Here we have a small update to the already excellent T-72 pack by RHS. The guys at RHS have now made the T-72 pack compatible with the RHS Misc Addon v2.0 which gives these tanks some better effects.
(East>RHS Vehicles)
T-72 T-72A
(East>RHS Export (Desert))
T-72A (Iraq, Desert)
(Resistance>RHS Resistance)
T-72
2. Features:
- Accurately modeled simulation. - Tank suspention. - Smoke screen deployment. - Main gun recoil. - Ability to transport infantry on armour. - New great transport animations. - Random numbers, squad and national insignia.
********************************************** ********************************************** REDHAMMERSTUDIOS & Spetsnaz Mod Presents: T72 Main Battle Tank Pack v.1.01 ********************************************** ********************************************** Content: I. Installation II. Required Addons III. Pack Content III.2 Features IV. Class Names IV.2 Weapon Loadouts V. Scipts VI. Credits VII. Disclaimer ********************************************** ********************************************** I. Installation ********************************************** ********************************************** To istall the RHS&SFM T72 Pack to be used with OFP:Resistance v.1.96 simply unpack RHS_T72A.pbo and RHS_T72APack_Scripts.pbo into your res\Addons\ folder which is in the main Operation Flashpoint installation folder. ********************************************** ********************************************** II. Required Addons ********************************************** ********************************************** To succesefully run the RHS&SFM T72A Pack you will need to have the latest RHS Crew Pack and the latest RHS Misc, both which can be downloaded from www.redhammerstudios.com. NB: The Crew pack requires the RHS Weapon pack v.1.01 ********************************************** ********************************************** III. Pack Content ********************************************** ********************************************** (East>RHS Vehicles) T-72 T-72A (East>RHS Export (Desert)) T-72A (Iraq, Desert) (Resistance>RHS Resistance) T-72 2. Features: - Accurately modeled simulation. - Tank suspention. - Smoke screen deployment. - Main gun recoil. - Ability to transport infantry on armour. - New great transport animations. - Random numbers, squad and national insignia. ********************************************** ********************************************** IV. Class Names ********************************************** ********************************************** RHS_T72 RHS_T72A RHS_T72D RHS_T72R For their respective tanks. ********************************************* ********************************************* IV.2 Ammo loadouts ********************************************* ********************************************* *gun class names* RHS_GunT80 *ammo class names* *apfsds* RHS_3BM26 *heat* RHS_BK12 *HE-frag* RHS_3OF26 *machine guns* RHS_PKT RHS_NSV *smoke discharger* RHS_smokeDischarger ********************************************** ********************************************** V. Scripts ********************************************** ********************************************** ------------------------------ GLOBAL CONTROLS ------------------------------ Disabling all scripts may be helpfull for troubleshooting or when using RHS addons with mods which affect other addons globally. To disable all scripts in all RHS addons, cast this line in global place: RHS_NoScripts = true Disabling or reducing smoke effects by 50% may be helpfull on less powerfull computers. To disable smoke effects in all RHS addons, cast this line in global place: RHS_SmokeOff = true To reduce smoke effects in all RHS addons, cast this line in global place: RHS_LowSmoke = true Remember: these settings are global, they affect all RHS addons. -------------------------------- LOCAL CONTROLS -------------------------------- There are a couple scripted features that are controlable in this addon and can be initiated by using the following handles in the mission. Cargo Script - transporting soldiers on hull The Cargo Script works to simulate transporting soldiers on hull. While the original ingame OFP soldier engine has been not programmed for this task, the script decides for the soldier to jump off the vehicle when dangerous situation ecountered, as well as it takes care for the main gun barrel not to collide with the transported soldier models (by fixing it's position). The Algorithm's work is based on a state of the driver and gunner. Shortly, the script constantly probes, if the driver drives with his hatch closed and if the gunner is present in the vehicle. Transporting the soldiers on the hull is possible only when at least one of the two following conditions is true: [driver's hatch is open] or [there is no gunner] When the gunner disembarks the tank, the main gun is automatically centered (same as when driver's hatch is open), to prevent main barrel from clipping with soldier's models. If the soldier transport conditions are not fulfilled, nearby soldiers's "Ride in T-72" action becomes locked. If the soldier transport conditions are discovered not to be fulfilled during ride (eg. when driver closes his hatch) or when the tank fires - soldiers are ejected from tank. Hint: You may transport soldiers only, when a driver's hatch is opened or there is no gunner. If the soldier squad is already sitting on the vehicle, and you want the gunner and driver to get in that vehicle, do it in the following order: firstly order the driver to get in and open hatch, then order the gunner to get in. Hint: To order the driver to open the hatch, commander has to announce "SAFE" status. It is possible to disable the cargo script for troubleshooting, or when it occures there is a critical bug found in the cargo script. Simply cast this line in global place: RHS_NoCargoScripts = true This will, however, lock the cargo transport feature completely. Remember: this setting is global, it affects all RHS addons. ********************************************** ********************************************** VI. Credits ********************************************** ********************************************** Manfred - Modeling, Texturing Sigma-6 - Modeling, Texturing INQ - Modeling, Texturing, Scripting, Coding raedor - Scripting, Coding Kenji - Scripting, Debugging, Animations ShadowNX - testing 3rd party bits Silesian, track textures AKM74, NSV machine gun (from VIT Apc Pack) ORCS mod, tank muzzle flash (ORCS Effect Pack v 2.0) Also great thnx to: DKM for scripting inovations CSLA Team and especially Maa for some modeling help ********************************************** ********************************************** VII. Disclamer ********************************************** ********************************************** This pack is presented to you by Red Hammer Studios (from here on RHS) and Spetsnaz Mod. All the content is the property of RHS and Spetsnaz Mod and may not be used for any commercial purposes. We also strictly forbid any modification to the current content by anyone without a proper written permission. This is an unofficial addon and has nothing to do with either Bohemia Interactive Studio nor Codemasters. Use at own risk as the RHS and Spetsnaz Mod is not liable for any damage this addon might cause to your computer or to your installation of Operation Flashpoint.
There are no comments yet. Be the first!