Operation Flashpoint: Resistance Patch 2

Patches Operation Flashpoint: Resistance to version 1.90.

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Patches Operation Flashpoint: Resistance to version 1.90.

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***** OPERATION FLASHPOINT: RESISTANCE Upgrade 1.90 README *****

This package will install RESISTANCE Upgrade 1.90 to your Operation Flashpoint directory.


REQUIRED:
=========
ORIGINAL VERSION OF OPERATION FLASHPOINT AND OPERATION FLASHPOINT: RESISTANCE.
You have to have OFP: Resistance installed before aplying this patch. If you have 1.85 patch installed you can still upgrade to version 1.90 with this patch - look at "BUG FIXES AND IMPROVEMENTS IN 1.90" section to see what is new.


More info about upgrades and patches can be found on www.codemasters.com/flashpoint or www.flashpoint1985.com.


WHAT'S NEW
==========

New weapons
-----------
* Hunting Rifle (HuntingRifle, HuntingRifleMag): civilian hunting rifle with optics. Very strong but a bit slow.
* G-17 - silenced version:  This is the silenced version of standard G-17 (but with less range).
* Revolver (Revolver, RevolverMag): very powerful yet very slow hand gun.
* M-10 : submachinegun used as handgun. Not the most accurate weapon but has a high rate of fire and clips that hold 30 bullets.

New units
---------
* Resistance / Sniper: Resistance soldier with a mask, Hunting Rifle and M-10.
* West / pilot with hand gun: Standard pilot with new revolver.

* West / silenced BlackOp: BlackOp with satchel charges and HK and hand gun, both silenced.

New vehicles
------------
* Bicycle: civilian bicycle.
* Small Car: small and fast.

New features
------------
* Hand guns have no tracers now.
* Hand guns are more inaccurate over longer distances.
* Hand gun types are more different now (The Tok is the strongest but the most inaccurate G-17 is the most accurate, etc.)
* Some new sounds added.
* Some better animations used

New MP Missions
---------------
* SectorControl.Noe: New version of old mission. Extensive fighting around a small bridge on the north.
* FlagFightHandGuns.Noe: Very fast and deadly mission. Deathmatch with flag on a very small area. Hand guns only.


BUG FIXES AND IMPROVEMENTS IN 1.90
==================================

1.90  - Fixed: MP: Flying ammo crates or jumping vehicles caused by inconsistent terrain roughness determination.
1.90  - Fixed: MP: Cheating opportunity fixed: setPos can be no longer used to change position of objects that are part of landscape.
1.90  - Fixed: Improved text drawing in atypic resolutions like 1600x900.
1.90  - Fixed: Keyboard rudder control enabled while taxiing.
1.90  - New: Servers checks if world file (.wrp) used by client matches server version.
1.90  - New: MP: Added server.cfg array checkfiles[] - list of files that should be checked for each player connecting. Example: checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}
1.90  - New: MP: Added #debug checkfile command. Server admins can use this command to check if any file used by clients matches server version.
1.90  - Added: functions isEngineOn, engineOn
1.90  - Fixed: Message "Player ... is loosing connection" isn't write for server now
1.90  - Improved: Adjustable 2D viewport - improved support for Surround Gaming.
1.90  - Improved: Better airplane AI dogfighting.
1.90  - Fixed: Airplanes try to avoid mid-air collisions.
1.90  - Fixed: Tank and car exhausts did not work (introduced in 1.85)
1.90  - Fixed: createVehicle may be used to create shells and other non-ai vehicles.

1.89  - Fixed: XML download for Linux (can use no-protocol URI and proxy-server).
1.89  - Added: Item "proxy" added to Flashpoint.cfg to enforce proxy server used to download xml squad page etc.
1.89  - Fixed: It was impossible to climb some very steep stairways.
1.89  - Fixed: Helicopers appeared white on radar after Load/Retry.
1.89  - Fixed: onMapSingleClick handler is now saved when saving game
1.89  - Fixed: createUnit init string was not transferred in MP games
1.89  - Fixed: Joining to DirectPlay sessions through ingame browser often failed
1.89  - Improved: Slow plane takeoff improved, added more adjustable config parameters.
1.89  - Fixed: Chat sound more quiet.
1.89  - New: Adjustable plane wheel steering (wheelSteeringSensitivity). Should make big plane taxiing possible.
1.89  - Fixed: Resource cheating now shows "Modified config" message.

1.88  - Added: Dedicated server command #debug (userInfo) (Requires 1.87 client)

1.87  - New: Server can determine max. size of any single custom file acceptable on the server.
To do this add line MaxCustomFileSize=size_in_bytes into Flashpoint.cfg file.
Users with custom face or custom sound larger than this size are kicked when trying to connect.
1.87  - Fixed: Too many dead bodies were kept on server in 1.85.
1.87  - Added: Dedicated server command #debug (console, totalSent, userSent) (Requires 1.87 client, client output sent to OS using OuputDebugString)

1.86  - Fixed: Parachutes no longer smoke when destroyed.
1.86  - Added: function sideLogic 
1.86  - Fixed: On dedicated server with mission rotating, after #login and #missions no missions appears



BUG FIXES AND IMPROVEMENTS TO 1.85
==================================

1.83  - Fixed: When seagull fly more than 100 m from dead player, simulation was suspended
1.83  - Fixed: When function disableUserInput true is called, forget all pressed keys

1.82  - Fixed: MP: Problems with get-in very quickly followed by get-out.
1.82  - New: Scripting: Functions loadFile and preprocessFile added.
1.82  - Fixed: functions moveIn... can be called only for local soldiers now (ignored for remote soldiers)
1.82  - New: Scripting: Functions call, if, else, while added.
1.82  - Fixed: Units in cargo space of vehicle can take / drop items even when vehicle moves
1.82  - Added: parameter "kickDuplicate" added to dedicated server config
1.82  - Fixed: Transfer of user defined animations through network in MP
1.82  - Fixed: Fire burning is synchronized in MP
1.82  - Fixed: Walking upstairs was very hard, almost impossible(bug introduced in 1.75).
1.82  - Fixed: Weapon pool lost after using Revert or Continue to start missions First Strike or Fireworks.
1.82  - Fixed: Several fixes in radio submenu 0 - Reply.
- Custom radio key was the same as key for Repeat.
- Mission radio key was the same as key for Copy.
- Done could be issued only when some command was active.
- Negative could be issued only when some command was active.
1.82  - Improved: Editor: Vehicle classes (Armored, Car, ...) are now fully dynamic. Any addon maker can now introduce his own classes.
1.82  - Fixed: Some empty objects could also be inserted as Civilian, using group slots and causing confusion inside of the editor.
1.82  - New: Addons and scripting: Customizable event handlers for events: Killed, Hit, Dammaged, GetIn, GetOut, Init, Engine, Gear, Fuel, Fired, IncomingMissile.
1.82  - New: Scripting: New functions addEventHandler, removeEventHandler, removeAllEventHandlers.
1.82  - Improved: MP: Minimal error to send updates across network can be now adjusted by MinErrorToSend value in Flashpoint.cfg. Default value is 0.01. Using smaller value can make units observed by binoculars or sniper rifle to move smoother.
1.82  - New: Addon dependencies can be declared using requiredAddons[] section of CfgPatches.
1.82  - Fixed: Tanks no longer slide aside when standing on the hills.
1.82  - Fixed: Tanks jumping after getting in, especially on the hill.
1.82  - Fixed: Tank braking singnificantly faster.
1.82  - Fixed: MP: Fixed inconsistencies in determination of simulation precision, which caused remote vehicle shaking.
1.82  - Fixed: MP: Remote grenades and bullet tracers are now visible.
1.82  - New: Scripting: Function "private" introduces local variable in the innermost scope.
1.82  - New: Scripting: Brackets { and } can be used to enclose string constants.
1.81  - Fixed: MP: Ghost might be left after user disconnected.

1.80  - Added: functions missionName, missionStart, playersNumber
1.80  - Fixed: When replaying mission from campaign, weapon pool was not loaded.
1.80  - New: Scripting: flyInHeight now affects not only helicopters, but also planes.
1.80  - Added: functions velocity, setVelocity

1.79  - Improved: Mission on dedicated server launched if all roles are assigned and confirmed even if some players remain
1.79  - Improved: Mission voting is finished once result is certain.
1.79  - Improved: Compression of sound dynamic range less agressive.
1.79  - Fixed: Multiplayer setup display - sometimes bad message appears for server (or admin)
1.79  - Added: Elimination of "disconnect cheat"
1.79  - Fixed: Multiplayer session list: bad title appears when open the screen and Internet sessions was selected last

1.78  - Added: MP respawn in base - enable several respawn markers for each side / vehicle (named "respawn_west_1", "respawn_west_2", etc.)
1.78  - Fixed: Better usage of already transferred multiplayer missions (cache added)
1.78  - Fixed: Behaviour of AI in Capture the flag or Flag Fight missions (sometimes flag was placed on wrong unit)
1.78  - Fixed: Cursor movement orientation was wrong when camera was banked. This made plane mouse controls difficult.
1.78  - Fixed: MP: Missile direction was not transfered to other clients.
1.78  - Fixed: MP: Fired flares were not transfered to other clients.
1.78  - Fixed: setObjectTexture often did not work when repeating mission.
1.78  - Fixed: AH1 cannon was aiming, but not moving (wrong animation).
1.78  - Fixed: AI Helicopter pilot no longer climbs high when preparing to stop or land.
1.78  - Fixed: User dialog doesn't disappear when mission end
1.78  - Improved: AI Airplane mgun engaging improved.
1.78  - Fixed: A10 cannon adjusted to cause more dammage.
1.78  - Fixed: Dedicated server crashed when unregistered addon was used.
1.78  - Added: Radio commands India & Juliet

1.76  - Fixed: Scripting command nearestObject (pos,typeName) did not work.
1.76  - Optimized: Dedicated server CPU load improved, especially when many players are connected.




© 2001-2002 Bohemia Interactive Studio and The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"® is a registered trademark of Codemasters. "GENIUS AT PLAY"(TM) and "Operation Flashpoint"(TM) are trademarks of Codemasters. Developed by Bohemia Interactive Studio. Published by Codemasters.
All other copyrights or trademarks are the property of their respective owners.

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