 2005

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