Modification of Operation Flashpoint configuration parameters for a more realistic gameplay. You should check the readme for more details or head to http:///www.ofpd.org.
@OFPD v1.0 for Operation Flashpoint Resistance v1.96 www.ofpd.org RELEASE DATE : 20050929 CONTENT OF ARCHIVE : - /firstname.lastname@example.org - /addons/BMP2.pbo - /bin/config.bin - /bin/context.bin DESCRIPTION : - Modification of Operation Flashpoint configuration parameters for a more realistic gameplay. REQUIRED : - none INSTALLATION : - Copy addons and bin directory to dedicated directory mod like [Operation Flashpoint directory]\@ofpd\ - Add "-mod=@ofpd" to your Operation Flashpoint shortcut CONTENTS : *Weapons and ammo : RPG & LAW : - RPG/grenades take 1 instead of 2 (soldiers payload adapted). - LAW and RPG firepower reduced, RPG reloading time longer than LAW. - RPG Nh-75 3d model changed for RPG-7 model by Kegetis. - 2 AT4 Spigot can be carried by 1 soldier. - RPG & LAW can engage flying targets. Rifles : - Burst removed for AK47, AK74 & AK74-SU. - Burst added for HK. - New burst sound for M16 and HK. - FDF based recoil reconfiguration. - Aiming precision and dispertion (slightly, not like jam HD) changed this way : AK47<AK74, AK74su<AK74, AK74<M16 / M4<M16, HK<M16&M4 / PK<AK74, M60<M16 and PK<M60. - PK & M60 can engage flying target. - M16 & M4 can use same magazine. - Zoom added on SVD Dragunov. - Mounted East MG (M2) replaced by mounted PK. Grenades : - Smoke grenades are now effective toward AI (script from BAS / JAM2). - Smaller reload time for handgrenades. - Handgrenades range slightly longer. - Grenades (on rifles) range longer and cheaper (AI use it more often). *Vehicles* APC : - BMPs & M113 armours are weaker. - BMP1&2's 3d models rescaled. MBT : - Run lightly slower. - Formation distance increased. - M1A1 has stronger firepower and armour than T80. - T72 less armoured. Air : - Flarescript on OFP-CWC planes (ofpd_FlareP) and helicopters (ofpd_FlareH). Automatic for AI. For human players, choose flare weapon when warned of incomming missile (then launch is automatic). Need to be improved to be more effective. - New model for Mi-8/Mi-17, with new payload : 4 pods of rocket 80, no MG, can load 24 soldiers. - Power of Mi-24 gun reduced, stronger armour, higher speed and double payload. Retracting gears, and reamed with S-80 rockets instead of S-57. - Fuel tanks of vehicules have been largely reduced (note : UH-60 with external tanks has a longer range than the MG ones). Men : - Speed of snipers & blackops/specnatzs has been increased, speed of heavy weapon soldiers (MG, RPG/law, AA/AT) has been decreased. - Sensibility (sight & hearing) higher for soldiers. - Formation distance larger for soldier, very small for civilians. *Misc* - Soviet SAM less accurate than US ones. - US Air Sol Missile more accurate than Soviet ones. - FDF's high smoke on armoured and destroyed houses. - Thick smoke (thx @ sanctuary) on destroyed fuel truck and stations. - ECP explosion config. - Roughness of soils reconfigured : geting off the road, on the field, driving on sand of rocks is now harder... especially when under fire. KNOWN BUGS : - Burst is available for the Uzi. - M16 with full mod and M4 with burst mod. - Inner wheels of BMP 3d face lightings are wrong. *********** **CREDITS** *********** Almost 100% handmade by Remo ;) Many thanks to : - FDF team (recoil and high smoke script) - ECP team (explosion config) - Keygetis (RPG7 model) - OFrP team (drop line of flare script) - Sanctuary (drop line of smoke script) - CSLA team (Mi-24 3d model) Beta tests : OFP-D team Remo. email@example.com http:///www.ofpd.org
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