RHS and SFM T-72 Pack

Here we have a small update to the already excellent T-72 pack by RHS. The guys at RHS have now made the T-72 pack compatible with the RHS M...

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File Description

Here we have a small update to the already excellent T-72 pack by RHS. The guys at RHS have now made the T-72 pack compatible with the RHS Misc Addon v2.0 which gives these tanks some better effects.

(East>RHS Vehicles)

T-72 T-72A

(East>RHS Export (Desert))

T-72A (Iraq, Desert)

(Resistance>RHS Resistance)

T-72

2. Features:

- Accurately modeled simulation. - Tank suspention. - Smoke screen deployment. - Main gun recoil. - Ability to transport infantry on armour. - New great transport animations. - Random numbers, squad and national insignia.

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Download 'rhssfm_t72_v1.01.rar' (4.73MB)

Readme
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         REDHAMMERSTUDIOS & Spetsnaz Mod Presents:
         
         T72 Main Battle Tank Pack v.1.01

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Content:

I. Installation
II. Required Addons
III. Pack Content
III.2 Features
IV. Class Names
IV.2 Weapon Loadouts
V. Scipts
VI. Credits
VII. Disclaimer

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I. Installation

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To istall the RHS&SFM T72 Pack to be used with OFP:Resistance v.1.96 simply unpack 
RHS_T72A.pbo and RHS_T72APack_Scripts.pbo into your res\Addons\ folder which is 
in the main Operation Flashpoint installation folder.

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II. Required Addons

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To succesefully run the RHS&SFM T72A Pack you will need to have the latest RHS Crew Pack 
and the latest RHS Misc, both which can be downloaded from www.redhammerstudios.com. NB: 
The Crew pack requires the RHS Weapon pack v.1.01 

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III. Pack Content

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(East>RHS Vehicles)

T-72
T-72A

(East>RHS Export (Desert))

T-72A (Iraq, Desert)

(Resistance>RHS Resistance)

T-72


2. Features:

- Accurately modeled simulation.
- Tank suspention.
- Smoke screen deployment.
- Main gun recoil.
- Ability to transport infantry on armour.
- New great transport animations.
- Random numbers, squad and national insignia.


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IV. Class Names

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RHS_T72
RHS_T72A
RHS_T72D
RHS_T72R

For their respective tanks.


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IV.2 Ammo loadouts

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*gun class names*

RHS_GunT80

*ammo class names*

*apfsds*

RHS_3BM26

*heat*

RHS_BK12

*HE-frag*

RHS_3OF26

*machine guns*

RHS_PKT
RHS_NSV

*smoke discharger*

RHS_smokeDischarger


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V. Scripts

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------------------------------

GLOBAL CONTROLS
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Disabling all scripts may be helpfull for troubleshooting or when using RHS addons with mods 
which affect other addons globally.

To disable all scripts in all RHS addons, cast this line in global place:

RHS_NoScripts = true

Disabling or reducing smoke effects by 50% may be helpfull on less powerfull computers.

To disable smoke effects in all RHS addons, cast this line in global place:

RHS_SmokeOff = true

To reduce smoke effects in all RHS addons, cast this line in global place:

RHS_LowSmoke = true

Remember: these settings are global, they affect all RHS addons.


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LOCAL CONTROLS
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There are a couple scripted features that are controlable in this addon and can be
initiated by using the following handles in the mission.

Cargo Script - transporting soldiers on hull

The Cargo Script works to simulate transporting soldiers on hull. While the original 
ingame OFP soldier engine has been not programmed for this task, the script decides 
for the soldier to jump off the vehicle when dangerous situation ecountered, as well 
as it takes care for the main gun barrel not to collide with the transported soldier 
models (by fixing it's position).

The Algorithm's work is based on a state of the driver and gunner. Shortly, the script 
constantly probes, if the driver drives with his hatch closed and if the gunner is 
present in the vehicle. Transporting the soldiers on the hull is possible only when at 
least one of the two following conditions is true:

[driver's hatch is open] or [there is no gunner]

When the gunner disembarks the tank, the main gun is automatically centered (same as 
when driver's hatch is open), to prevent main barrel from clipping with soldier's models. 
If the soldier transport conditions are not fulfilled, nearby soldiers's "Ride in T-72" 
action becomes locked. If the soldier transport conditions are discovered not to be 
fulfilled during ride (eg. when driver closes his hatch) or when the tank fires - 
soldiers are ejected from tank.

Hint: You may transport soldiers only, when a driver's hatch is opened or there is no 
gunner. If the soldier squad is already sitting on the vehicle, and you want the gunner 
and driver to get in that vehicle, do it in the following order: firstly order the driver to 
get in and open hatch, then order the gunner to get in.

Hint: To order the driver to open the hatch, commander has to announce "SAFE" status.

It is possible to disable the cargo script for troubleshooting, or when it occures there is
 a critical bug found in the cargo script. Simply cast this line in global place:

RHS_NoCargoScripts = true

This will, however, lock the cargo transport feature completely. Remember: this setting is 
global, it affects all RHS addons.


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VI. Credits

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Manfred - Modeling, Texturing
Sigma-6 - Modeling, Texturing
INQ - Modeling, Texturing, Scripting, Coding
raedor - Scripting, Coding
Kenji - Scripting, Debugging, Animations
ShadowNX - testing

3rd party bits

Silesian, track textures
AKM74, NSV machine gun (from VIT Apc Pack)
ORCS mod, tank muzzle flash (ORCS Effect Pack v 2.0)

Also great thnx to:

DKM for scripting inovations
CSLA Team and especially Maa for some modeling help

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VII. Disclamer

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This pack is presented to you by Red Hammer Studios (from here on RHS) and Spetsnaz Mod. All the
content is the property of RHS and Spetsnaz Mod and may not be used for any commercial purposes. We 
also strictly forbid any modification to the current content by anyone without a 
proper written permission. This is an unofficial addon and has nothing to do with
either Bohemia Interactive Studio nor Codemasters. Use at own risk as the RHS and Spetsnaz Mod is not 
liable for any damage this addon might cause to your computer or to your installation 
of Operation Flashpoint.

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Red Hammer Studios


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Registered 1st March 2005

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