Redwolf

Redwolf is Airwolf's Younger brother developed by the F.I.R.M's scientist Harlan Jenkins who also designed Airwolf's weapon systems. Redw...

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Redwolf is Airwolf's Younger brother developed by the F.I.R.M's scientist Harlan Jenkins who also designed Airwolf's weapon systems. Redwolf is basically stripped-down version of the Airwolf upgraded with latest technology with slightly less aggressive design (for example - Turbos were dropped and replaced with a Boost, 40mm Cannons were dropped etc). But buy no means it shouldn't be underestimated. Computer miniaturization allowed for additional cargo space - it can carry up to 3 fully equipped soldiers and additional ammunition (although Copperhead shells were dropped in favor of the deadly Laser with unlimited ammo).

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Download 'awmredwolf_v105b.zip' (3.55MB)

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---------------------------------------------------
---------------------------------------------------
-REDWOLF V 1.05BETA--------------------------------------------------------
-AIRWOLF MOD---------------------------------------------------------------
-THE ORIGINAL ONE----------------------------------------------------------
---------------------------------------------------

===================================================
REDWOLF ADDON INFORMATION
===================================================
ADDON NAME: Redwolf
ADDON VERSION: 1.05beta
RELEASE DATE: May 24, 2006
AUTHOR: Tomasz "AirwolfPL" Sopylo – AIRWOLF MOD
WEBSITE: http://awmod.uni.cc/
E-MAIL: airwolf@astercity.net
ICQ: 2303703

ADDON USES SOME SCRIPTS AND IDEAS BY (ALPHABETICAL ORDER):
· BAS ( http://www.ballistic-studios.com/ )
· Colonel Klink ( http://www.dc3d.co.nz/ )
· DKM MOD ( http://www.dkm-mod.tk/ )
· FDF MOD ( http://koti.mbnet.fi/~fdfmod/ )

===================================================
HOW TO CONTACT THE AUTHOR?
===================================================

If you have any questions regarding this addon – please post them here:
http://awmod.uni.cc/forum/viewforum.php?f=11

It’s also only place to report bugs and possible solutions to bugs, and
only place for posting request and suggestions regarding final version of
this addon.

All more ‘private’ matters should be send to me using Personal Messaging
system of AIRWOLF MOD forum, you can also try to contact me on ICQ.


===================================================
RELEASE HISTORY
===================================================
2006.05.24 – Version 1.05beta
- First Public Beta

2006.05.21 - Version 1.0beta
- First Internal Beta Version

===================================================
AWLA - AIR WOLF LICENSE AGREEMENT V2.1
===================================================
BY DOWNLOADING AND USING THIS ADDON YOU AGREE TO FOLLOWING TERMS:

1.0 DEFINITIONS

1.1	"License" – means this document
1.2	"Author" – means Tomasz Sopylo
1.3	"Mod" – means AIRWOLF MOD (The Original One)
1.4	"Addon" or "Original Addon" – means Redwolf Addon by AIRWOLF MOD
	(the Original One)
1.5	"Third Party Addon" – addon that isn’t a part of AIRWOLF MOD
	(the Original One)

2.0 DISCLAIMER
THIS ORIGINAL ADDON IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
WITHOUT LIMITATION, WARRANTIES THAT THIS ADDON IS FREE OF DEFECTS.
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE  OF THIS ORIGINAL
ADDON IS WITH YOU. SHOULD THIS ORIGINAL ADDON PROVE DEFECTIVE IN ANY
RESPECT, YOU (NOT THE AUTHOR) ASSUME THE COST OF ANY NECESSARY
SERVICING, REPAIR OF CORRECTION OF YOUR HARDWARE, SOFTWARE OR DATA.
THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS
LICENSE. NO USE OF THIS ORIGINAL ADDON IS AUTHORIZED HEREUNDER EXCEPT
UNDER THIS DISCLAIMER

3.0 ADDON’S STATUS
This is free of charge, unofficial Addon - don't contact Bohemia
nteractive or Codemasters if you have any problems with this addon.
This addon and it’s parts (unless stated otherwise) are intellectual
property of the author.

4.0 ADDON REDISTRIBUTION
This addon can't be distributed in any commercial form (CD's,
chargable WWW sites etc.). This Addon is AIRWOLF MOD's integral part
and other teams can’t use this addon in projects related to the same
topic (in this case - Airwolf TV Series).

5.0 LIMITATION ON REVERSE ENGINEERING, DECOMPILATION, AND DISASSEMBLY.
You can decompile and modify pbo's contents only for your own private
use. You may not publish or distribute these modified files or parts of
these files in any way for example - you can't publish repainted
vehicle or addon with modified scripts. If you'll receive author's
permission for publishing/distributing modified Addon - you'll publish
or distribute it only with this text file in it's unchanged form,
and this License Agreement still will be in force.
 
6.0 WHAT YOU CAN, WHAT YOU MUSTN'T AND FOR WHAT YOU NEED AUTHOR’S
PERMISSION

6.1 ADDON REDISTRIBUTION
You can freely redistribute this addon on your website, by e-mail, file
sharing software etc. without my permission and knowledge, but ONLY if
you won’t make any money out of this, either directly (for example by
selling copies of this addon) or indirectly (for example by publishing
this addon on the chargable WWW site), and ONLY if you will not alter
the original zip package in any way (it means - you must not add
anything to or remove anything from the original zip-file, you must not
affect files bundled in this package in any way and you can't change
the name of the zip-file as well).

6.2 ADDON DECOMPILATION AND MODIFICATION
As stated in 5.0 - you can decompile and modify Addon’s PBO file and
it's contents but for your own private use ONLY. If you really have to
publish this modified file - you'll need Author’s permission for that,
but it's very unlikely I'll give you such permission.

6.3 ADDON CUSTOMIZATION THAT DOESN’T AFFECTS ADDON’S INTEGRITY
You don't need my permission if you want to customize defined,
customizable parts of the model using your textures. It means you can
apply your texture to all defined selections like numbers, props
(for example book, binoculars, computer screen etc), but ONLY if you'll
not affect integrity of the original pbo file's. You'll find info if
such selections exists further in this file. You also don't need
Author’s permission if you want to release customization packs for
Addon that features such selections. You can’t release any
customization packs that use contents of the Original Addon’s PBO file
(for example you can’t release modified cpp file that reuses contents
of the Original Addon’s PBO file) without Author’s knowledge and
permission.

6.4 THIRD PARTY MISSIONS, CAMPAIGNS, OTHER ADDONS AND THIS ADDON
If you'll make a mission, campaign or other addon that uses this addon
and you want to release it to public - you have to bundle this unchanged
zip-file (but remember you can't distribute your addon with the pbo
file only - you've to include whole not altered zip file) or inform
the user where to get original zip-file, if you don't want to include
this Addon with your mission/campaign/etc. You don’t need Author’s
permission to release any missions or campaigns using this Original
Addon, but you have Author’s permission to release any third party
addons using this Original Addon.
 
6.5 USE OF THE ADDON’S PARTS IN THIRD PARTY ADDON
You must not use any textures, sounds, models or model parts or scripts
or configuration files from this addon in any addon that isn’t a part of
the Original AIRWOLF MOD.

6.6 YOUR RIGHTS REGARDING SCRIPTS AND CONFIG FILES
You are allowed to learn from cpp file and from scripts (sqs files).
If you want to use ideas used in those scripts or config file - you
have to place explicit information in your sqs/cpp files and in your
information file (for example readme.txt), whose ideas were used.
If you want to use scripts used with this addon but written by someone
else than Author or AIRWOLF MOD (the Original One) team - you have to
ask original author of the script for permission.

6.7 SCREENSHOTS AND VIDEOS
You are allowed to publish screenshots featuring this addon (in
unchanged form) without Author’s knowledge and permission. You can't
publish screenshots of this addon in any affected form (for example
with replaced textures or modified model).

7.0 TRADEMARKS
All company and/or product names used in this Addon are trademarks
or registered trademarks of their respective holders.

===================================================
OFP ENGINE NOTES
===================================================
REQUIRED OFP VERSION: 1.91 (Resistance)

REQUIRED ADDONS: Latest version of awm.pbo (Airwolf Addon)
		 Latest version of awmc.pbo (Airwolf Mod Character Pack)

LODs: Highest LOD face-count: 6609 (external), 11477 (cockpit)
      Estimated face-dropdown ratio (per LOD): 1.78

HARDWARE REQUIREMENTS: This addon is extremally complex, it uses very
high-detail models and lots of scripting - you need relatively fast
computer to play, altough it should be playable on slower computers
as well.

===================================================
IN-GAME EDITOR NOTES
===================================================
SIDE: Resistance

CLASSIFICATION: Airwolf MOD

NAME: Redwolf

CLASS NAME: awmredwolf

ARMAMENT: .50cal Machine Guns (ammo: 4000pcs)
    24 x FIM-43X Redeye Missiles
    12 x AGM-114X Hellfire Missile
    Unlimited Ammo Thunderbolt Laser (10 shots per charge - 15 seconds recharge time)
    54 x Sunburst Thermal Decoys

CREW: 1 Pilot, 1 Gunner, 3 Cargo

===================================================
REDWOLF TECHNICAL INFORMATION
===================================================
Redwolf is Airwolf's Younger brother developed by the F.I.R.M's
scientist Harlan Jenkins who also designed Airwolf's weapon systems.
Redwolf is basically stripped-down version of the Airwolf upgraded
with latest technology with slightly less aggressive design
(for example - Turbos were dropped and replaced with a Boost,
40mm Cannons were dropped etc). But buy no means it shouldn't be
underestimated. Computer miniaturization allowed for additional
cargo space - it can carry up to 3 fully equipped soldiers and
additional ammunition (although Copperhead shells were dropped in
favour of the deadly Laser with unlimited ammo).

===================================================
ADDON’S FEATURES
===================================================
- Photorealistic Body and Cockpit Textures

- Detailed, Realistic Exterior and Interior models

- High number of resolution LOD's with aggressive dropdown ratio for
  smooth graphics

- Realistic Flight Model and Avionics

- Scripted Animations of doors

- Scripted start-up and shut-down sequences

- One of a kind countermeasures script

- Fully scripted, animated cockpit

- Realistic sounds

===================================================
INSTALLATION
===================================================
This addon HAS TO BE installed in the \OFP\awm\addons directory (where
OFP is your Operation Flashpoint Resistance installation directory) - 
don't expect it to work properly if it's installed anywhere else.
For example if the game is installed on your computer in folder:
C:\Program Files\OperationFlashpoint
create folder called awm there:
C:\Program Files\OperationFlashpoint\awm
create addons folder inside:
C:\Program Files\OperationFlashpoint\awm\addons
and extract contents of the zip file there.
then run the game using -mod=awm parameter:
FLASHPOINTRESISTANCE.EXE -mod=awm
(you can create shortcut with this parameter for easier usage).
 
===================================================
NOTES FOR MISSION-MAKERS
===================================================
SINGLE PLAYER MODE NOTES:
There’s not much you must know and learn to use this addon in Single
Player mode. The most important thing is AI script that controls
behaviour of AI-controlled chopper. Script is enabled
dy default when AI is in pilot seat. A short description:

- AI will enable Full Combat Mode always when it’s behaviour is COMBAT,
  AWARE or STEALTH – this way it’ll be able to engage enemy units

- Wolf in Sheep Cloth (weapons retracted) mode will be enabled when AI
  is in SAFE or CARELESS mode – it’ll flee battlefield when engaged in
  combat in this mode

- When AI’s behaviour is CARELESS it’s flight height is set to 120

- When AI’s behaviour is SAFE it’s flight height is set to 90

- When AI’s behaviour is AWARE it’s flight height is set to 60

- When AI’s behaviour is COMBAT it’s flight height is set to 60 and
  it’ll enable Turbos and Jammer from time to time (on a random basis)

- When AI’s behaviour is STEALTH it’s flight height is set to 30 and
  it’ll enable Turbos and Jammer from time to time (on a random basis)

- If AI detects Incoming Missile it’ll try to avoid it using
  Countermeasures (popping Sunbursts and turning Radar Jammer on)

Above things mean it’s imperative to set proper AI behaviour in mission
editor for every mission where AI is flying the chopper. You can turn off
AI script in SINGLE PLAYER MODE setting this variable, either in INIT.SQS
or in the INIT field of a chopper or game logic.

noai = true

It may be handy in missions, where player is flying the chopper in the
Gunner position – it’ll give him better control over the chopper’s
instruments. AI script is turned off by default in MULTIPLAYER MODE.
 

MULTIPLAYER MODE NOTES:
This addon wasn't fully Multiplayer-tested, so there can be still some
bugs in MP Mode.

To enable all effects on all choppers, put this line into the INIT of
the choppers:

[this] exec "\awmredwolf\basmp\mpfire.sqs";
[this,2,2] exec "\awmredwolf\basmp\MProtorwash.sqs";
[this] exec "\awmredwolf\basmp\mpfx.sqs""

And also you must declare a MP game setting this variable, either in
INIT.SQS or in the INIT field of a chopper or game logic.

mpgame = true

It’ll also turn off the AI script so make sure you’ll script chopper’s
behaviour properly if you plan to use AI-controlled chopper in your
multiplayer missions. 

CUSTOMIZABLE SELECTIONS:
This addon features a customizable selections (particullary monitor
screen in front of the gunner) but don’t expect it to work properly in
this beta version. You have to wait for final version of the addon to
make use of this customizable selection in your missions. If you really
want to try to override textures assigned to this selection though you
can try to use following commands:

this animate ["awmscreenmodeswitch", 0.9]

(it sets the main screen into override mode so other no texture than
will be set on the screen) and then:

this setObjectTexture [89, "\sometexturepbo\texture.pac"]

It’s also recommended to put delay command (~0.1 for example) betwen
those two commands
 
BUILT IN SWITCHES, ANIMATIONS ETC:
Following commands may be used to override some chopper features.
It may be useful for AI-controlled chopper with AI scripting turned off
(read above), or in player-controlled units.

Engage Full Combat Mode:
this animate ["awmfcmswitch ", 1]

Disengage Full Combat Mode (aka Wolf in Sheep Cloth Mode):
this animate ["awmfcmswitch ", 0.1]

Engage Boost:
this animate ["awmturboswitch", 1]

Engage Automatic Countermeasures:
this animate ["awmautocountermswitch", 1]

Disengage Automatic Countermeasures:
this animate ["awmautocountermswitch", 0.1]

Extend Gear:
[this, 0] exec "\awmredwolf\scripts\awmanim.sqs"

Retract Gear:
[this, 1] exec "\awmredwolf\scripts\awmanim.sqs"

Open Left Door:
[this, 14] exec "\awmredwolf\scripts\awmanim.sqs"

Close Left Door
[this, 15] exec "\awmredwolf\scripts\awmanim.sqs"

Open Right Door:
[this, 16] exec "\awmredwolf\scripts\awmanim.sqs"

Close Right Door
[this, 17] exec "\awmredwolf\scripts\awmanim.sqs"
 
===================================================
THINGS TO DO...
===================================================
More stars = Higher Priority

- Better exterior textures *

- Better warning/alert scripts *

- Better multiplayer compatibility **

- More random dammage effects **

- Lots of custom pilot and gunner animations ***

- Better engine startup/shutdown sounds *

- Better appearance of the sunbursts *

- Better cockpit scripting and main monitor animations ***

- Main monitor scripting (so far it has only 5 very basic modes – I would
  like to add more features in the final release – for example enemy unit
  identifcation) ***

===================================================
BUG REPORTING AND KNOWN BUGS
===================================================
Only way to report bugs is through the forum on our website
( http://awmod.uni.cc/forum/ ). Before reporting a bug make sure it’s
not listed on the list of known bugs below.

KNOWN BUGS:
- Gunner doesn't want to leave the chopper when Pilot is on-board

- It’s possible to activate the Boost for anyone standing close enough to
  the chopper (only pilot and gunner should be able to turn Turbos on)

- There's no sunburst smoke in multiplayer mode

- When chopper crashes, fire comes from the wrong position

- When chopper is spawned too far from the player, model switches are not
  initialized which results in strange behaviour of the AI-controlled unit.

- Start Up / Shutdown Action doesn’t working properly in MP mode
 
===================================================
SPECIAL THANKS AND GREETINGS
===================================================
Author and AIRWOLF MOD team wants to thank the following guys:

· Robert "Colonel Klink" watt - http://www.dc3d.co.nz/
  for his afterburner script (ideas used in our Boost script)

· DKM Mod Team - http://dkm.gotf.net/
  for scripts they've allowed us to use and their great addons for OFP

· BAS Team - http://www.ballisticaddonstudios.com/
  for scripts and ideas they've allowed us to use and their addon for
  OFP

· FDF Mod - http://koti.mbnet.fi/~fdfmod/
  for scripts and ideas they've allowed us to use and their addon for
  OFP

· The Wraith - for reference materials he provided

· John "Bishopaf" Bishop

· OFP and airwolf.org fan communities - for general support

===================================================
SPECIAL F**KINGS
===================================================
· All of the model/script/texture thieves on the OFP scene and those
  supporting them (yes, I HAVE a particular team in mind, but it's
  directed to all of you) - you guys are really killing the OFP modding
  scene.

· All the whiny guys, that are calling themselves "fans" - you guys are the
  PITA of every addonmaker. It's hard to find more demotivating
  thing than constant whining and questions "when it will be released"

· All guys who ever told AIRWOLF ADDON from the ORIGINAL AIRWOLF MOD won't
  be ever released - now you see how wrong all of you were.


---------------------------------------------------

			      AIRWOLF MOD 2005

---------------------------------------------------

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Airwolf PL


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Registered 30th December 2005

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